Clockwork Cult: Difference between revisions

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=== The Clockwork Slab [[File:clockwork_slab.gif]] ===
=== The Clockwork Slab [[File:clockwork_slab.gif]] ===


If you've had experience with the Nar-Sian cult, then you can think of the clockwork slab as Ratvar's equivalent of the arcane tome. However, the slab boasts superior portability and utility than the tome, although it's slightly larger and can't fit in pockets. All initial servants start with a clockwork slab and can create more through scripture (more on that later).
If you've had experience with the Nar-Sian cult, then you can think of the clockwork slab as Ratvar's equivalent of the arcane tome. However, the slab boasts superior utility to the tome, although it's slightly larger and can't fit in pockets. All initial servants start with a clockwork slab and can create more through scripture (more on that later).


The clockwork slab has four functions:
The clockwork slab has five functions:
* Recital, which utilizes scripture
* '''Recital''', which utilizes scripture
* Records, which displays important information including cultist count and construction value
* '''Records''', which displays important information including cultist count and construction value
* Recollection, which displays an in-game documentation and tutorial
* '''Recollection''', which displays an in-game documentation and tutorial
* Report, which allows discreet communication between all servants
* '''Report''', which allows discreet communication between all servants
* Can be examined to see all components in the slab plus the total components available to the slab when including the global cache.


Clockwork slabs will generate a component every minute, provided they're being held by a mob or are in a mob's storage. Generating a component also prevents all other slabs held by that mob from generating components; spread slabs out, don't hold multiple.
Clockwork slabs will generate a component every minute, provided they're being held by a mob or are in a mob's storage. Generating a component also prevents all other slabs held by that mob from generating components; spread slabs out, don't hold multiple.


The slab can also be examined to see all components in the slab plus all components available to the slab via the global cache.
Using a slab on a Tinkerer's Cache will transfer all components in the slab to the global cache. Components placed in a slab will also be placed in that cache, for simplicity.


''Every servant should have a slab!'' Slabs are key to the success of Ratvar's agenda.
''Every human Servant should have a slab!'' Slabs are key to the success of Ratvar's agenda.


=== New Servant Checklist ===
=== New Servant Checklist ===


So the round started, and you're a servant? Good! There's a few things that you should do before you begin purging all those pesky untruths. Any unfamiliar terms are covered later in the page.
So the round started, and you're a Servant? Good! There's a few things that you should do before you begin purging all those pesky untruths. Any unfamiliar terms are covered later in the page.
* Use your slab's Report function to alert your teammates of your rank, position, etc.
* Use your slab's Report function to alert your teammates of your rank, position, etc.
* Develop a base for your operations, preferably with your teammates, and tell the teammates where it is - include a tinkerer's cache, then an ocular warden and some clockwork floors/walls once you can make them
* Develop a base for your operations, preferably after coordinating on placement with other Servants - include a Tinkerer's Cache, then an Ocular Warden and some Clockwork Floors/Walls once [[Clockwork_Cult#Script_Scripture|Scripts]] are unlocked.
* Start expanding your ranks and working towards your objective; have a backup plan in case you get caught
* Start expanding your ranks by forced conversion; stun, cuff, remove radio, and apply Guvax.
* Use Function Call and Memory Allocation to arm and defend yourself
* Increase your component generation with Clockwork Walls adjacent to Tinkerer's Caches and Tinkerer's Daemons within those Caches.
* Increase your component generation with clockwork proselytized walls and tinkerer's daemons
* Stay in touch with your teammates via Report, and be prepared to help them if things go south.
* Stay in touch with your teammates and be prepared to help them if things go south


== Components, Scripture, and CV ==
== Components, Scripture, and CV ==
 
Servants of Ratvar don't sacrifice their own blood to use rituals. Instead, they use something called ''components''. In a literal sense, these are parts of Ratvar's body that have rusted and fallen free during his imprisonment. Despite this, the parts hold power on their own and are utilized by Ratvar's servants to power their rites - what they call ''scripture''. Scripture has multiple tiers; each tier is unlocked as the cult's power grows. For instance, [[Clockwork_Cult#|Application_Scripture|Applications]] are unlocked through having at least 8 servants, 100 CV worth of structures, and 3 caches.
Ratvarian cultists don't sacrifice their own blood to use rituals. Instead, they use something called ''components''. In a literal sense, these are parts of Ratvar's body that have rusted and fallen free during his imprisonment. Despite this, the parts hold power on their own and are utilized by Ratvar's servants to power their rites - what they call ''scripture''. Scripture has multiple tiers; each tier is unlocked as the cult's power grows. For instance, the third tier is unlocked through having at least eight servants, 100 CV worth of structures, and three of a specific structure.


There are five component types:
There are five component types:
* Belligerent Eyes, which possess the power to focus on certain things and grant malevolent sentience
* '''Belligerent Eyes''', which possess the power to focus on certain things and grant malevolent sentience.
* Vanguard Cogwheels, which are almost indestructible and serve in protection
* '''Vanguard Cogwheels''', which are almost indestructible and serve in protection.
* Guvax Capacitors, which can manipulate the mind
* '''Guvax Capacitors''', which can manipulate the mind.
* Replicant Alloys, which are very strong but can be melted and molded by force of will
* '''Replicant Alloy''', which is very strong but can be melted and molded by force of will. It is also often used to fuel machinery used by the Servants of Ratvar.
* Hierophant Ansibles, which can send massive amounts of data in an instant
* '''Hierophant Ansibles''', which can send massive amounts of data in an instant.


Except for the first tier, most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the slab, ''which generates components passively at a slow rate'', or from the global component storage accessed by tinkerer's caches. This storage can hold an infinite amount of components, and scripture will prioritize drawing from the storage before the slab's internal capacity is tapped.
Most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the clockwork slab used, or from the global cache accessed by Tinkerer's Caches. The global cache can store any number of components, but scripture will prioritize drawing components from the slab used before the global cache.


You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.
You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the Tinkerer's Cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.




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|1 Replicant Alloy
|1 Replicant Alloy
|2 Replicant Alloy
|2 Replicant Alloy
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.v
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br>
Clockwork Slabs will draw components from the global Cache before drawing from their own components.<br>
Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 90 seconds.
|4s
|4s
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