Guide to Awesome Miscellaneous Stuff: Difference between revisions
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Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 07:43, 26 August 2013
, 07:43, 26 August 2013no edit summary
imported>Kingofkosmos (Created page with "These are the "little things you learned that can be game changing" collected from the threads on the forum which can found [http://www.ss13.eu/oldtgforum/tgstation/Little%20t...") |
imported>Kingofkosmos No edit summary |
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= | |||
=[[File:Hud-inventory.png]] Gameplay/Interface= | |||
* Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them. | * Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them. | ||
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=AI= | =[[File:AI.gif]] AI= | ||
* The AI actually can examine things near its core, including the upper area of its upload (so you can examine the freeform module to see what law it is, then watch as they change it to OneHuman in two seconds.) The AI has to right click to examine. | * The AI actually can examine things near its core, including the upper area of its upload (so you can examine the freeform module to see what law it is, then watch as they change it to OneHuman in two seconds.) The AI has to right click to examine. | ||
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==Malfunctioning AI== | ===[[File:Malf_AI.gif]] Malfunctioning AI=== | ||
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it. | * AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it. | ||
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===Against a Malfunctioning AI=== | ====Against a Malfunctioning AI==== | ||
* Cutting power to the powernet is the difference between a malf AI making every door a death trap or a laughable 6 damage stun. | * Cutting power to the powernet is the difference between a malf AI making every door a death trap or a laughable 6 damage stun. | ||
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= | =[[File:Generic_borg.png]] Cyborg= | ||
* As borg, you can open a locker by clicking on it with an item activated. | * As borg, you can open a locker by clicking on it with an item activated. | ||
You cannot close it tho | You cannot close it tho | ||
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=Atmospherics/Atmospheric Technician= | =[[File:Generic_atmos.png]] Atmospherics/Atmospheric Technician= | ||
* Setting air vents to 0 kPa internal check (or just turning off the check) will make them pump out air like crazy, which makes it excellent to restore air to an area quickly. But be careful with the pressure on the vent tile itself, if the pressure in the outgoing distro loop is very high it might be dan-gerous. | * Setting air vents to 0 kPa internal check (or just turning off the check) will make them pump out air like crazy, which makes it excellent to restore air to an area quickly. But be careful with the pressure on the vent tile itself, if the pressure in the outgoing distro loop is very high it might be dan-gerous. | ||
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==Traitor Atmospheric Technician== | ===[[File:AtomsTech.png]] Traitor Atmospheric Technician=== | ||
* Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won't even be able to scream. | * Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won't even be able to scream. | ||
=Bartender= | =[[File:Generic_barman.png]] Bartender= | ||
*"OH GOD OH GOD EVERYTHING IS ON FIRE AND I'M THE BARTENDER, WHAT DO I DO" You make iced beers. So many of them. They cool you enough that you can counter a large portion of the heat damage. | *"OH GOD OH GOD EVERYTHING IS ON FIRE AND I'M THE BARTENDER, WHAT DO I DO" You make iced beers. So many of them. They cool you enough that you can counter a large portion of the heat damage. | ||
==Traitor Bartender== | ===[[File:Barman.png]] Traitor Bartender=== | ||
* Beepsky smash is 100x more potent then chloral, and can be used on xeno's (last time i checked) to completly halt their movement, allowing you to extinguish / laser them to death. it’s also easier to make, and less suspicious then you breaking into chemistry. | * Beepsky smash is 100x more potent then chloral, and can be used on xeno's (last time i checked) to completly halt their movement, allowing you to extinguish / laser them to death. it’s also easier to make, and less suspicious then you breaking into chemistry. | ||
=Hydroponics/Botanist= | =[[File:Generic_botanist.png]] Hydroponics/Botanist= | ||
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though. | * Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though. | ||
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=Captain= | =[[File:Generic_captain.png]] Captain= | ||
