User talk:Anonus: Difference between revisions
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==Summary== | ==Summary== | ||
Assuming you've had experience with Nar-Sie | Assuming you've had experience with Nar-Sie and their cult, you might assume that Ratvar's servants operate in a similar fashion. In this, you would be both correct and incorrect. While both cults rely on forced conversion tactics and ultimately serve their respective gods, the similarities end there. The Ratvarian cult is focused primarily on subtlety, sabotage, and base-building, whereas the Nar-Sian cult is focused on sowing chaos, paranoia, and dissent among the crew's ranks. | ||
In addition, unlike Nar-Sie, Ratvar is capable of converting silicon lifeforms. Cyborgs and AIs are both valid targets for conversion. Converted cyborgs will have yellow eyes, visible immediately unless headlights are on (and even then a close examination reveals them), but AIs have no indication unless carded. | In addition, unlike Nar-Sie, Ratvar is capable of converting silicon lifeforms. Cyborgs and AIs are both valid targets for conversion. Converted cyborgs will have yellow eyes, visible immediately unless headlights are on (and even then a close examination reveals them), but AIs have no indication unless carded. | ||
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You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture. | You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture. | ||
Below is a list of all scripture. Scripture names in ''italics'' signify important scripture necessary to success. | === Driver Scripture === | ||
Below is a list of all Driver scripture. Driver scriptures are unlocked by default and have no unlock requirement. | |||
Scripture names in ''italics'' signify important scripture necessary to success. | |||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | {| class="wikitable" border="3" cellspacing="0" cellpadding="5" | ||
! style='background-color:#E6A500;' width='100px'|Name | ! style='background-color:#E6A500;' width='100px'|Name | ||
! style='background-color:#E6A500;' width=' | ! style='background-color:#E6A500;' width='160px'|Component Cost | ||
! style='background-color:#E6A500;' width=' | ! style='background-color:#E6A500;' width='180px'|Component Requirement | ||
! style='background-color:#E6A500;' width=' | ! style='background-color:#E6A500;' width='500px'|Description | ||
! style='background-color:#E6A500;' width=' | ! style='background-color:#E6A500;' width='70px'|Invocation Time | ||
! style='background-color:#E6A500;' width=' | ! style='background-color:#E6A500;' width='50px'|Invokers Required | ||
|- | |- style="text-align: center;" | ||
!Belligerent | !Belligerent | ||
| | |N/A | ||
|Chanted - the invoker must stand still to cause continuous effects. Every few seconds, the invoker utters an invocation that forces all non-servants nearby to walk instead of run | |1 Belligerent Eye | ||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |||
Every few seconds, the invoker utters an invocation that forces all non-servants nearby to walk instead of run. | |||
|Every 3s up to 30s | |Every 3s up to 30s | ||
|" | |1 | ||
|- style="text-align: center;" | |||
| | !Judicial Visor | ||
|1 Belligerent Eye | |||
| | |2 Belligerent Eyes | ||
|Creates | |Creates a Judicial Visor, which can create balls of Ratvar's Flame. Ratvar's Flame is a decent melee weapon, but if used while on harm intent, will create a Judicial Marker at the chosen location.<br> | ||
| | Judicial Markers will explode after four seconds, stunning and damaging all non-servants in the area. | ||
| | |N/A | ||
|1 | |||
|- | |- style="text-align: center;" | ||
!Vanguard | !Vanguard | ||
| | |N/A | ||
| | |1 Vanguard Cogwheel | ||
|The invoker gains 30 seconds of stun immunity.<br> | |||
At the end of the 30 seconds, all stuns absorbed by the Vanguard affect the invoker. If the invoker was stunned above a certain threshold, they will also go unconscious for 50% longer than the stuns they absorbed. | |||
|3s | |3s | ||
| | |1 | ||
|- style="text-align: center;" | |||
|- | |||
!Sentinel's Compromise | !Sentinel's Compromise | ||
| | |1 Vanguard Cogwheel | ||
| | |2 Vanguard Cogwheels | ||
