Clockwork Cult: Difference between revisions
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* '''Recollection''', which displays in-game documentation, allows you to Quickbind scripture, and allows you to recite scripture via a list. | * '''Recollection''', which displays in-game documentation, allows you to Quickbind scripture, and allows you to recite scripture via a list. | ||
* '''The Hierophant Network action button''', which allows discreet communication between all Servants. | * '''The Hierophant Network action button''', which allows discreet communication between all Servants. | ||
* '''Two Quickbind action buttons''', which allow quickly invoking Quickbound scriptures when holding the slab. These start off bound to | * '''Two Quickbind action buttons''', which allow quickly invoking Quickbound scriptures when holding the slab. These start off bound to Geis and Vanguard. | ||
* '''Can be examined''' to see all components in the slab, plus the total components ''available'' to the slab when including the global cache. | * '''Can be examined''' to see all components in the slab, plus the total components ''available'' to the slab when including the global cache. | ||
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* Use your slab's Hierophant Network button to alert your teammates of your rank, position, etc. | * Use your slab's Hierophant Network button to alert your teammates of your rank, position, etc. | ||
* Develop a base for your operations, preferably after coordinating on placement with other Servants - make a Tinkerer's Cache, then either convert some Replicant Alloy into brass sheets or make a Clockwork Proselytizer(once [[Clockwork_Cult#Script_Scripture|Scripts]] are unlocked) for making Clockwork Walls. | * Develop a base for your operations, preferably after coordinating on placement with other Servants - make a Tinkerer's Cache, then either convert some Replicant Alloy into brass sheets or make a Clockwork Proselytizer(once [[Clockwork_Cult#Script_Scripture|Scripts]] are unlocked) for making Clockwork Walls. | ||
* Start expanding your ranks by forced conversion; cast | * Start expanding your ranks by forced conversion; cast Geis out of sight of your target, then rush at them for a quick conversion. | ||
* Increase your component generation by handing out Clockwork Slabs, making Clockwork Walls near Tinkerer's Caches, and, once Applications are unlocked, making Tinkerer's Daemons. | * Increase your component generation by handing out Clockwork Slabs, making Clockwork Walls near Tinkerer's Caches, and, once Applications are unlocked, making Tinkerer's Daemons. | ||
* Stay in touch with your teammates via Hierophant Network, and be prepared to help them if things go south. | * Stay in touch with your teammates via Hierophant Network, and be prepared to help them if things go south. | ||
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* [[File:Belligerent_eye.gif]]'''Belligerent Eyes''', which possess the power to focus on certain things and grant malevolent sentience. | * [[File:Belligerent_eye.gif]]'''Belligerent Eyes''', which possess the power to focus on certain things and grant malevolent sentience. | ||
* [[File:Vanguard_cogwheel.gif]]'''Vanguard Cogwheels''', which are almost indestructible and serve in protection. | * [[File:Vanguard_cogwheel.gif]]'''Vanguard Cogwheels''', which are almost indestructible and serve in protection. | ||
* [[File:Guvax_capacitor.gif]]''' | * [[File:Guvax_capacitor.gif]]'''Geis Capacitors''', which can manipulate the mind. | ||
* [[File:Replicant_alloy.gif]]'''Replicant Alloy''', which is very strong but can be melted and molded by force of will. It is also often used to fuel machinery used by the Servants of Ratvar, and can be easily shaped into brass sheets. | * [[File:Replicant_alloy.gif]]'''Replicant Alloy''', which is very strong but can be melted and molded by force of will. It is also often used to fuel machinery used by the Servants of Ratvar, and can be easily shaped into brass sheets. | ||
* [[File:Hierophant_ansible.gif]]'''Hierophant Ansibles''', which can send massive amounts of data in an instant. | * [[File:Hierophant_ansible.gif]]'''Hierophant Ansibles''', which can send massive amounts of data in an instant. | ||
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|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Guvax.png]] | ![[File:Guvax.png]] | ||
|'' | |''Geis'' | ||
|N/A | |N/A | ||
|1 | |1 Geis Capacitor | ||
|Charges your slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.<br> | |Charges your slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.<br> | ||
The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br> | The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br> | ||
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!N/A | !N/A | ||
|Taunting Tirade | |Taunting Tirade | ||
|1 | |1 Geis Capacitor | ||
|2 | |2 Geis Capacitors | ||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | ||
