Guide to races: Difference between revisions
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Synths
imported>XDTM m (→Androids) |
imported>XDTM (Synths) |
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'''Where to find them:''' | '''Where to find them:''' | ||
* Xenobiology | * Xenobiology | ||
===Synths=== | |||
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]] | |||
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh. | |||
'''Benefits''' | |||
* Immune to all chemicals but synthflesh. | |||
* Does not need to breathe. | |||
* Immune to viruses. | |||
* Can't be dismembered. | |||
* Does not need to eat. | |||
* Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls. | |||
'''Drawbacks''' | |||
* Usually valid. Expect the crew to attack you if you're revealed as synth. | |||
* Disguise falls if you take more than 25 damage. | |||
* Can only heal with synthflesh. | |||
'''Where to find them:''' | |||
* Only if the <s>admins</s> gods spawn them. | |||
====Military Synths==== | |||
A special type of synth. In addition to classic synths, it has: | |||
* 25% natural armor against all damages. | |||
* High punch damage, with 50% chance of stunning on hit. | |||
* Need to take 50 damage instead of 25 for the disguise to fail. | |||
===Androids=== | ===Androids=== |