Nuclear Operative: Difference between revisions

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You <s> might be a highly trained team of ninja badasses</s> are a bunch of bumbling idiots, <s>but</s> so I can almost certainly guarantee that you, and your comrades will all die <s>horribly</s> hilariously.
You <s> might be a highly trained team of ninja badasses</s> are a bunch of bumbling idiots, <s>but</s> so I can almost certainly guarantee that you, and your comrades will all die <s>horribly</s> hilariously.
__TOC__
__TOC__
== Let's Get Started ==
= Let's Get Started =


==='''Important Warnings'''===
==='''Important Warnings'''===
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== Your Loadout ==
= Your Loadout =
The gear is the defining and most important part of your mission. You have a wide selection of Syndicate endorsed technology to choose from before you disembark from your ship. So it's time to spend your TC wisely, as you have a limited amount, and if you don't spend them carefully, you can find yourself down Assistant Creek without a stunprod, and there's no way to get them back. Or you could buy an emag, plant a powersink, space your emag when you find out it doesn't work, and spend the rest on C4. (Don't do that.) You come equipped with an agent card, which can be customised with any name and job that you wish. My personal favourite is DISKMCGET, PROFESSIONAL DISKGETTER. If you prefer the more stealthy route, swiping an agent card against another ID card will scan and copy the access. Be warned though, the AI will not be able to track you on its cameras. The various guns serve their different purposes, and you start with a Stetchkin Pistol. A double e-sword, created by combining two e-swords is extremely versatile, and can reflect taser and laser shots, if you choose this, be sure to cover your team and take the lead. The power sink is an effective tool, draining power from the entire station, turning a crowbar into an all-access ID card.
The gear is the defining and most important part of your mission. You have a wide selection of Syndicate endorsed technology to choose from before you disembark from your ship. So it's time to spend your TC wisely, as you have a limited amount, and if you don't spend them carefully, you can find yourself down Assistant Creek without a stunprod, and there's no way to get them back. Or you could buy an emag, plant a powersink, space your emag when you find out it doesn't work, and spend the rest on C4. (Don't do that.) You come equipped with an agent card, which can be customised with any name and job that you wish. My personal favourite is DISKMCGET, PROFESSIONAL DISKGETTER. If you prefer the more stealthy route, swiping an agent card against another ID card will scan and copy the access. Be warned though, the AI will not be able to track you on its cameras. The various guns serve their different purposes, and you start with a Stetchkin Pistol. A double e-sword, created by combining two e-swords is extremely versatile, and can reflect taser and laser shots, if you choose this, be sure to cover your team and take the lead. The power sink is an effective tool, draining power from the entire station, turning a crowbar into an all-access ID card.
== Guard These With Your Life ==
There a few things that come free of charge, and are priceless when it comes
Here's a list of the most important Syndicate Items that are available to you.
Here's a list of the most important Syndicate Items that are available to you.
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