Chief Medical Officer: Difference between revisions
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Chief Medical Officer (view source)
Revision as of 22:37, 13 December 2014
, 22:37, 13 December 2014→Chief Medical Officer Overview
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Should your crew be competent, you won't need to do most of this, but if they aren't, be ready to feel suicidal tendencies. | Should your crew be competent, you won't need to do most of this, but if they aren't, be ready to feel suicidal tendencies. | ||
'''Antagonist Anyone?''' | |||
'''Traitor''' | |||
Probably one of very few roles where you don't need an emag, or a traitor weapon, mostly because of your Hypospray. Fill that thing with Chloral Hydrate and then wait for a victim to walk by. Stealth and speed are key - people expect you to be at medbay, and so long as you're there and staying busy, nobody will think you're evil. Get your tools from chemistry, get a coat to disguise yourself(light blue isn't a frequently seen color), get your objective done and return to life as normal as soon as possible. Of course, if your assassination target happens to end up in front of Genetics, there's no problem with | |||
taking him to the incinerator instead. | |||
'''Changeling''' | |||
As a changeling CMO, you've got plenty of options. One of your major goals is to capture Genetics so you and your changeling buddies can feast on free corpses! The spray bottle and hypospray can both be used to knock out victims (Chloral hydrate, anyone?), and you can capture many humans on the pretense on healing them. CMOlings are best played stealthily. Try not to get anyone too suspicious with you, and see if you can ask the HoP for maintenance access. | |||
{{Jobs}} | {{Jobs}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |