Guide to hydroponics: Difference between revisions
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→Kudzu
imported>Mackerel m (→Your Area) |
imported>Razharas (→Kudzu) |
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=== Kudzu === | === Kudzu === | ||
Usual plant stats affect active kudzu in the specific way: | |||
* Light | |||
* Toxicity | * Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]''' | ||
* Explosive | * Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 / (50 / production)]''' | ||
* Fire resistant | |||
* Vine | |||
* Aggressive spreading | Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them: | ||
* Transparency | * '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA | ||
* O2 consumption | * '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage | ||
* N2 consumption | * '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another | ||
* Toxins consumption | * '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders | ||
* Thorns | * '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it | ||
* Hardening | * '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion | ||
* '''Transparency''' - ''positive'' mutation, makes vines look-through | |||
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around | |||
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air | |||
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air | |||
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air | |||
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage | |||
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage | |||
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks | |||
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations: | |||
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability | |||
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability | |||
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability | |||
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15'' | |||
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5'' | |||
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5'' | |||
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15'' | |||
=== Sandstone and Soil === | === Sandstone and Soil === |