Shaft Miner: Difference between revisions

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353 bytes added ,  12:12, 25 August 2018
added wildlife (non/sentient), a few images
(Updated equipment, equipment vendor, golem vendor, replaced rnd with protolathe, necropolis chest loot, images)
(added wildlife (non/sentient), a few images)
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'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.
'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.


==Workin' In The Coal Mine==
=Workin' In The Coal Mine=
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
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If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.


===Working With Your Boss===
==Working With Your Boss==
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.


===The Objective===
==The Objective==
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!


====How to Do This====
===How to Do This===
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
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Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.


==Default Gear==
=Gear=
The following is a list of default mining equipment:
The following is a list of mining equipment:


====Essential Equipment====
==Essential Equipment==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Item
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|}
|}


====Miscellaneous Equipment====
==Miscellaneous Equipment==
Items that, while not critical to take, can be situationally useful.
Items that, while not critical to take, can be situationally useful.


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The following are mining items available from vending machines, protolathes or necropolis chests.
The following are mining items available from vending machines, protolathes or necropolis chests.


====Mining Vendor Equipment====
===Mining Vendor Equipment===
[[File:Mining vendor default.png]] These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
[[File:Mining vendor default.png]] These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.


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</div>
</div>


====Golem Vendor Equipment====
===Golem Vendor Equipment===
[[File:Mining vendor default.png]] These items can be bought with points earned via mining via the redemption machine on the free golem ruin. Prices are included.
[[File:Mining vendor default.png]] These items can be bought with points earned via mining via the redemption machine on the free golem ruin. Prices are included.


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</div>


====Protolathe Gear====
===Protolathe Gear===
[[File: Protolathe.png]] The following is a list of advanced items that can be acquired from protolathes once researched.
[[File: Protolathe.png]] The following is a list of advanced items that can be acquired from protolathes once researched.


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</div>


====Necropolis Chest Loot====
===Necropolis Chest Loot===
[[File:Necrocrate.png]] The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see [[Megafauna]].
[[File:Necrocrate.png]] The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see [[Megafauna]].


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</div>
</div>


==The Wildlife==
=The Wildlife - Non-Sentient=
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.


Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!  
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
==Legion==
|+Wildlife
[[File:legion.png|100px]]<br>
! scope="col" style="background-color:lightblue;" width=200|Creature
Considered annoying at worst, and a free medkit at best.
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Threat
===Statistics===
|-
'''Difficulty''': Easy
![[File:legion.png|64px]]<br>Legions
 
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
'''Speed''': Slow
<br>
 
It drops a soul when killed. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul.
===Attacks===
<br>
The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.
Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
 
|'''Low'''
The legion attacks are as follows:
|-
*Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
![[File:watcher.png|64px]]<br>Watchers
*Targets an unconscious being, killing it instantly and transforming it into a legion.
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
 
<br>
===Loot===
Despite the slowdown, watchers can be kited.
When a legion dies, its original form is revealed. Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
<br>
 
Butcher a watcher for 2 pieces of diamond ore and watcher sinew.
It leaves behind the following:<br>
<br>
1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner that appears occassionally too!<br>
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.
2. A legion soul[[File:Legionsoul.gif]]. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul.
|'''Medium'''
 
|-
===Other variants===
![[File:EdgyGoliath.png|64px]]<br>Goliaths
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing.
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.  
 
<br>
====Dwarf Legion====
Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving.  
[[File:Dwarflegion.png|100px]]<br>
<br>
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out. It has the same loot as a normal legion.
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.
 
|'''High'''
==Watcher==
|-
[[File:watcher.png|100px]]<br>
![[File:Tendril.png|64px]]<br>Necropolis Tendrils
A levitating, fierce, territorial eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body.
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
<br>
===Statistics===
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.  
'''Difficulty''': Medium
<br>
 
When kiled, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.
'''Speed''': Very Slow
|'''Medium to Very High'''
 
|-
===Attacks===
![[File:Goldgrub.png|64px]]<br>Goldgrubs
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
<br>
The watcher attacks are as follows:
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.
*Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
|'''None'''
*Hits a target in melee range, dealing mild brute damage.
|-
 
![[File:Ash_drake.png|128px]]<br>[[Megafauna]]
===Loot===
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.<br>
Legion leave behind their dead body once killed.
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.<br>
 
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
When this body is butchered, it leaves behind the following:<br>
|'''EXTREME'''
1. 2 pieces of diamond ore[[File:Diamond_ore.png]].<br>
|}
2. 2 pieces of watcher sinew[[File:Sinew.png]].<br>
3. 1 bone[[File:Bone.png]].
 
