Plasmaman: Difference between revisions

Jump to navigation Jump to search
534 bytes added ,  19:18, 24 April 2016
no edit summary
imported>Thundercoot
(added some real reasons why plasmaman is hard mode)
imported>Thundercoot
No edit summary
Line 41: Line 41:
Plasmamen are a optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized.
Plasmamen are a optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized.


Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet. Plasmamen helmets are also flash-proof so this lets the average plasmaman do welding without risking eye injury.
Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet.  


Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. Plasmamen do not release plasma into their environment.
The jumpsuit contains a self-extinguisher with 5 charges, which activates when the plasmaman is wearing both the jumpsuit and helmet and is on fire. There is a cooldown between automatic extinguishes. Plasmamen helmets are flash-proof, so this lets the average plasmaman do welding without risking eye injury. The helmet obstructs eye and ear items from others, and only the plasmaman themself can take them off without removing their helmet. Neither item is fireproof.


Plasmamen take twice as much damage from fire and lasers. However, they cannot lose blood. Chemicals can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to most viruses and illnesses.
Plasmamen can eat, but must take off their helmet and breath mask to do so.


A plasmaman's chances of being brought back to life are smaller than the average crew member. Cloning a plasmaman will almost always fail, because the developing body will suffocate from a lack of plasma in the air. [[Surgery]] can be performed to remove a plasmaman's brain from their burning body; fortunately the brain won't burst into flames and can be used like any other brain. Since plasmamen lack blood they cannot be turned into a [[podman|Podman]]. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen.
Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. A plasmaman's body will not release plasma into their environment.
 
Plasmamen take twice as much damage from fire and lasers. They cannot lose blood through an IV drip or via bleeding. Chemicals, including food and drinks, can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to viruses and illnesses.
 
Once dead, a plasmaman's chances of being brought back to life are smaller than the average crew member. Defibrillators do work, but cloning a plasmaman will almost always fail, because the developing body will burn inside the cloning pod's atmosphere. [[Surgery]] can be performed to remove a plasmaman's brain from their burning body; fortunately the brain won't burst into flames and can be used like any other brain. Since plasmamen lack blood they cannot be turned into a [[podman|Podman]]. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen.


The AI does not consider plasmamen human and is not obligated to listen to them. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!
The AI does not consider plasmamen human and is not obligated to listen to them. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!
Anonymous user

Navigation menu