Clockwork Cult: Difference between revisions
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|Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br> | |Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br> | ||
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | ||
The Vitality Matrix can also revive dead Servants at a cost of | The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it lacks the vitality to revive them, so be careful where you drag your bodies. | ||
|5s | |5s | ||
|1 | |1 |