|Heals a target servant of all brute and burn damage, but does 50% of the total damage that servant had as toxin damage.<br> | |||
You cannot target yourself with the Compromise. | |||
|3s | |3s | ||
|" | |1 | ||
|- style="text-align: center;" | |||
!''Guvax'' | !''Guvax'' | ||
| | |N/A | ||
| | |1 Guvax Capacitor | ||
|Converts all directly adjacent unshielded creatures, including cyborgs and AIs, to Ratvar's cause.<br> | |||
Also purges holy water from nearby servants, including the invoker. | |||
|6s | |6s | ||
| | |1 | ||
|- style="text-align: center;" | |||
|- | |||
!Sigil of Submission | !Sigil of Submission | ||
| | |1 Guvax Capacitor | ||
|Creates | |2 Guvax Capacitors | ||
|Creates a Sigil that, when crossed by a non-servant, will attempt to convert them after 3 seconds if they remain on the Sigil for that time.<br> | |||
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | |||
Both successful and unsuccessful conversion attempts will stun and mute the target. | |||
|6s | |6s | ||
|" | |1 | ||
|- style="text-align: center;" | |||
| | !Replicant | ||
|1 Replicant Alloy | |||
| | |1 Replicant Alloy | ||
| | |Creates a Clockwork Slab and attempts to put it in the invoker's hands. | ||
| | |N/A | ||
| | |1 | ||
|- style="text-align: center;" | |||
|- | |||
!''Tinkerer's Cache'' | !''Tinkerer's Cache'' | ||
| | |1 Replicant Alloy | ||
|Creates a | |2 Replicant Alloy | ||
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.v | |||
Clockwork Slabs will draw components from the global Cache before drawing from their own components.<br> | |||
Placing a Clockwork Wall adjacent to a Cache will cause it to generate additional components. | |||
|4s | |4s | ||
| | |1 | ||
|- style="text-align: center;" | |||
|- | |||
!Wraith Spectacles | !Wraith Spectacles | ||
| | |N/A | ||
|Creates a pair of | |1 Hierophant Ansible | ||
| | |Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br> | ||
|" | Wraith Spectacles will, however, damage your vision if you wear them for too long. | ||
|N/A | |||
| | |1 | ||
|- style="text-align: center;" | |||
| | !Sigil of Transgression | ||
|Creates a | |1 Hierophant Ansible | ||
| | |2 Hierophant Ansibles | ||
| | |Creates a nearly invisible Sigil that, when crossed by a non-servant, will lock them in place for about five seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br> | ||
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br> | |||
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | |||
|N/A | |||
|1 | |||
|- | |- | ||
|} | |||
=== Script Scripture === | |||
Below is a list of all Script scripture. Script scriptures require at least '''5 Servants''' and a '''Tinkerer's Cache'''. | |||
Scripture names in ''italics'' signify important scripture necessary to success. | |||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | |||
! style='background-color:#E6A500;' width='100px'|Name | |||
! style='background-color:#E6A500;' width='160px'|Component Cost | |||
! style='background-color:#E6A500;' width='180px'|Component Requirement | |||
! style='background-color:#E6A500;' width='500px'|Description | |||
! style='background-color:#E6A500;' width='70px'|Invocation Time | |||
! style='background-color:#E6A500;' width='50px'|Invokers Required | |||
|- style="text-align: center;" | |||
!Ocular Warden | !Ocular Warden | ||
| | |1 Belligerent Eye<br> | ||
| | 1 Replicant Alloy | ||
|1 Belligerent Eye<br> | |||
1 Replicant Alloy | |||
|Creates an Ocular Warden, which will automatically damage a target non-servant within 3 tiles of it.<br> | |||
Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision. | |||
|15s | |15s | ||
|" | |1 | ||
| | |- style="text-align: center;" | ||
|- | !Dementia Doctrine | ||
|1 Belligerent Eye<br> | |||
1 Guvax Capacitor | |||
|1 Belligerent Eye<br> | |||
1 Guvax Capacitor | |||
|Causes minor brain damage in directly adjacent non-servants and destroys loyalty implants in those non-servants.<br> | |||
Use this to prepare otherwise hard-to-convert targets for conversion, such as security officers. | |||
|2s | |||
|1 | |||
|- style="text-align: center;" | |||
!Volt Void | !Volt Void | ||
| | |1 Belligerent Eye<br> | ||
1 Hierophant Ansible | |||
| | |1 Belligerent Eye<br> | ||
