Game Mode: Difference between revisions

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* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
* If a traitorling has completed all objectives, they get greentext.
* If a traitorling has completed all objectives, they get greentext.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]] [[Traitor]] + [[Abductor]]===
What a great time to be alive... Both abductors and traitors have infiltrated the station! Good thing the traitors only have their usual objectives, however do look out for an abductor. Fortunately, both roles can't become each other. A lot of abductor gear can also be re-engineered in research and development to re-create abductor gear in your favor.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a traitor has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.




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* If the crew manage to destroy the blob core, the crew will win.
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.
* If the blob manages to spread to a predetermined size, the crew will lose.
===[[File:Nt display.png]] Extended===
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.
''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round, even if there are no antag jobs due to it being extended.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.


==Other Game Modes==
==Other Game Modes==
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