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''One day, the Masters will return to us.''
''One day, the Masters will return to us.''
==Dealing with Swarmers as crew==
===First contact===
So you're wandering around maintenance, and you see a small robot. It appears to be eating some random tools in maintenance that have been lying around. What do you do?
* Are comms up and the station relatively stable? Attack it immediately using whatever is available on you at the moment. Even if you're teleported, you should be in a safe location, and if you manage to kill it, and it was the only one around, congratulations, you may have saved your station from being eaten from the inside out.
* Are comms down? You can still attack it, but there's a slight chance of getting stuck in an area should it teleport you away, and you might be stuck until help somehow runs into you. Consider running to an intercom.
Either way, make sure that the presence of swarmers is known to the crew. The faster you act, the quicker you can potentially be rid of your problem.
===Long arm of the law===
If you're security, the following tactics are suggested:
* Grab the lasers. Get every officer to carry at least one laser gun on them. They can kill a Swarmer in two shots, ammo is fairly plentiful and they can be recharged in several locations around the station.
* Grab the shotguns. Slugs can instantly kill a Swarmer with a direct hit, and buckshot can do the same while covering a wide area, if you're not confident in your aim. You may need some assistance from Cargo.
* Consider shields. Shields can be used to protect yourself from disabler fire, '''but be warned that Swarmers can eat them, should you drop it'''.
* Keep in contact with the AI. The all seeing eye of the station can quickly locate Swarmers, and its Cyborgs can be the vanguard during an assault on a Swarmer base.
===Other crewmembers===
* Secure any loose materials that are lying around the station. Leaving a stack of 50 metal lying around in a not often visited location is just begging for trouble.
* Weld vents, if you can. The less vents they can use, the easier it is to pin them down and finish them off. Don't forget the scrubbers, too.
* Don't have access to a ranged weapon? A spear does 18 damage when wielded, and deals 25 damage when thrown. Throw spears at Swarmers! Just be careful where you're throwing them, most people don't want a spear lodged in their abdomen.
* Even if you aren't as great at killing Swarmers as security, you can still assist them by taking down barriers and traps while leaving them to deal with the Swarmers themselves, or shaking them up, should they get stunned. Teamwork is just as powerful in your hands as it is in the Swarmer's.
===Caretakers of the Station===
As a silicon, the following tactics are suggested:
* Silicons are entirely immune to Disabler beams. As such, you can charge into a Swarmer nest and force them to scatter, but be aware that your lack of ranged attacks will often make you unable to secure kills. Consider teaming up with Security to deal with this threat, as your all access allows them to easily get into areas without being delayed by lack of access.
* Engineering Module: Weld the vents. ALL the vents. Destroying Swarmers is great, but welding vents may be more important in the long run if you can't kill them off quickly. Swarmers can't unweld them, and it cuts off their escape options. Put that all access to good use.
* Medical Module: Your circular saw is a slightly more robust weapon against Swarmers than what other cyborgs have available. That said, depending on circumstances, your efforts may be more useful keeping people alive, should there be other threats to the station.
* Mining Module: While you do have a ranged attack, it's fairly weak in a pressurized environment, and has low range. Stick to your drill.
* Janitor Module: The Janiborg's holy lance, also known as the mop, is effectively useless as a weapon against Swarmers. They can't slip, and at most you'll slightly annoy them. If you honestly have nothing better to do, assist security and bump around Swarmers so that they have a harder time getting into vents.
* Service Module: Did you know that the Guitar is a force 10 weapon? Serenade the Swarmers while you beat them to death. Not the most useful, but very amusing.


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