Clockwork Cult: Difference between revisions

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56 bytes added ,  16:13, 1 July 2016
component cost tweaks
imported>Anonus
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imported>Anonus
(component cost tweaks)
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|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br>
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br>
Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area.  
Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area.  
|N/A
|1s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
|4s
|5s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br>
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br>
Wraith Spectacles will, however, damage your vision if you wear them for too long.
Wraith Spectacles will, however, damage your vision if you wear them for too long.
|N/A
|1s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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1 Replicant Alloy
1 Replicant Alloy
|
|
1 Belligerent Eye<br>
2 Belligerent Eyes<br>
1 Replicant Alloy
1 Replicant Alloy
|Creates an Ocular Warden, which will automatically damage a target non-Servant that it can see within 3 tiles of it.<br>
|Creates an Ocular Warden, which will automatically damage a target non-Servant that it can see within 3 tiles of it.<br>
Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision.
Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision.
|15s
|12s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Sigilofsubmission.png]]
![[File:Cogscarabshell.png]]
|Sigil of Submission
|Cogscarab
|1 Guvax Capacitor
|2 Guvax Capacitors
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
Both successful and unsuccessful conversion attempts will stun and mute the target.
|6s
|1
|- style="text-align: center;"
!N/A
|Volt Void
|
|
1 Belligerent Eye<br>
1 Belligerent Eye<br>
1 Hierophant Ansible
1 Hierophant Ansible
|
|
1 Belligerent Eye<br>
2 Belligerent Eyes<br>
1 Hierophant Ansible
1 Hierophant Ansible
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br>
|Produces an Cogscarab Shell, which can be powered by a soul vessel to produce a Cogscarab, which is fragile, but has an inbuilt proselytizer that can convert rods, metal, and plasteel to alloy, access to the Hierophant Network, and a set of basic, but fast, tools.<br>
Drains power from all APCs, SMES units, power cells, lights, and cyborgs who can see the invoker.<br>
The Cogscarab Shell is absolutely useless without a soul vessel, and should not be created without one.
If the invoker drains too much power, they will begin to take damage based on how much they're draining. Augmented limbs will be healed instead, unless above a much higher threshold.<br>
|5s
If standing on a Sigil of Tranmission, most of the power drained will be funneled to it.
|Every 1s up to 30s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|
|
1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
1 Hierophant Ansible
1 Replicant Alloy
|
|
1 Vanguard Cogwheel<br>
2 Vanguard Cogwheels<br>
1 Hierophant Ansible
1 Replicant Alloy
|Equips all Servants directly adjacent to the invoker with powerful but obvious brass armor.<br>
|Equips all Servants directly adjacent to the invoker with powerful but obvious brass armor.<br>
The armor includes a suit, helmet, gauntlets, and boots, and anything a servant is wearing in those slots will prevent it from being equipped.<br>
The armor includes a suit, helmet, gauntlets, and boots, and anything a servant is wearing in those slots will prevent it from being equipped.<br>
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|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Ratvarspear.png]]
![[File:Sigilofsubmission.png]]
|Function Call
|Sigil of Submission
|
1 Belligerent Eye<br>
1 Guvax Capacitor
|
1 Belligerent Eye<br>
2 Guvax Capacitors
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
Both successful and unsuccessful conversion attempts will stun and mute the target.
|6s
|1
|- style="text-align: center;"
![[File:Soulvessel.png]]
|Soul Vessel
|
|
1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
1 Replicant Alloy
1 Guvax Capacitor
|
|
1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
1 Replicant Alloy
2 Guvax Capacitors
|Provides the invoker with the ability to call forth a Ratvarian spear '''once''' at any time, with the spear lasting for 5 minutes.<br>
|Creates a Soul Vessel, a clockwork cube that will draw in spirits and can be used as a posibrain or MMI in cyborg shells.<br>
The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br>
The Soul Vessel can also be placed in Cogscarab and Anima Fragment shells.
You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br>
Throwing the spear at a mob will do '''massive damage''', break the spear, and stun if the target is a cyborg or cultist.<br>
|2s
|2s
|1
|1
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|''Clockwork Proselytizer''
|''Clockwork Proselytizer''
|
|
1 Replicant Alloy<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor
1 Replicant Alloy
|
|
1 Replicant Alloy<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor
2 Replicant Alloy
|Creates a Clockwork Proselytizer, which can be used to convert walls, floors, windows, and doors into Clockwork variants at a cost of Replicant Alloy.<br>
|Creates a Clockwork Proselytizer, which can be used to convert walls, floors, windows, and doors into Clockwork variants at a cost of Replicant Alloy.<br>
The Proselytizer can also repair clockwork structures, form some damaged objects into Replicant Alloy, and convert Clockwork Floors into Clockwork Walls and vice versa.<br>
The Proselytizer can also repair clockwork structures, form some damaged objects into Replicant Alloy, and convert Clockwork Floors into Clockwork Walls and vice versa.<br>
To refill the Proselytizer, use it on a Tinkerer's Cache, strike it with Replicant Alloy, or strike Replicant Alloy with it.
