Guide to Awesome Miscellaneous Stuff: Difference between revisions

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department tips and a few new other tips
m (removes "WGW readers can have their humanity disregarded by the AI and borgs under standard lawset, and this comes directly from SoS. They're not obligated to, but they can." because this is not true. emperor yoghurt said so too)
(department tips and a few new other tips)
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* Right clicking the chat box brings up a menu. You can use that menu to get logs.
* Right clicking the chat box brings up a menu. You can use that menu to get logs.
* You can just drag headsets to your screen too to open them, like PDAs.
* You can just drag headsets to your screen too to open them, like PDAs.




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* Lit welding tools two- or three-hit carp.
* Lit welding tools two- or three-hit carp.
* Steal an empty bottle from the bar, fill it with welder fuel and grab a lighter. Smash the bottle on your target's head and use the lighter on them while they're stunned. Now they are on fire. This is particularly effective as a self defence measure assuming you can't get your hands on some proper weapons. While fire will take several seconds before doing serious damage, most people won't be carrying anything to extinguish it. They can resist to put it out but resisting out of being on fire is an auto stun, otherwise they can keep fighting and all you'll have to do is keep your distance untill they burn to death. Their only option is running away. The added benefit of fire is that armors don't generally have fire protection, that makes it a great weapon against better equipped foes like nuke ops with their pesky armor and shield, assuming you can get close enough, but once you manage it's going to ruin their day.
* Steal an empty bottle from the bar, fill it with welder fuel and grab a lighter. Smash the bottle on your target's head and use the lighter on them while they're stunned. Now they are on fire. This is particularly effective as a self defence measure assuming you can't get your hands on some proper weapons. While fire will take several seconds before doing serious damage, most people won't be carrying anything to extinguish it. They can resist to put it out but resisting out of being on fire is an auto stun, otherwise they can keep fighting and all you'll have to do is keep your distance untill they burn to death. Their only option is running away. The added benefit of fire is that armors don't generally have fire protection, that makes it a great weapon against better equipped foes like nuke ops with their pesky armor and shield, assuming you can get close enough, but once you manage it's going to ruin their day.
* There's a roman shield in the premium items of the autodrobe. It has all the same benefits as a normal riot shield from the armory.
* Walking prevents you from slipping on water, if it is space lube, crawl instead.
* While you are crawling, projectiles will go over you unless you are directly shot at.
* Constantly dragging a person on two adjacent tables is an indefinite stun depending on how long you can drag the person onto those tables.
* Getting fully augmented at robotics makes you immune to both pressure and temperature differences.
 
 
 
=Department Tips=
====Medical Tips====
* Performing the patch wounds and treat burns surgeries on corpses will treat their wounds and allow them to be defibbed, synthflesh has this same effect.
* Attempting to combat people in medbay causes more conflict in than it already has. Calling security or the CMO to get rid of people will scare them off or cause them to be arrested.
* 30u is the most common overdose threshold for healing medicines, this include Bicaridine, kelotane, and anti-toxin. Be sure to be careful when administering over 30u of medicines that they dont have an overdose threshold.
* If a sleeper reports a patients brain as 'abnormal' it means they have brain damage which can be healed with mannitol.
 
====Chemistry Tips====
* The [[Chemical Recipes]] guide outlines steps to get a large beaker of most chemicals.
* Placing medicines on the table instead of inside the smartfridge will incline more people to take them.
* Synthflesh and Tricordrazine are incredibly useful medicines.
* A source of donkpockets for omnizine is [[Virology]] and the [[Kitchen]]
 
====Virology Tips====
* Use a dropper to mix 1u of chemicals instead of a syringe, it will have the same effect of inputting 5u and improve your efficieny.
* Sugar can be substituted for Saline-glucose solution.
* A virus with Stealth 2 or above will be invisible to MedHUDs and Health analyzers, making finding the cure more difficult. Even more so if you destroy the PanD.E.M.I.C.
 
====Engineering Tips====
* Changing the arrangement of the reflectors for the SM will allow you to add more emitters.
* During a gravitational anomaly, turning the Gravity Generator's APC off and on again will re-enable gravity.
* Volume pumps are better than gas pumps.
* Filling the plasma canisters to maximum capacity will allow the radiation collectors to run for longer.
 
