Clockwork Cult: Difference between revisions

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95 bytes added ,  13:08, 28 June 2016
maraudering
imported>Anonus
(fellowship arms)
imported>Anonus
(maraudering)
Line 428: Line 428:
1 Vanguard Cogwheel<br>
1 Vanguard Cogwheel<br>
2 Guvax Capacitors
2 Guvax Capacitors
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilent fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
Unlike holoparasites, however, it does not transfer the damage it takes to its host, instead simply gaining Fatigue as it is attacked. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
Marauders may Block melee attacks, negating the damage from them, and may immediately Counter Blocked attacks, attacking whoever tried to attack them.<br>
At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
|15s
|15s
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