Plasmaman: Difference between revisions

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Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet.  
Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet.  


The jumpsuit contains a self-extinguisher with 5 charges, which activates when the plasmaman is wearing both the jumpsuit and helmet and is on fire. There is a cooldown between automatic extinguishes. Plasmamen helmets are flash-proof, so this lets the average plasmaman do welding without risking eye injury. The helmet obstructs eye and ear items from others, and only the plasmaman themself can take them off without removing their helmet. Neither item is fireproof.
The jumpsuit contains a self-extinguisher with 5 charges, which activates when the plasmaman is wearing both the jumpsuit and helmet and is on fire. There is a cooldown between automatic extinguishes. Plasmamen helmets are flash-proof, so this lets the average plasmaman do welding without risking eye injury. The helmet obstructs eye and ear items from others, and only the plasmaman themself can take them off without removing their helmet. Neither jumpsuit nor helmet are fireproof.


Plasmamen can eat, but must take off their helmet and breath mask to do so.
Plasmamen may eat, but must take off their helmet and breath mask to do so. They are not supposed to suffer hunger, but during some long rounds you may become hungry anyway.


Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. A plasmaman's body will not release plasma into their environment.
Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. A plasmaman's body will not release plasma into their environment.


Plasmamen take twice as much damage from fire and lasers. They cannot lose blood through an IV drip or via bleeding. Chemicals, including food and drinks, can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to viruses and illnesses.  
Plasmamen take twice as much damage from fire and lasers. They have no blood to remove from them. Chemicals, including food and drinks, can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to any virus or disease, including appendicitis.  


Once dead, a plasmaman's chances of being brought back to life are smaller than the average crew member. Defibrillators do work, but cloning a plasmaman will almost always fail, because the developing body will burn inside the cloning pod's atmosphere. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen. Blood cannot be drawn out of a plasmaman, so they cannot be turned into a [[podman|Podman]] (without turning them into some other species first).
Once dead, a plasmaman's chances of being brought back to life are smaller than the average crew member. Defibrillators do work, but cloning a plasmaman will almost always fail, because the developing body will burn inside the cloning pod's atmosphere. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen. Blood cannot be drawn out of a plasmaman, so they cannot be turned into a [[podman|Podman]] (without turning them into some other species first).
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