Every few seconds, the invoker utters an invocation that causes weakeness, confusion and dizziness in all non-Servants nearby.<br> | Every few seconds, the invoker utters an invocation that causes weakeness, confusion and dizziness in all non-Servants nearby.<br> | ||
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1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
|2 Replicant Alloy | |2 Replicant Alloy | ||
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1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br> | |Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br> | ||
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| | | | ||
1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 | 1 Geis Capacitor | ||
| | | | ||
1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
2 | 2 Geis Capacitors | ||
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br> | |Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br> | ||
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | ||
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| | | | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 | 1 Geis Capacitor | ||
| | | | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
2 | 2 Geis Capacitors | ||
|Creates a Soul Vessel, a clockwork cube that can be used as a posibrain.<br> | |Creates a Soul Vessel, a clockwork cube that can be used as a posibrain.<br> | ||
You can attack a dead or unconscious non-Servant human with the Soul Vessel to capture their consciousness as an alternative to using it in-hand to attract a spirit.<br> | You can attack a dead or unconscious non-Servant human with the Soul Vessel to capture their consciousness as an alternative to using it in-hand to attract a spirit.<br> | ||
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|''Clockwork Proselytizer'' | |''Clockwork Proselytizer'' | ||
| | | | ||
1 | 1 Geis Capacitor<br> | ||
1 Replicant Alloy | 1 Replicant Alloy | ||
| | | | ||
1 | 1 Geis Capacitor<br> | ||
2 Replicant Alloy | 2 Replicant Alloy | ||
|Creates a Clockwork Proselytizer, which can be used to convert a variety of objects into Clockwork variants at a cost of Replicant Alloy.<br> | |Creates a Clockwork Proselytizer, which can be used to convert a variety of objects into Clockwork variants at a cost of Replicant Alloy.<br> | ||
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|Volt Void | |Volt Void | ||
| | | | ||
1 | 1 Geis Capacitor<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
| | | | ||
1 | 1 Geis Capacitor<br> | ||
2 Hierophant Ansibles | 2 Hierophant Ansibles | ||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | ||
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| | | | ||
2 Belligerent Eyes<br> | 2 Belligerent Eyes<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
|Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br> | |Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br> | ||
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1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
2 | 2 Geis Capacitors | ||
| | | | ||
1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
3 | 3 Geis Capacitors | ||
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br> | |Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br> | ||
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br> | Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br> | ||
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| | | | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 | 1 Geis Capacitor<br> | ||
2 Hierophant Ansibles | 2 Hierophant Ansibles | ||
| | | | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 | 1 Geis Capacitor<br> | ||
3 Hierophant Ansibles | 3 Hierophant Ansibles | ||
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''2500W''' of power.<br> | |Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''2500W''' of power.<br> | ||
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| | | | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Replicant Alloy | 1 Replicant Alloy | ||
| | | | ||
4 Vanguard Cogwheels<br> | 4 Vanguard Cogwheels<br> | ||
1 | 1 Geis Capacitor<br> | ||
1 Replicant Alloy | 1 Replicant Alloy | ||
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br> | |Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br> | ||
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|Mania Motor | |Mania Motor | ||
| | | | ||
3 | 3 Geis Capacitors<br> | ||
1 Replicant Alloy<br> | 1 Replicant Alloy<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
| | | | ||
4 | 4 Geis Capacitors<br> | ||
1 Replicant Alloy<br> | 1 Replicant Alloy<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
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| | | | ||
1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 | 1 Geis Capacitor<br> | ||
3 Replicant Alloy | 3 Replicant Alloy | ||
| | | | ||
1 Belligerent Eyes<br> | 1 Belligerent Eyes<br> | ||
1 | 1 Geis Capacitors<br> | ||
4 Replicant Alloy | 4 Replicant Alloy | ||
