Nuclear Operative: Difference between revisions

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Started Utility Items.
(Started Utility Items.)
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| Only available to Operatives. Yes. A big red button. This big red button does exactly what you would think. It makes stuff blow up. To be precise, all live Syndicate Bombs will explode when this is detonated.
| Only available to Operatives. Yes. A big red button. This big red button does exactly what you would think. It makes stuff blow up. To be precise, all live Syndicate Bombs will explode when this is detonated.
| Big red buttons. What more could you want. Use this button to cut down on the timer for bombs, or coordinate the explosions, so you can have separate teams strike at the same time.
| Big red buttons. What more could you want. Use this button to cut down on the timer for bombs, or coordinate the explosions, so you can have separate teams strike at the same time.
|-
|}
=== Utility Items ===
These items are useful, serving many different purposes that don't fit into their own category.
{| class="wikitable sortable" border="1"; || style="text-align: center;"
|-
! scope="col" class="unsortable"| Appearance
! scope="col" class="unsortable"| Name
! scope="col" class="unsortable"| Cost
! scope="col" class="unsortable"| Function
! scope="col" class="unsortable"| Strategy
|-
! scope="row"| [[File:flashbangbox.png]]
| EMP Kit
| 5 TC
| A kit with all the things you need to defeat electronic resistance you may encounter, and can help perform a variety of tasks, such as disabling radios, damaging cyborgs, opening doors, and messing with cameras. This kit comes with two EMP grenades, which you can activate and throw, a ranged attack that most will not see coming. The implanter allows you to trigger an EMP twice, using your mind. This is extremely effective against borgs. The flashlight will cause an EMP against whatever it strikes, and contains 4 charges, which regenerate over time.
| It can be pretty useful against Cyborgs, and those grenades can drain the power from the weapons of Security. If a Sec Borg is trying to arrest you, set the implant off, and get out of there. An effective kit to use against your foes.
|-
! scope="row"| [[File:encryption key.png]]
| Binary Translator Key
| 5 TC
| Used to listen into the binary channel, used by [[Cyborg|Cyborgs]] and the [[AI]]. Screwdriver your headset, and refit the keys to use it.
| Quite effective if you wish to know what the AI is doing, if he's sent borgs after you, and other important information.
|-
! scope="row"| [[File:multitool.png]]
| Artificial Intelligence Detector
| 1 TC
| Used to know when the [[AI]] is watching you. It will go red when an AI is looking at you, so keep it in an area where you can watch it. It also functions as a multitool, so you can use it if you can't find one yourself.
| It can be useful for Operatives, both loud and quiet. Always good to know when to make a break for the disc, or kill someone.
|-
! scope="row"| [[File:circuitboard.png]]
| Hacked AI Upload Module
| 14 TC
| Customise this with whatever you want, then place it in an AI upload console, to upload your new law. This law is higher priority than any other law, and any other hacked laws will descend in priority.
| Subverting the AI is a very enticing option. It turns your greatest enemy into your most powerful companion. This '''should''' keep the borgs off your backs too.
|-
|-
{{Jobs}}
{{Jobs}}
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