Gang War: Difference between revisions

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imported>Ikarrus
imported>Ikarrus
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===Your Assets===
===Your Assets===


====[[File:gscans.png]]Territory Spraycans (10 Influence)====  
====Influence====
These spraycans are specially modified to mark a territory for your gang. Regular gang members can use these, so distribute them to spread your influence faster. '''You should by buying lots of these''' as they directly help you get closer to victory.
Influence is what you will slowly accumulate from over time. Every 5 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.
 
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
 
====[[File:gscans.png]]Territory Spraycans====  
* Used to mark territories
* 10 Influence each
* You start with one
These spraycans are specially modified to mark a territory for your gang. Regular gang members can use these, so it's important distribute them to spread your influence faster. '''You should by buying lots of these''' as they directly help you get closer to victory. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you.


They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. They only have 15 uses each though, so don't go wasting it.
They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. They only have 15 uses each though, so don't go wasting it.


====[[File:gpen.gif]]Recruitment Pens (50 Influence)====
====[[File:gpen.gif]]Recruitment Pens====
* Used to recruit gangsters
* 50 Influence each
* You start with one
These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. During cooldown they flash blue, and when they're ready again they'll vibrate. You start with one. Forgot which pen was the special one? Jab yourself with it!
These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. During cooldown they flash blue, and when they're ready again they'll vibrate. You start with one. Forgot which pen was the special one? Jab yourself with it!


====[[File:gtools.png]]Gangtools====
You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for a cost that rises the more lieutenants you have.


====Influence====  
====[[File:gtools.png]]Gangtools and Promotions====  
is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.
* Used to manage your gang and promote lieutenants
* First purchase costs 20 Influence. Second costs 50. Third costs 80
* You start with one
Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased to promote lieutenants.


====Lieutenants====
'''Lieutenants''' can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to three lieutenants max.
are gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.


====[[File:Stetchkin.png]][[File:10mmMag.png]]Pistols and Ammo====  
====[[File:Stetchkin.png]][[File:10mmMag.png]]Pistols and Ammo====  
can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 30 Influence, but Ammo is only 10 influence a mag.
* Pistol: 30 Influence each
* Ammo: 10 Influence each
They are small but they pack a hefty punch when they need to. Well worth the investment.


====[[File:sblades.png]]Switchblades====  
====[[File:sblades.png]]Switchblades====  
make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. They cost 15 influence.
* 10 Influence each
These make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket.


===Other Notes===
===Other Tips===
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.  
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.  
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.
* Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
* Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
* If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
* If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
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