===Other variants===
There are two other versions of the watcher that are possible to come across, these have a 1% chance of appearing.
 
====Magmawing Watcher====
[[File:Magmawingwatcher.png|100px]]<br>
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
 
====Icewing Watcher====
[[File:Icewingwatcher.png|100px]]<br>
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
 
==Goliath==
[[File:EdgyGoliath.png|100px]]<br>
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
 
===Statistics===
'''Difficulty''': Hard
 
'''Speed''': Slow
 
===Attacks===
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
 
The goliath attacks are as follows:
*Burrows tentacles underneath the target, trapping anything caught for a long duration.
*Slams itself into the target, dealing medium brute damage.
 
===Loot===
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce a number of clothing items and mechs. The meat can be cooked in lava.
 
When butchered, the body releases the following items:<br>
1. 2 pieces of goliath meat[[File:Goliathmeat.png]].<br>
2. 2 bones[[File:Bone.png]].<br>
3. 1 goliath hide[[File:Goliathhide.png]].
 
===Other variants===
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
 
====Ancient Goliath====
[[File:Ancientgoliath.png|100px]]<br>
This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. When killed, they drop their goliath hide directly, more can be obtained through butchering.
 
==Goldgrub==
[[File:Goldgrub.png|100px]]<br>
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
===Statistics===
'''Difficulty''': Easy
 
'''Speed''': Very Fast
 
===Attacks===
The goldgrub has no attacks.
 
===Loot===
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it!
 
 
==Megafauna==
For details on megafauna, [[Megafauna|click here]].
 
==Necropolis Tendrils==
[[File:Tendril.png|100px]]<br>
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
===Statistics===
'''Difficulty''': Medium to Very High
 
'''Speed''': None
 
===Attacks===
The tendril itself has no attacks. Instead it spawns other mobs at a fast rate, the attacks of which are listed previously above.
 
===Loot===
When kiled, they spawn [[Shaft Miner#Necropolis Chest Loot|necropolis chests]] which can contain a variety of useful artifacts.
 
=The Wildlife - Sentient=
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also find several groups or factions of beings on the planet. Some hostile, some friendly.
 
For more information on these, [[Ruins|click here]].
 
==Podmen==
A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
 
===Statistics===
'''Threat Level''': Minimal
 
'''Hostile''': Non-Hostile
 
==[[Ruins#Free Golem Ship|Golems]]==
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.


==Xenoforms==
===Statistics===
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
'''Threat Level''': Minimal


The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
'''Hostile''': Non-Hostile


=====Podmen=====
==[[Ashwalkers]]==
Recon Expedition #4 <br>
It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Threat Level: Minimal, Non Hostile <br>
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.


=====[[Ruins#Free Golem Ship|Golems]]=====
===Statistics===
Recon Expedition #9<br>
'''Threat Level''': Medium
Threat Level: Minimal, Non Hostile<br>
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.


=====[[Ashwalkers]]=====
'''Hostile''': Hostile
Recon Expedition #13<br>
Threat Level: Medium, Hostile<br>
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.


=====Prisoners=====
==Outpost Vets==
PMC Expedition #1<br>
A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.
Threat Level: High, Hostile<br>
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.


=====Orison Outpost Medics=====
===Statistics===
Recon Expedition #20<br>
'''Threat Level''': Minimal
Threat Level: Minimal, Non Hostile<br>
Note: A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.


'''Hostile''': Non-Hostile


=====Cosmic Ashwalker=====
==Syndicate Scientists==
Recon Expedition #21<br>
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
Threat Level: Unknown
Note: The origin of their name is given to them based on their hideout. Multiple pictures have been taken, all with the same dragging tail escaping into the darkness with a shield by their side. Recon identified the cosmic being as an ashwalker given the features and movements of their body.


=====Traveling Bard=====
===Statistics===
Recon Expedition #30<br>
'''Threat Level''': High
Threat Level: Minimal, Non Hostile<br>
Note: There was an odd strum of cords always playing the air behind rock, but no one was able to find out. Eventually, they came to us in their jester costume enchanting us with a lovely tune on one of our darkest days. They call themselves a bard, the fool must've been a recon officer that bumped their head and woke up near a costume shop. Nevertheless, the bard does bring a sense of joy to this hell hole. Something that is more powerful than a loaded gun.


=====Syndicate Scientists=====
'''Hostile''': Hostile
Recon Expedition #47<br>
Threat Level: Unknown
Note: Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.


==The Ores==
==The Ores==
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