====Atmospheric Tips====
* Volume pumps are better than gas pumps.
* Using a multi-tool on a volume pump will overclock it, allowing it to pumps more gases but at the cost of some gases leaking out. Be sure to place a srubber next to the volume pump to intake the leaked gases.
* Thermo-electric Engines take up the least space of all engines for the amount of power they produce. A productive TEG can produce up to 3 megawatts.
* Taking the fireaxe or the Atmospheric Hardsuit without needing them is a mortal sin looked down upon by the Atmosian Elders.
 
====Science Tips====
* [[Guide to Research and Development#Ballmer Peak|Drinking just the right amount of alcohol will allow you to research new technologies faster, but drinking too much will make it slower.]]
* Advanced Bluespace Research and Advanced Mining Technology should be researched as soon as possible so that the miners can mine more efficiently.


====Security Tips====
* Using a screwdriver or wirecutters on security gas masks or SWAT masks increases the severity of their HALT feature. Emagging them will make your enemies cry.
* If a substantial amount of cameras are disabled on the security camera console it means [[Blood Cult|theres probably a lot of haemoglobin there.]]
* Disablers can shoot through windows and other objects with glass such as some airlocks.
* While wearing SecHUDs you can set people to arrest by examining them and changing their status at the bottom of the examination.


=[[File:Unknown.png]] Other Tips=
=[[File:Unknown.png]] Other Tips=
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* You can use the dresser located in dorm four to change your underwear. Upon further investigation you can use the dresser to change into the opposite sex's underwear.
* You can use the dresser located in dorm four to change your underwear. Upon further investigation you can use the dresser to change into the opposite sex's underwear.
* Holding certain items, like a knife or C4, change what happens when you suicide. Crayons... how horrifying):
* Holding certain items, like a knife or C4, change what happens when you suicide. Crayons... how horrifying):
* Your signature CANNOT be copied. (using the [sign] tag on a paper)
* Your signature CANNOT be copied.
* Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen~" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detectives gain a surprising amount of information just by chatting with people like the bartender and the mime. You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed.(although still not followed that often).
* Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen~" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detectives gain a surprising amount of information just by chatting with people like the bartender and the mime. You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed.(although still not followed that often).
* If you use a Cup Ramen on a sink twice, it becomes warm.
* If you use a Cup Ramen on a sink twice, it becomes warm.
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* You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds.
* You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds.
* Hydroponics, the Bartender and Cook have a common service radio channel with :v.
* Hydroponics, the Bartender and Cook have a common service radio channel with :v.
* Use a coin on the tool vending machine in tool storage to get access to insulated gloves.
* You catch the lasers that mutate wizards shoot at you? The wizard is technically "throwing" them. You can also catch taser shots and bullets.
* You catch the lasers that mutate wizards shoot at you? The wizard is technically "throwing" them. You can also catch taser shots and bullets.
* You can eat crayons to unleash your inner two year old.
* You can eat crayons to unleash your inner two year old.
* You can lean on (hitting the resist command when welded in a locker) lockers to try to get out of them when dead.
* You can lean on (hitting the resist command when welded in a locker) lockers to try to get out of them when dead.
* Teleport is a great weapon.
* Teleport is a great weapon.
* Using a coil wire to a coin attaches a string to the coin, allowing it to be used multiple times on a vending machine, if you're lucky.
* 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them.
* 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them.
* The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well.
* The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well.
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* The filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
* The filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
* Doorbell systems are fun.
* Doorbell systems are fun.
* Wirecutters get rid of spacevines in two-three hits.
* Wirecutters get rid of spacevines in two-three hits, lit welders in one hit.
* People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.]
* People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.]
* Using a crowbar on a vent will allow you to place items inside it (including the nuke disc!). Using a crowbar on it again will close the panel.
* Using a multi-tool on a camera to decrease its focus is much more stealthier than completely disabling it.


[[Category:Guides]]
[[Category:Guides]]

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