|Produces a Tinkerer's Daemon, which will produce a component of either a chosen or random type every 12 seconds while active.<br> | |Produces a Tinkerer's Daemon, which will produce a component of either a chosen or random type every 12 seconds while active.<br> | ||
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| | | | ||
6 Vanguard Cogwheels<br> | 6 Vanguard Cogwheels<br> | ||
3 | 3 Geis Capacitors<br> | ||
3 Replicant Alloy<br> | 3 Replicant Alloy<br> | ||
3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
| | | | ||
6 Vanguard Cogwheels<br> | 6 Vanguard Cogwheels<br> | ||
3 | 3 Geis Capacitors<br> | ||
3 Replicant Alloy<br> | 3 Replicant Alloy<br> | ||
3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
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3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
6 | 6 Geis Capacitors<br> | ||
3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
6 | 6 Geis Capacitors<br> | ||
3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
|Invoking '''Sevtug''' will cause all non-servant humans on the same zlevel as the invoker to take massive brain damage, become confused, hallucinate, and be dizzy.<br> | |Invoking '''Sevtug''' will cause all non-servant humans on the same zlevel as the invoker to take massive brain damage, become confused, hallucinate, and be dizzy.<br> | ||
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3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
3 | 3 Geis Capacitors<br> | ||
6 Replicant Alloy<br> | 6 Replicant Alloy<br> | ||
| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
3 | 3 Geis Capacitors<br> | ||
6 Replicant Alloy<br> | 6 Replicant Alloy<br> | ||
|Invoking '''Nezbere''' causes all Ocular Wardens to have increased damage and range, all Clockwork Proselytizers to not require alloy, all Tinkerer's Daemons to produce twice as fast, and all powered Clockwork Structures to not require power for '''1 minute'''.<br> | |Invoking '''Nezbere''' causes all Ocular Wardens to have increased damage and range, all Clockwork Proselytizers to not require alloy, all Tinkerer's Daemons to produce twice as fast, and all powered Clockwork Structures to not require power for '''1 minute'''.<br> | ||
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| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 | 3 Geis Capacitors<br> | ||
3 Replicant Alloy<br> | 3 Replicant Alloy<br> | ||
6 Hierophant Ansibles<br> | 6 Hierophant Ansibles<br> | ||
| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 | 3 Geis Capacitors<br> | ||
3 Replicant Alloy<br> | 3 Replicant Alloy<br> | ||
6 Hierophant Ansibles<br> | 6 Hierophant Ansibles<br> | ||
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10 Belligerent Eyes<br> | 10 Belligerent Eyes<br> | ||
10 Vanguard Cogwheels<br> | 10 Vanguard Cogwheels<br> | ||
10 | 10 Geis Capacitors<br> | ||
10 Replicant Alloy<br> | 10 Replicant Alloy<br> | ||
10 Hierophant Ansibles<br> | 10 Hierophant Ansibles<br> | ||
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10 Belligerent Eyes<br> | 10 Belligerent Eyes<br> | ||
10 Vanguard Cogwheels<br> | 10 Vanguard Cogwheels<br> | ||
10 | 10 Geis Capacitors<br> | ||
10 Replicant Alloy<br> | 10 Replicant Alloy<br> | ||
10 Hierophant Ansibles<br> | 10 Hierophant Ansibles<br> | ||
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Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br> | Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br> | ||
Sigils of Accession are otherwise identical to Sigils of Submission in function. | Sigils of Accession are otherwise identical to Sigils of Submission in function. | ||
|Sigils of Accession are slightly more efficient than | |Sigils of Accession are slightly more efficient than Geis for conversion time, though they're unlocked much later. | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Sigiloftransmission.png]] | ![[File:Sigiloftransmission.png]] | ||
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|Judicial Visors can create a Judicial Marker at any location in view.<br> | |Judicial Visors can create a Judicial Marker at any location in view.<br> | ||
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | ||
|Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with | |Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with Geis. | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Wraithspectacles.png]] | ![[File:Wraithspectacles.png]] | ||
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Throwing the spear will do massive damage and stun the target, unless the target is a Servant. | Throwing the spear will do massive damage and stun the target, unless the target is a Servant. | ||
|Ratvarian Spears last for 3 minutes once summoned.<br> | |Ratvarian Spears last for 3 minutes once summoned.<br> | ||
Throw the spear at a cyborg, walk up to it, prepare | Throw the spear at a cyborg, walk up to it, prepare Geis, and use the Judicial Visor on it to secure a conversion. | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Clockworkproselytizer.png]] | ![[File:Clockworkproselytizer.png]] |