To refill the Proselytizer, use it on a Tinkerer's Cache, strike it with Replicant Alloy, or strike Replicant Alloy with it.
|N/A
|2s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Soulvessel.png]]
![[File:Ratvarspear.png]]
|Soul Vessel
|Function Call
|
1 Replicant Alloy<br>
1 Guvax Capacitor
|
|
1 Replicant Alloy<br>
1 Replicant Alloy<br>
1 Guvax Capacitor
|Creates a Soul Vessel, a clockwork cube that will draw in spirits and can be used as a posibrain or MMI in cyborg shells.<br>
The Soul Vessel can also be placed in Cogscarab and Anima Fragment shells.
|N/A
|1
|- style="text-align: center;"
![[File:Cogscarabshell.png]]
|Cogscarab
|
1 Guvax Capacitor<br>
1 Hierophant Ansible
1 Hierophant Ansible
|
|
1 Guvax Capacitor<br>
2 Replicant Alloy<br>
1 Hierophant Ansible
1 Hierophant Ansible
|Produces an Cogscarab Shell, which can be powered by a soul vessel to produce a Cogscarab, which is fragile, but has an inbuilt proselytizer that can convert rods, metal, and plasteel to alloy, access to the Hierophant Network, and a set of basic, but fast, tools.<br>
|Provides the invoker with the ability to call forth a Ratvarian spear '''once''' at any time, with the spear lasting for 5 minutes.<br>
The Cogscarab Shell is absolutely useless without a soul vessel, and should not be created without one.
The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br>
|5s
You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br>
Throwing the spear at a mob will do '''massive damage''', break the spear, and stun if the target is a cyborg or cultist.<br>
|2s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|Spatial Gateway
|Spatial Gateway
|
|
1 Replicant Alloy<br>
1 Vanguard Cogwheel<br>
1 Hierophant Ansible
1 Hierophant Ansible
|
|
1 Replicant Alloy<br>
1 Vanguard Cogwheel<br>
1 Hierophant Ansible
2 Hierophant Ansibles
|Creates a one-way Gateway to a target conscious servant or Clockwork Obelisk with '''1 use''' and a duration of '''4 seconds ''per Servant who helped invoke it'''''.<br>
|Creates a one-way Gateway to a target conscious servant or Clockwork Obelisk with '''1 use''' and a duration of '''4 seconds ''per Servant who helped invoke it'''''.<br>
Spatial Gateways to Clockwork Obelisks receive doubled duration and uses.
Spatial Gateways to Clockwork Obelisks receive doubled duration and uses.
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|Minimum 1
|Minimum 1
|-
|-
|- style="text-align: center;"
!N/A
|Volt Void
|
1 Guvax Capacitor<br>
1 Hierophant Ansible
|
1 Guvax Capacitor<br>
2 Hierophant Ansibles
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br>
Drains power from all APCs, SMES units, power cells, lights, and cyborgs who can see the invoker.<br>
If the invoker drains too much power, they will begin to take damage based on how much they're draining. Augmented limbs will be healed instead, unless above a much higher threshold.<br>
If standing on a Sigil of Tranmission, most of the power drained will be funneled to it.
|Every 1s up to 30s
|1
|}
|}


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1 Hierophant Ansible<br>
1 Hierophant Ansible<br>
|
|
2 Belligerent Eyes<br>
3 Belligerent Eyes<br>
2 Vanguard Cogwheels<br>
3 Vanguard Cogwheels<br>
2 Replicant Alloy<br>
3 Replicant Alloy<br>
2 Guvax Capacitors<br>
3 Guvax Capacitors<br>
2 Hierophant Ansibles<br>
3 Hierophant Ansibles<br>
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br>
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br>
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.<br>
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.<br>
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
|4s
|8s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Vitalitymatrix.png]]
![[File:Sigilofaccession.png]]
|Vitality Matrix
|Sigil of Accession
|
1 Belligerent Eye<br>
2 Vanguard Cogwheels<br>
1 Hierophant Ansible
|
|
2 Belligerent Eyes<br>
2 Belligerent Eyes<br>
2 Vanguard Cogwheels<br>
1 Guvax Capacitor<br>
1 Hierophant Ansible
1 Hierophant Ansible
|Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br>
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br>
The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it lacks the vitality to revive them, so be careful where you drag your bodies.
|5s
|1
|- style="text-align: center;"
![[File:Sigilofaccession.png]]
|Sigil of Accession
|
|
1 Belligerent Eye<br>
3 Belligerent Eyes<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor<br>
1 Hierophant Ansible
1 Hierophant Ansible
|
2 Belligerent Eye<br>
2 Guvax Capacitors<br>
2 Hierophant Ansibles
|Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br>
|Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br>
Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br>
Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br>
Sigils of Accession are otherwise identical to Sigils of Submission in function.
