Nuclear Operative: Difference between revisions

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985 bytes added ,  02:50, 24 December 2014
Did 10mm and 12mm
(Did 10mm and 12mm)
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| Stetchkin Pistol
| Stetchkin Pistol
| Free
| Free
| A versatile weapon. A magazine to the head will put a target in the ground in a matter of seconds. Can be equipped with a silencer, making it a stealthy killer.
| A versatile weapon. A magazine to the head will put a target in the ground in a matter of seconds. Can be equipped with a silencer, making it a stealthy killer. Deals 25 damage per bullet.
| '''The''' iconic Nuclear Operative weapon. It comes free of charge, so every Nuke Op should have one. 4 bullets is enough to put an unarmoured opponent into crit. It's always a good weapon to pull, since many people don't expect you to use it over other weapons.
| '''The''' iconic Nuclear Operative weapon. It comes free of charge, so every Nuke Op should have one. 4 bullets is enough to put an unarmoured opponent into crit. It's always a good weapon to pull, since many people don't expect you to use it over other weapons.
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|-
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| C20r SMG
| C20r SMG
| 14 TC
| 14 TC
| Only available to Operatives. Any bullet from this gun that connects with a target will knock them down, giving you ample time to finish them off in close combat with an e-sword.
| Only available to Operatives. Any bullet from this gun that connects with a target will knock them down, giving you ample time to finish them off in close combat with an e-sword. Deals 20 damage per shot.
| Another iconic weapon, this can be used to stem the hordes that will inevitably hunt you down. Each hit from this will knock them down, not allowing them to use any weapons against you. Extremely effective when paired with an Energy Shield.
| Another iconic weapon, this can be used to stem the hordes that will inevitably hunt you down. Each hit from this will knock them down, not allowing them to use any weapons against you. Extremely effective when paired with an Energy Shield.
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=== You're Gonna Need Some Ammunition ===
Guns are great, until you hear the clicking sound when it has no ammo. These things help prevent that.
{| class="wikitable sortable" border="1"; || style="text-align: center;"
|-
! scope="col" class="unsortable"| Appearance
! scope="col" class="unsortable"| Name
! scope="col" class="unsortable"| Cost
! scope="col" class="unsortable"| Function
! scope="col" class="unsortable"| Strategy
|-
! scope="row"| [[File:10mmMag.png]]
| 10mm Magazine
| One comes loaded into your Stetchkin, and you get another spare mag with it. More can be ordered for 1 TC each.
| Load up the Stetchkin. Contains 8 bullets, dealing 25 brute damage each.
| Load the Stetchkin with this.
|-
! scope="row"| [[File:12mmMag.png]]
| 10mm Magazine
| One comes loaded into your C20. More can be ordered for 2 TC each.
| Load up the C20r. Contains 20 bullets, dealing 20 brute damage each.
| Load the C20r with this.
|-
{{Jobs}}
{{Jobs}}
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