1 Hierophant Ansible | |||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |||
|- | Drains power from all APCs, SMES units, power cells, lights, and cyborgs who can see the invoker.<br> | ||
If the invoker drains too much power, they will begin to take damage based on how much they're draining. Augmented limbs will be healed instead, unless above a much higher threshold.<br> | |||
If standing on a Sigil of Tranmission, most of the power drained will be funneled to it. | |||
|Every 1s up to 30s | |||
| | |1 | ||
|- style="text-align: center;" | |||
| | |||
|- | |||
!Fellowship Armory | !Fellowship Armory | ||
| | |1 Vanguard Cogwheel<br> | ||
| | 1 Hierophant Ansible | ||
|1 Vanguard Cogwheel<br> | |||
1 Hierophant Ansible | |||
|Equips all servants directly adjacent to the invoker with powerful but obvious brass armor.<br> | |||
The armor includes a suit, helmet, and boots, and anything a servant is wearing in those slots will prevent it from being equipped.<br> | |||
The armor provides massive melee and bullet protection, but a weakness to lasers. The boots prevent slipping on anything short of lube. | |||
|10s | |10s | ||
| | |1 | ||
|- style="text-align: center;" | |||
|- | |||
!Function Call | !Function Call | ||
| | |1 Vanguard Cogwheel<br> | ||
| | 1 Replicant Alloy | ||
|1 Vanguard Cogwheel<br> | |||
1 Replicant Alloy | |||
|Provides the invoker with the ability to call forth a Ratvarian spear '''once''' at any time, with the spear lasting for 5 minutes.<br> | |||
The spear does moderate damage in melee, bonus damage to cyborgs and cultists, and can be thrown '''once''' to heavily damage a target and, if the target was a cyborg or cultist, stun them. | |||
|2s | |2s | ||
|" | |1 | ||
| | |- style="text-align: center;" | ||
| | !''Clockwork Proselytizer'' | ||
|1 Guvax Capacitor<br> | |||
| | 1 Replicant Alloy | ||
|1 Guvax Capacitor<br> | |||
1 Replicant Alloy | |||
|Creates a Clockwork Proselytizer, which can be used to convert walls, floors, windows, and doors, into clockwork variants at a cost of Replicant Alloy.<br> | |||
The Proselytizer can also form some damaged objects into Replicant Alloy, as well as being able to convert clockwork floors into clockwork walls, and vice versa.<br> | |||
To refill the Proselytizer, either strike it with Replicant Alloy, or strike Replicant Alloy with it. | |||
|N/A | |||
|1 | |||
|- style="text-align: center;" | |||
!Soul Vessel | |||
|1 Replicant Alloy<br> | |||
1 Guvax Capacitor | |||
|1 Replicant Alloy<br> | |||
1 Guvax Capacitor | |||
|Creates a Soul Vessel, a clockwork cube that will draw in spirits and can be used as a posibrain or MMI in cyborg shells and AI cores.<br> | |||
The Soul Vessel can also be placed in Anima Fragment shells. | |||
|N/A | |||
|1 | |||
|- style="text-align: center;" | |||
!Spacial Gateway | |||
|1 Replicant Alloy<br> | |||
1 Hierophant Ansible | |||
|1 Replicant Alloy<br> | |||
1 Hierophant Ansible | |||
|Creates a one-way Gateway to a target conscious servant or Clockwork Obelisk with '''1 use''' and a duration of '''2 seconds ''per servant who helped invoke it'''''.<br> | |||
Spacial Gateways to Clockwork Obelisks receive doubled duration and uses. | |||
|8s | |8s | ||
| | |Minimum 1 | ||
|- | |- | ||
|} | |||
=== Script Scripture === | |||
| | |||
Below is a list of all Script scripture. Script scriptures require at least '''5 Servants''' and a '''Tinkerer's Cache'''. | |||
Scripture names in ''italics'' signify important scripture necessary to success. | |||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | |||
! style='background-color:#E6A500;' width='100px'|Name | |||
! style='background-color:#E6A500;' width='160px'|Component Cost | |||
! style='background-color:#E6A500;' width='180px'|Component Requirement | |||
! style='background-color:#E6A500;' width='500px'|Description | |||
! style='background-color:#E6A500;' width='70px'|Invocation Time | |||
! style='background-color:#E6A500;' width='50px'|Invokers Required | |||
|- style="text-align: center;" | |||
|" | |||
! | |||
| | |||
| | |||
! | |||
| | |||
| | |||
| | |||
! | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
== Threats to the Enlightened == | == Threats to the Enlightened == |