Sigils of Accession are otherwise identical to Sigils of Submission in function.
|10s
|7s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Animashell.png]]
![[File:Vitalitymatrix.png]]
|Anima Fragment
|Vitality Matrix
|
|
1 Belligerent Eye<br>
2 Vanguard Cogwheels<br>
2 Replicant Alloy<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor
1 Hierophant Ansible
|
|
2 Belligerent Eyes<br>
3 Vanguard Cogwheels<br>
2 Replicant Alloy<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor
1 Hierophant Ansible
|Produces an Anima Fragment Shell, which can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked.<br>
|Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br>
The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one.
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br>
|5s
The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it lacks the vitality to revive them, so be careful where you drag your bodies.
|7s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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2 Guvax Capacitors
2 Guvax Capacitors
|
|
2 Belligerent Eyes<br>
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
2 Guvax Capacitors
3 Guvax Capacitors
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
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At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
|15s
|15s
|1
|- style="text-align: center;"
![[File:Animashell.png]]
|Anima Fragment
|
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
2 Replicant Alloy
|
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
3 Replicant Alloy
|Produces an Anima Fragment Shell, which can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked.<br>
The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one.
|7s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|Sigil of Transmission
|Sigil of Transmission
|
|
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
1 Replicant Alloy<br>
1 Guvax Capacitor<br>
2 Hierophant Ansibles
2 Hierophant Ansibles
|
|
2 Belligerent Eyes<br>
1 Vanguard Cogwheel<br>
1 Replicant Alloy<br>
1 Guvax Capacitorl<br>
2 Hierophant Ansibles
3 Hierophant Ansibles
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''4000W''' of power.<br>
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''4000W''' of power.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
|5s
|7s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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1 Replicant Alloy
1 Replicant Alloy
|
|
3 Vanguard Cogwheels<br>
4 Vanguard Cogwheels<br>
1 Guvax Capacitor<br>
1 Guvax Capacitor<br>
1 Replicant Alloy
1 Replicant Alloy
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Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
|6s
|8s
|2
|- style="text-align: center;"
![[File:Maniamotor.png]]
|Mania Motor
|
1 Replicant Alloy<br>
3 Guvax Capacitors<br>
1 Hierophant Ansible
|
1 Replicant Alloy<br>
4 Guvax Capacitors<br>
1 Hierophant Ansible
|Creates a Mania Motor, which will cause brain damage and hallucinations in nearby non-Servant humans. The brain damage and hallucinations get progressively worse as targets near the Motor. <br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
|8s
|2
|2
|- style="text-align: center;"
|- style="text-align: center;"
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|
|
1 Belligerent Eye<br>
1 Belligerent Eye<br>
3 Replicant Alloy<br>
4 Replicant Alloy<br>
1 Hierophant Ansible
1 Hierophant Ansible
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
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It requires '''100W''' of power to run and '''100W''' of power per disrupted object.<br>
It requires '''100W''' of power to run and '''100W''' of power per disrupted object.<br>
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
|6s
|8s
|2
|- style="text-align: center;"
![[File:Maniamotor.png]]
|Mania Motor
|
1 Replicant Alloy<br>
3 Guvax Capacitors<br>
1 Hierophant Ansible
|
1 Replicant Alloy<br>
3 Guvax Capacitors<br>
1 Hierophant Ansible
|Creates a Mania Motor, which will cause brain damage and hallucinations in nearby non-Servant humans. The brain damage and hallucinations get progressively worse as targets near the Motor. <br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
|6s
|2
|2
|- style="text-align: center;"
|- style="text-align: center;"
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1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
1 Replicant Alloy<br>
1 Replicant Alloy<br>
3 Hierophant Ansibles
4 Hierophant Ansibles
|Creates a Clockwork Obelisk, which can Hierophant Broadcast or create a Spatial Gateway. It also serves as a target for Spatial Gateways.<br>
|Creates a Clockwork Obelisk, which can Hierophant Broadcast or create a Spatial Gateway. It also serves as a target for Spatial Gateways.<br>
Hierophant Broadcast allows the user to send a large message to all Servants, useful for coordinating.<br>
Hierophant Broadcast allows the user to send a large message to all Servants, useful for coordinating.<br>
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Spatial Gateways to a Clockwork Obelisk receive double duration and uses.<br>
Spatial Gateways to a Clockwork Obelisk receive double duration and uses.<br>
It requires '''50W''' of power to Hierophant Broadcast and '''2000W''' of power to create a Spatial Gateway.
It requires '''50W''' of power to Hierophant Broadcast and '''2000W''' of power to create a Spatial Gateway.
|6s
|8s
|2
|2
|-
|-
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