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→What To Do: If You're A Thrall: Adds Thrall Abilities
imported>Xhuis m (→Shadowling Abilities: Updates Black Recuperation) |
imported>Xhuis (→What To Do: If You're A Thrall: Adds Thrall Abilities) |
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===Dethralling=== | ===Dethralling=== | ||
So you got captured by the Reds and they're throwing you into the surgery theater. To debrain you? Cut out your eyes? '''''CHANGE YOUR GENDER?!''''' Nope. It's far worse - they're going to sever your link with the hivemind by completely dethralling you! This means you will become a normal crew member again, unable to distinguish your masters and fellow thralls, having no unique abilities, and being boringly standard. Luckily, this can only be done via surgery, and if your master intervenes in time you might escape! If Sawbones gets his hands in your head, you're either going to become dethralled or instantly killed. Either way, you won't remember anything about being a thrall, so if you tell them anyone else that's a thrall expect a ban. | So you got captured by the Reds and they're throwing you into the surgery theater. To debrain you? Cut out your eyes? '''''CHANGE YOUR GENDER?!''''' Nope. It's far worse - they're going to sever your link with the hivemind by completely dethralling you! This means you will become a normal crew member again, unable to distinguish your masters and fellow thralls, having no unique abilities, and being boringly standard. Luckily, this can only be done via surgery, and if your master intervenes in time you might escape! If Sawbones gets his hands in your head, you're either going to become dethralled or instantly killed. Either way, you won't remember anything about being a thrall, so if you tell them anyone else that's a thrall expect a ban. | ||
===Abilities=== | |||
Fortunately for you, there are a few benefits from becoming a slave for the rest of your life. Mainly, you have a few abilities, which are listed below. | |||
{| class="wikitable" border="1" cellspacing="0" cellpadding="5" | |||
! style='background-color:#DDAADD;' width='150px'|Name | |||
! style='background-color:#DDAADD;' width='150px'|Cooldown | |||
! style='background-color:#DDAADD;' width='450px'|Description | |||
|- | |||
!Darksight | |||
|At will | |||
|As a result of being enthralled, humans will gain the ability to see in the dark. Darksight allows thralls to toggle between standard vision and complete sight in darkness. However, this ability will not work while wearing glasses of any type. | |||
|- | |||
!Lesser Glare | |||
|45 seconds | |||
|Lesser Glare is an ineffectual yet powerful ability. Inheriting only a fraction of the shadowling's original power, thralls are able to mesmerize people in much the same way a shadowling can - however, it only lasts for around four to five seconds, give or take. If you're fast or robust, this can be combined with cablecuffs and a quick removal of a headset to secure a new thralling target. | |||
|- | |||
!Guise | |||
|2 minutes | |||
|Guise is a lesser version of Shadow Walk. Unlike Shadow Walk, you do not gain incorporeal movement, and are still restricted to the physical plane. In addition, you do not turn completely invisible - rather, you are extremely difficult to see, especially in darkness. Anyone that isn't looking directly at you will only see a blurred shape. This ability lasts for around five seconds. | |||
|- | |||
|} | |||
==What To Do: If You're Non-Shadowling Crew== | ==What To Do: If You're Non-Shadowling Crew== |