Clockwork Cult: Difference between revisions
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1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Vanguard Cogwheel<br> | 1 Vanguard Cogwheel<br> | ||
1 Guvax Capacitors<br> | |||
1 Replicant Alloy<br> | 1 Replicant Alloy<br> | ||
1 Hierophant Ansible<br> | 1 Hierophant Ansible<br> | ||
| | | | ||
3 Belligerent Eyes<br> | 3 Belligerent Eyes<br> | ||
3 Vanguard Cogwheels<br> | 3 Vanguard Cogwheels<br> | ||
3 Guvax Capacitors<br> | |||
3 Replicant Alloy<br> | 3 Replicant Alloy<br> | ||
3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br> | |Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br> | ||
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|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Clockworkproselytizer.png]] | ![[File:Clockworkproselytizer.png]] | ||
|Clockwork Proselytizer | |''Clockwork Proselytizer'' | ||
|Clockwork Proselytizers can be used to convert a number of objects, including floors and walls, to Clockwork variants.<br> | |Clockwork Proselytizers can be used to convert a number of objects, including floors and walls, to Clockwork variants.<br> | ||
Clockwork Proselytizers can also be used to repair clockwork structures at a rate of 2 liquified alloy to 1 health.<br> | Clockwork Proselytizers can also be used to repair clockwork structures at a rate of 2 liquified alloy to 1 health.<br> |