Ruins: Difference between revisions
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More ghost ruins.
imported>XDTM (Clown Planet) |
imported>XDTM (More ghost ruins.) |
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==Inhabited Ruins== | ==Inhabited Ruins== | ||
=== <span class="mw-customtoggle-ash" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Ash Walker Nest === | |||
<div id="mw-customcollapsible-ash" class="mw-collapsible mw-collapsed"> | |||
[[File:Ash_nest.png|512px|thumb|none|baseline]] | |||
{{Anchor|Ash Walker Nest}} | |||
Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. | |||
It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.<br> | |||
Scattered around there are several crates, containing several sources of light, basic farming and digging equipment and some medical items. There's also a syndicate toolbox containing every type of tool plus combat gloves.<br> | |||
There are also an [[RCD]], a gravitational singularity generator, and an AI combat software upgrade, which gives any AI the same powers a [[Malfunctioning AI]] would normally get.<br> | |||
Several spears are laid out on a table for the first Ash Walker hunters to fight with.<br> | |||
Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. | |||
</div> | |||
=== <span class="mw-customtoggle-golem" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Free Golem Ship === | |||
<div id="mw-customcollapsible-golem" class="mw-collapsible mw-collapsed"> | |||
[[File:Free_golem_ship.png|512px|thumb|none|baseline]] | |||
{{Anchor|Free Golem Ship}} | |||
This ship is inhabited by [[Adamantine Golem]]s created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken. | |||
The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.<br> | |||
On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.<br> | |||
On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts. | |||
Golems start with four shells, and can produce more at the autolathe. | |||
</div> | |||
=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault === | === <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault === | ||
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There is no backpack inside, but the biogenerator can be used to produce leather satchels. | There is no backpack inside, but the biogenerator can be used to produce leather satchels. | ||
Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. | Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.<br> | ||
There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods. | |||
</div> | </div> | ||
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The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br> | The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br> | ||
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br> | Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br> | ||
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds. | Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.<br> | ||
There are eight prisoner sleepers. | |||
</div> | |||
=== <span class="mw-customtoggle-beach" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Beach Biodome === | |||
<div id="mw-customcollapsible-beach" class="mw-collapsible mw-collapsed"> | |||
[[File:Beach_biodome.png|512px|thumb|none|baseline]] | |||
{{Anchor|Beach Biodome}} | |||
A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape. It's inhabited by three beach bums: a bartender, a bodybuilder and a lifeguard. Only the bartender can access the food and drink storage.<br> | |||
If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable. | |||
</div> | </div> | ||