User:Neerti: Difference between revisions

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More stuff, should put in tables later.
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imported>Neerti
m (More stuff, should put in tables later.)
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Hand of God (aka "HoG") is a game mode featured in [[Secret]] that runs on TGStation 13. In it, there are two deities, which are played by players.  Each deity has their own cult, who must serve their deity to the death, and defend their faith from the infidels from the other cult, security, and the hoards of assistants wanting to kill them.
Hand of God (aka "HoG") is a game mode featured in [[Secret]] that will run on NTStation 13. In it, there are two deities, which are played by players.  Each deity has their own cult, who must serve their deity to the death, and defend their faith from the infidels from the other cult, security, and the hoards of assistants wanting to kill them.


== Purge the Heretics! ==
== Purge the Heretics! ==
During a Hand of God round, there will be two teams of cultists, known as red or blue followers.  Each team has a prophet, which is appointed by their deity.  Only one prophet per team can exist at a time.  If they die, a replacement should be found asap.  Each deity has their own objectives, which range from a simple assassination, to building shrines, to sacrificing the enemy prophet, to killing the other god or even escaping alone on the shuttle with only their followers.  Some of these objectives might conflict with the other deity, causing much fun on-board the station for the crew.  If the deity completes their objectives by round-end, they, and by extension their followers, win.  It is possible for both teams to win, but it's rare.
During a Hand of God round, there will be two teams of cultists, known as red or blue followers.  Each team has a prophet, which is appointed by their deity.  Only one prophet per team can exist at a time.  If they die, a replacement should be found asap.  Each deity has their own objectives, which range from a simple assassination, to building shrines, to sacrificing the enemy prophet, to killing the other god or even escaping alone on the shuttle with only their followers.  Some of these objectives might conflict with the other deity, causing much fun on-board the station for the crew.  If the deity completes their objectives by round-end, they, and by extension their followers, win.  It is possible for both teams to win, but it's rare.
== Deities ==
Each cult will have one playable deity.  The deity can go anywhere and see anything that's not in the dark, and has a variety of powers to use to help their followers and harm the opposition.
The deity can appoint a follower to be upgraded to a prophet at anytime.  Only one person can be a prophet at a time.  The deity can talk to their prophet anytime for free, while for anyone else the prophet must spend points to do so.
The deity can hear things close to it, so it excels at recon.  Note that deities cannot see or hear other deities, but they have a verb to talk to them if desired.
=== Deity Powers ===
The deity has several powers available.  Some more powerful ones can only be used when the deity has many followers.  You also have a few helper powers like Jump to Follower, Goto Nexus, etc.  Those are free.
====Build Nexus====
Places your nexus anywhere under you as long as it's on the station z-level, and not in space.  You have two minutes to do this or a spot will be chosen for you, so choose a good spot.  Can only be used once.
====Appoint Prophet====
Allows you to appoint a follower to be able to listen to you.  You can only have one prophet at a time.  If your prophet dies, your nexus will weaken.
====Build====
Allows you to lay the foundations for a structure.  Note that the structure needs to be finished by a follower using metal or glass, or it will do nothing.
====Smite====
Does what it says, dealing damage to the mob under the deity.  Gets stronger with more followers.
====Holy Word====
Allows you to knock out anyone under you for a very short time.
====Bless====
Gives the mob under you very minor healing and resistance to stuns for a few minutes.
====Cure Disease====
In-case the virologist decides to have fun.
====Talk to Mortal====
Allows you to send a message to any one person.  Fairly expensive.
====Summon Guardians====
Summons a few mindless guardians to your nexus that will fight any non-belivers for a minute.  Expensive.
====Invoke Disaster====
Causes a 'random' event to occur.  You need at least 20 followers to be able to use this.
====Heavy Ion====
Causes your whole screen to be ionized.  You need at least 20 followers to use.


==Structures==
==Structures==
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As your deity was created from the belief in them, adding more followers will make them stronger, so it is a priority to get as many followers as possible in your cult.  It makes both the cult and the deity stronger.  Be sure to listen to your prophet.  You cannot convert enemy followers normally, you must deconvert them first.  Holy water is the best way to do so, which you can steal from the chaplain/have them make it for you, or make your own in the forge, costing glass.  Implanted personnel are also immune to conversion, but they can be removed.
As your deity was created from the belief in them, adding more followers will make them stronger, so it is a priority to get as many followers as possible in your cult.  It makes both the cult and the deity stronger.  Be sure to listen to your prophet.  You cannot convert enemy followers normally, you must deconvert them first.  Holy water is the best way to do so, which you can steal from the chaplain/have them make it for you, or make your own in the forge, costing glass.  Implanted personnel are also immune to conversion, but they can be removed.
It's preferred to convert people you kidnap over sacrificing them.  While the things you can make with lesser gems are quite nice, you can also acquire them with pets and monkeys, the later having only a 25% chance of yielding any reward.  Now even Poly can be useful!
If you kidnap the enemy prophet, sacrifice them as soon as possible, for that coveted greater gem.


===Deities===
===Deities===
You are the main focus of the game, but that doesn't mean you can disregard your followers and win by yourself.  You depend on them both to survive, and to interact with the world.  
You are the main focus of the game, but that doesn't mean you can disregard your followers and win by yourself.  You depend on them both to survive, and to interact with the world.  


When the game starts, you'll have a minute to choose a location to place your nexus down.  If you don't choose in time, a location will be chosen for you, weighted to land in a covert location.  It's still preferable to choose your own location.  Ideas include maintenance, the AI core if it's empty, solars, toxins testing(bombs won't hurt you), R&D server room, and anywhere that's rarely visited, and can be defended easily.  It must be on the station's z-level, and cannot be in a space turf.
When the game starts, you'll have two minutes to choose a location to place your nexus down.  If you don't choose in time, a location will be chosen for you, weighted to land in a covert location.  It's still preferable to choose your own location.  Ideas include maintenance, the AI core if it's empty, solars, toxins testing(bombs won't hurt you), R&D server room, and anywhere that's rarely visited, and can be defended easily.  It must be on the station's z-level, and cannot be in a space turf.


You cannot speak to anyone, unless you use a moderately expensive power, or you have your prophet relay the message, as talking to your prophet is free.  If you don't have one, you should appoint one as soon as possible.
You cannot speak to anyone, unless you use a moderately expensive power, or you have your prophet relay the message, as talking to your prophet is free.  If you don't have one, you should appoint one as soon as possible.
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