Clockwork Cult: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
imported>Anonus mNo edit summary |
imported>Anonus mNo edit summary |
||
Line 13: | Line 13: | ||
|duties = Make a cache, complain about not having any stuns, even though you do, make a cache, fail to convert a borg you used the visor on, make a cache | |duties = Make a cache, complain about not having any stuns, even though you do, make a cache, fail to convert a borg you used the visor on, make a cache | ||
|guides = This is the guide | |guides = This is the guide | ||
|quote = "Ratvar is a dumb na-" "QVR, | |quote = "Ratvar is a dumb na-" "QVR, URNGUR'A!!" | ||
}} | }} | ||
Line 70: | Line 70: | ||
Most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the clockwork slab used, or from the global cache accessed by Tinkerer's Caches. The global cache can store any number of components, but scripture will prioritize drawing components from the slab used before the global cache. | Most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the clockwork slab used, or from the global cache accessed by Tinkerer's Caches. The global cache can store any number of components, but scripture will prioritize drawing components from the slab used before the global cache. | ||
When a tier of scripture is locked or unlocked, all servants will be immediately alerted. | |||
You might be wondering, "What's CV and why do we need 250 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the Tinkerer's Cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture. | You might be wondering, "What's CV and why do we need 250 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the Tinkerer's Cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture. | ||
Line 103: | Line 105: | ||
|2 Belligerent Eyes | |2 Belligerent Eyes | ||
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br> | |Creates a Judicial Visor, which can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br> | ||
Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area. | Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | ||
|1s | |1s | ||
|1 | |1 | ||
Line 784: | Line 786: | ||
|Judicial Visor | |Judicial Visor | ||
|Judicial Visors can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br> | |Judicial Visors can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br> | ||
Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area. | Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | ||
|Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with Guvax. | |Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with Guvax. | ||
|- style="text-align: center;" | |- style="text-align: center;" |