Guide to Awesome Miscellaneous Stuff: Difference between revisions

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imported>Miggles
imported>Methelod
(→‎File:ResearchDirector.png Traitor Research Director: Removed outdated energy relay info.)
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====[[File:ResearchDirector.png]] Traitor Research Director====
====[[File:ResearchDirector.png]] Traitor Research Director====
* Traitor RD : you have so many ways to screw the station over...Bombs, guns, a possible access to chemistry, the power to make EVERY POSSIBLE AI UPLOAD BOARDS, the power to call back the shuttle by using a foreign comms board, bags of holding (and thus singulos), extra tracking beacons for your teleporting needs, a spacesuit and a jetpack from telecomms, mechs, an excuse to emag borgs...You can tear the station apart and make them stay on it.
* Traitor RD : you have so many ways to screw the station over...Bombs, guns, a possible access to chemistry, the power to make EVERY POSSIBLE AI UPLOAD BOARDS, the power to call back the shuttle by using a foreign comms board, bags of holding (and thus singulos), extra tracking beacons for your teleporting needs, a spacesuit and a jetpack from telecomms, mechs, an excuse to emag borgs...You can tear the station apart and make them stay on it.
* The energy relay gives illegal tech. Two relays and a bit of data research can let you build illegal modules for cyborgs, which unlocks their locked module (laser for Secborg, pacid for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they're emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got.
* Illegal modules for cyborgs, which unlocks their locked module (laser for Secborg, pacid for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they're emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got.
* Energy Relays have Illegal Tech 2 in their origin tech. Decon two of them and have sufficient Materials, Engineering and Combat and you can build mech-mounted clusterbang launchers...
* Don't forget illegal borg modules, which emag a borg without adding any laws. Unlocks the special borg robusting tools like lasers and electric stun-arms. For fighting changelings and other xenos I guess, or nonhuman'd revs/cultists
** Don't forget illegal borg modules, which emag a borg without adding any laws. Unlocks the special borg robusting tools like lasers and electric stun-arms. For fighting changelings and other xenos I guess, or nonhuman'd revs/cultists.
** Even better - an illegal-module borg CANNOT BE EMAGGED because the interface is already damaged.
*** Even better - an illegal-module borg CANNOT BE EMAGGED because the interface is already damaged.
* [http://pastebin.com/4vxttwzz Anonymous's Bomb Code Research]
* [http://pastebin.com/4vxttwzz Anonymous's Bomb Code Research]


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