Clockwork Cult: Difference between revisions

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You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.
You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.


'''''Under Construction!'''''
== Scripture List ==
 
A list of all scripture is as follows (note that anything past a Driver will consume all components listed):
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
! style='background-color:#E6A500;' width='100px'|Name
! style='background-color:#E6A500;' width='300px'|Component Cost
! style='background-color:#E6A500;' width='250px'|Description
! style='background-color:#E6A500;' width='100px'|Invocation Time
! style='background-color:#E6A500;' width='250px'|Invocation
! style='background-color:#E6A500;' width='100'|Tier
|-
!Belligerent
|Requires 1 belligerent eye, consumes none
|Chanted - the invoker must stand still to cause continuous effects. Every few seconds, the invoker utters an invocation that forces all non-servants nearby to walk instead of run. The invoker will briefly collapse after ending the invocation.
|Every 3s up to 30s
|"Chav'fu gurve oyva-qarff!"
|Driver
|-
!Sigil of Transgression
|Requires 2 belligerent eyes, consumes 1
|Creates an almost-invisible sigil below the invoker. The next non-servant to cross the sigil will be blinded momentarily and stunned for four seconds. This does not induce silence.
|5s
|"Qvivavgl, qnmmyr gubfr jub gerffcnff'urer!"
|Driver
|-
!Vanguard
|Requires 1 vanguard cogwheel, consumes none
|Causes thirty seconds of stun immunity in the invoker. The slab used to invoke Vanguard cannot be used while the stun ward is active. After Vanguard ends, the invoker is stunned for the combined duration of all absorbed stuns. If more than 25 seconds of stun are absorbed, the invoker is knocked out for 150% of the absorbed stun count (for instance, 30 seconds of stun would induce 40 seconds of knockout).
|3s
|"Fuvryq zr sebz qnexarff!"
|Driver
|-
!Sentinel's Compromise
|Requires 2 vanguard cogwheels, consumes 1
|When invoked, the invoker is prompted to choose a friendly servant within a seven-tile radius (not including themselves). The chosen servant will then be healed for all of their brute and burn damage, but half of the combined damage will be returned as toxin damage.
|3s
|"Zraq gur jbhaqf-bs zl vasrevbe syrfu."
|Driver
|}


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