Clockwork Cult: Difference between revisions

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3 Guvax Capacitors<br>
3 Guvax Capacitors<br>
3 Hierophant Ansibles<br>
3 Hierophant Ansibles<br>
|Invoking '''Inath-Neq''' gives all Servants within 7 tiles of the invoker a massive, decaying health boost and stun immunity for 10 seconds.<br>
|Invoking '''Inath-Neq''' gives all Servants within 7 tiles of the invoker a massive, decaying health boost and stun immunity for '''10 seconds'''.<br>
Those affected by '''Inath-Neq''''s power are nearly invincible until the scripture runs out, though it does not heal the damage they take during this, which, depending on how much damage they take, may result in abrupt death.<br>
Those affected by '''Inath-Neq''''s power are nearly invincible until the scripture runs out, though it does not heal the damage they take during this, which, depending on how much damage they take, may result in abrupt death.<br>
After being invoked, '''Invoke Inath-Neq, the Resonant Cogwheel''' goes on cooldown for 5 minutes.
After being invoked, '''Invoke Inath-Neq, the Resonant Cogwheel''' goes on cooldown for 5 minutes.
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3 Guvax Capacitors<br>
3 Guvax Capacitors<br>
6 Hierophant Ansibles<br>
6 Hierophant Ansibles<br>
|Invoking '''Nzcrentr''' will, after a 9 second delay, cause the invoker to release massive bolts of lightning at all non-Servants within 5 tiles of them.<br>
|Invoking '''Nzcrentr''' will, after a '''9 second delay''', cause the invoker to release massive bolts of lightning at all non-Servants within 5 tiles of them.<br>
'''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br>
'''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br>
After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes.
After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes.
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Nar-Sie's cult is generally absent on the stations that Ratvar's servants are present, but the watchful eye of Security and heretical priests is ever-present. A tactical security raid can demolish the most well-prepared of servant hideouts, and the chaplain's holy weapon weakens the Justiciar's magic; a holy weapon is the only way to truly destroy a clockwork marauder, for instance, and holy water will purge the light of Ratvar from even the most powerful servant's mind, given time.
Nar-Sie's cult is generally absent on the stations that Ratvar's servants are present, but the watchful eye of Security and heretical priests is ever-present. A tactical security raid can demolish the most well-prepared of servant hideouts, and the chaplain's holy weapon weakens the Justiciar's magic; a holy weapon is the only way to truly destroy a clockwork marauder, for instance, and holy water will purge the light of Ratvar from even the most powerful servant's mind, given time.


It should be one of the servants' top priorities to infiltrate Security. The servants can use the Break Will scripture to nullify the loyalty implants of anyone adjacent to the invoker, making the victims vulnerable for conversion regardless of their previous rank. As for the chaplain? Well, Ratvar says "Suffer not a heretic to live", so the answer should be self-evident.
It should be one of the servants' top priorities to infiltrate Security. The servants can use the Dementia Doctrine scripture to nullify the loyalty implants of anyone adjacent to the invoker, making the victims vulnerable for conversion regardless of their previous rank. As for the chaplain? Well, Ratvar says "Suffer not a heretic to live", so the answer should be self-evident.


== Ratvar ==
== Ratvar ==
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