Clockwork Cult: Difference between revisions

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|Converts all directly adjacent unshielded creatures, including cyborgs and AIs, to Ratvar's cause.<br>
|Converts all directly adjacent unshielded creatures, including cyborgs and AIs, to Ratvar's cause.<br>
Also purges holy water from nearby Servants, including the invoker.<br>
Also purges holy water from nearby Servants, including the invoker.<br>
'''Each human or silicon Servant above 5 increases the invoke time by 0.75 seconds, up to a maximum of 15 seconds.'''
'''Each human or silicon Servant above 5 increases the invoke time by 1 second, up to a maximum of 20 seconds.'''
|5s +0.75s per excess Servant
|5s +1s per excess Servant
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br>
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br>
''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds.
|5s
|5s
|1
|1
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|1 Hierophant Ansible
|1 Hierophant Ansible
|2 Hierophant Ansibles
|2 Hierophant Ansibles
|Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 5 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br>
|Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br>
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br>
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br>
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.
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1 Belligerent Eye<br>
1 Belligerent Eye<br>
2 Guvax Capacitors
2 Guvax Capacitors
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
Both successful and unsuccessful conversion attempts will stun and mute the target.
Both successful and unsuccessful conversion attempts will stun and mute the target.
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''Provided at least one Tinkerer's Cache exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum they can from their own components.<br>
''Provided at least one Tinkerer's Cache exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum they can from their own components.<br>
Using a Clockwork Slab on a Cache will transfer all of the components in the slab to the global cache.
Using a Clockwork Slab on a Cache will transfer all of the components in the slab to the global cache.
|Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
|Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds.
|10
|10
|- style="text-align: center;"
|- style="text-align: center;"
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![[File:Sigiloftransgression.png]]
![[File:Sigiloftransgression.png]]
|Sigil of Transgression
|Sigil of Transgression
|Sigils of Transgression are nearly invisible, and, when crossed by a non-Servant, will lock at non-Servant in place for about 5 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br>
|Sigils of Transgression are nearly invisible, and, when crossed by a non-Servant, will lock at non-Servant in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br>
The Sigil does not mute the target, and is immediately consumed when stunning a target.
The Sigil does not mute the target, and is immediately consumed when stunning a target.
|You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.
|You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.
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![[File:Sigilofsubmission.png]]
![[File:Sigilofsubmission.png]]
|Sigil of Submission
|Sigil of Submission
|Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
|Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first and avoids conversion.
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first and avoids conversion.
|Both successful and unsuccessful conversion attempts will stun and mute the target.
|Both successful and unsuccessful conversion attempts will stun and mute the target.
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