Research Division: Difference between revisions

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==Laboratories==
==Laboratories==
These are the main laboratories available to all regular [[Scientist]]s.
These are the main laboratories available to all regular [[Scientist]]s.
===Research Lab===
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.
===Toxins Mixing===
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. Also attached to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
Requires Toxins Lab access to enter.
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.


===Xenobiology===
===Xenobiology===
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Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.


===Robotics Lab===
This is where the [[Roboticist]] will spend most of his time. Two exosuit fabricators, an R&D Console, and a circuit imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
====Mech Bay====
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Requires Toxins Lab access.
===[[Toxins Test Chamber]]===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]


[[Category:locations]]
[[Category:locations]]
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