Emergency Response Team: Difference between revisions

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|img =  
|img =  
|jobtitle = Emergency Response Officer
|jobtitle = Emergency Response Officer
|access = Basic Station Access
|access = All Access
|difficulty = Depending on the situation at hand
|difficulty = Depending on the situation at hand, usually Very Hard.
|superior = [[Nanotrasen]]
|superior = [[Nanotrasen]]
|duties = Secure the station at all costs.
|duties = Secure the station at all costs.
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The ERT has access to certain secret, expensive or new items for their usage in the field.
The ERT has access to certain secret, expensive or new items for their usage in the field.


=====Pulse Pistol=====
*Pulse Pistol
The Pulse Pistol is the standard issue sidearm for ERT Officers. It can fit inside your backpack or pockets and can fire either 10 Pulse, 20 Laser or 20 Stun rounds before depletion.
The Pulse Pistol is the standard issue sidearm for ERT Officers. It can fit inside your backpack or pockets and can fire either 10 Pulse, 20 Laser or 20 Stun rounds before depletion.
 
*Pulse Carbine
=====Pulse Carbine=====
Unique to the Security Officer. This weapon is a scaled down variant of the Pulse Rifle. It can fit in your backpack and fires either 20 Pulse, 20 Laser or 20 Stun rounds.
Unique to the Security Officer. This weapon is a scaled down variant of the Pulse Rifle. It can fit in your backpack and fires either 20 Pulse, 20 Laser or 20 Stun rounds.
 
*Military Rapid Construction Devive
=====Military Rapid Construction Devive=====
Unique to the Engineering Officer. A RCD with double the normal matter units, 200 instead of 100.
Unique to the Engineering Officer. A RCD with double the normal matter units, 200 instead of 100.
 
*Nanite Combat Injector
=====Nanite Combat Injector=====
Unique to the Medical Officer. A Combat Injector filled with 100 units of medical nanites Capable of healing around 130 points of damage and curing most ailments. Very potent but limited in number, use wisely.
Unique to the Medical Officer. A Combat Injector filled with 100 units of medical nanites Capable of healing around 130 points of damage and curing most ailments. Very potent but limited in number, use wisely.
 
*Combat Defibrillator
=====Combat Defibrillator=====
Unique to the Medical Officer. A scaled down Defibrillator unit, can fit in your backpack.
Unique to the Medical Officer. A scaled down Defibrillator unit, can fit in your backpack.


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===Communication is King===
===Communication is King===
Your radio has access to a unique comms channel allowing you to talk with fellow ERT members, as well as being able to talk to all station channels. Not only does this let you talk to the crew and figure out what's the problem but lets you stay in close communication with your team.
Your radio has access to a unique comms channel allowing you to talk with fellow ERT members, as well as being able to talk to all station channels. Not only does this let you talk to the crew and figure out what's the problem but lets you stay in close communication with your team.
===Threat Levels===
As a ERT member the situations you will face will vary greatly. One mission you might be trying to salvage a station smashed by asteroids, saving the crew from a loose singularity or even a invasion of Clowns. Make sure you prepare for any eventuality, Central Command may grant your team access to the ERT Armoury, which will grant you access to a variety of Mechs, combat to utility, and heavier firepower.


==The Commander==
==The Commander==
As the commander of the response team its your job to make sure your underlings are doing their job. Delegate tasks to them and ensure they are doing something productive.
As the commander of the response team its your job to make sure your underlings are doing their job. Delegate tasks to them and ensure they are doing something productive.
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