Plasmaman: Difference between revisions

395 bytes added ,  16:16, 27 March 2016
added some real reasons why plasmaman is hard mode
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(added some real reasons why plasmaman is hard mode)
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Sometimes derogatorily referred to as "Hotheads" or "Gasbags", Plasmamen are sentient non-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Plasmamen are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.
Sometimes derogatorily referred to as "Hotheads" or "Gasbags", Plasmamen are sentient non-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Plasmamen are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.


Plasmamen are often referred to as a 'hardcore mode' for SS13, due to the combination of racism, lack of job opportunities and that their air supply is not-oxygen but also highly flammable.  
Plasmamen are often referred to as a 'hard mode race' for Space Station 13: they move at a slower speed than other races; they must wear a special jumpsuit and helmet in order to avoid burning; they must breathe plasma instead of oxygen, forcing them to carry a plasma tank at all times; fire and laser damage is doubled against plasmamen, making them especially fragile. Under normal circumstances they cannnot survive cloning.


=History=
=History=
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Plasmamen are a optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized.
Plasmamen are a optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized.


Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer. They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet. Plasmamen helmets are also flash-proof so this lets the average plasmaman do welding without risking eye injury.  
Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet. Plasmamen helmets are also flash-proof so this lets the average plasmaman do welding without risking eye injury.


Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. Plasmamen don't release plasma into their environment.
Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. Plasmamen do not release plasma into their environment.


Plasmamen do not have blood. Chemicals can be injected into their bodies through their jumpsuits.
Plasmamen take twice as much damage from fire and lasers. However, they cannot lose blood. Chemicals can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to most viruses and illnesses.


A plasmaman's chances of being brought back to life are smaller than the average crew member. Cloning a plasmaman will fail, because the developing body will suffocate from a lack of plasma in the air. [[Surgery]] can be performed to remove a plasmaman's brain from their burning body; fortunately the brain won't burst into flames and can be used like any other brain. Since plasmamen lack blood they cannot be turned into a [[podman|Podman]].
A plasmaman's chances of being brought back to life are smaller than the average crew member. Cloning a plasmaman will almost always fail, because the developing body will suffocate from a lack of plasma in the air. [[Surgery]] can be performed to remove a plasmaman's brain from their burning body; fortunately the brain won't burst into flames and can be used like any other brain. Since plasmamen lack blood they cannot be turned into a [[podman|Podman]]. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen.


Note that as a plasmaman, the AI does not consider you human and is not obligated to listen to you. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!
The AI does not consider plasmamen human and is not obligated to listen to them. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!


=Lore=
=Lore=
Plasmamen have evolved from a new type of Plasma based life, where Plasma substitutes for the Carbon in a normal human biology. This life developed in and on the surface of asteroids in the Centration belts, until eventually Plasmamen emerged. After spreading from rock to rock, Plasmamen did not form a unified society, and instead formed their own small clans of 10-100 people, living in carved out spaces inside the asteroids. Occasionally they attach engines to convert their homes into ships. They excel in gas works, and have minor skill in cloaking technology (their love of cloaked helmets comes to mind, though Nanotrasen has banned this aboard stations). However, the species has not created hyper-spatial travel, and operates on very outdated computer technology.
Plasmamen have evolved from a new type of Plasma based life, where Plasma substitutes for the Carbon in a normal human biology. This life developed in and on the surface of asteroids in the Centration belts, until eventually Plasmamen emerged. After spreading from rock to rock, Plasmamen did not form a unified society, and instead formed their own small clans of 10-100 people, living in carved out spaces inside the asteroids. Occasionally they attach engines to convert their homes into ships. They excel in gas works, and have minor skill in cloaking technology (their love of cloaked helmets comes to mind, though Nanotrasen has banned this aboard stations). However, the species has not created hyper-spatial travel, and operates on very outdated computer technology.


=Notes=
Plasmamen start with their sealed clothing, a plasma tank in hand and a breath mask in addition to their job's equipment. You'll need to switch on your internals soon after joining so that you don't suffocate from a lack of plasma.


{{Jobs}}
{{Jobs}}


[[Category:Backstory]]
[[Category:Backstory]]
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