Station Goals: Difference between revisions

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41 bytes added ,  09:05, 15 November 2016
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imported>XDTM
(Only has BSA so far, i'll do the rest later)
 
imported>XDTM
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# To start with, you'll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.
# To start with, you'll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.
# Next you need to set up three machine frames '''horizontally''', and a console frame below the middle of these machine frames. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete.
# Next you need to set up three machine frames '''horizontally''', and another machine frame below the middle, forming a T. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete.
# Start [[Guide to advanced construction|building the machines]]. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle.
# Start [[Machines|building the machines]]. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle. The machine frame below will be the console, adn requires no parts.
# Collect the materials to make the machines. The Generator requires 5 [[Quadratic capacitor|Quadratic Capacitor]]s, the Bore requires 5 [[Femto-manipulator|Femto-Manipulator]]s, and the Bore requires 20 [[Bluespace Crystal]]s.
# Collect the materials to make the machines. The Generator requires 5 [[Quadratic capacitor|Quadratic Capacitor]]s, the Bore requires 5 [[Femto-manipulator|Femto-Manipulator]]s, and the Bore requires 20 [[Bluespace Crystal]]s.
# After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.
# After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.
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