* As Captain, you should ALWAYS have the pinpointer on you. That's the item you use to locate the Nuclear Disk, the guarding of which is your entire job. | * As Captain, you should ALWAYS have the pinpointer on you. That's the item you use to locate the Nuclear Disk, the guarding of which is your entire job. | ||
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=Head of Personnel= | =[[File:Generic_hop.png]] Head of Personnel= | ||
* Lisa is into necrophilia. She can make puppies even if Ian is dead. | * Lisa is into necrophilia. She can make puppies even if Ian is dead. | ||
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=Traitor Cargo Tech= | =[[File:Cargo.png]] Traitor Cargo Tech= | ||
* Any lethal projectile will open a crate, from Detective's Revolver (Lots) to Shotgun/TraitorRevolver/Mateba (Two shells) to Emitter. If it's ranged and can kill you, it opens crates. Couple that with the aforementioned Bartender bit, and you've got mutual supply and demand - He wants a useful shotgun, you can provide, you want opened crates, he can provide. | * Any lethal projectile will open a crate, from Detective's Revolver (Lots) to Shotgun/TraitorRevolver/Mateba (Two shells) to Emitter. If it's ranged and can kill you, it opens crates. Couple that with the aforementioned Bartender bit, and you've got mutual supply and demand - He wants a useful shotgun, you can provide, you want opened crates, he can provide. | ||
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=Chaplain= | =[[File:Generic_chaplain.png]] Chaplain= | ||
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. | * Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. | ||
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* You can light stuff with burnt out matches, candles atleast. | * You can light stuff with burnt out matches, candles atleast. | ||
=Traitor Chef= | =[[File:Generic_chef.png]] Traitor Chef= | ||
* A fair amount of food the chef cooks can cause you damage, for instance a full plate of enchiladas will kill you via burn damage. Nettle soup also does immense amounts of damage, (untested, but I saw this happen a number of times) it takes one sip to knock you down possibly to crit. | * A fair amount of food the chef cooks can cause you damage, for instance a full plate of enchiladas will kill you via burn damage. Nettle soup also does immense amounts of damage, (untested, but I saw this happen a number of times) it takes one sip to knock you down possibly to crit. | ||
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=Robusting= | =[[File:Hud-target.png]] Robusting= | ||
* Punching people in the mouth has a random chance of stunning and/or KO. It's the same for punching to the head, though mouth might have a slightly higher weaken chance. | * Punching people in the mouth has a random chance of stunning and/or KO. It's the same for punching to the head, though mouth might have a slightly higher weaken chance. | ||
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=Security= | =[[File:Generic_security.png]] Security= | ||
* Police batons stun borgs. | * Police batons stun borgs. | ||
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==Head of Security/Warden== | ===[[File:Generic_hos.png]] Head of Security/Warden=== | ||
* Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | * Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | ||
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==Detective== | ===[[File:Generic_detective.png]] Detective=== | ||
* You can put an empty speedloader back into an autolathe to recieve a full refund of materials | * You can put an empty speedloader back into an autolathe to recieve a full refund of materials | ||
=Medical= | =[[File:Doctor.png]] Medical= | ||
* If you implant a guy with a flashlight, he can still use it as a flashlight, and even toggle it. | * If you implant a guy with a flashlight, he can still use it as a flashlight, and even toggle it. | ||
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==Chief Medical Officer== | ===[[File:Generic_cmo.png]] Chief Medical Officer=== | ||
* Tips for the CMO: | * Tips for the CMO: | ||
** Put inaprov or Dex plus in your hypo. The most dangerous thing on the station is idiots pushing you away from dying guys, thinking it's more important they can make out with their cold, dying lips than you inject them. Inject the wrong guy with the hypo and he will meta and scream CMO IS A CHANG, so just put inaprov/dex plus and use it for dying dudes. | ** Put inaprov or Dex plus in your hypo. The most dangerous thing on the station is idiots pushing you away from dying guys, thinking it's more important they can make out with their cold, dying lips than you inject them. Inject the wrong guy with the hypo and he will meta and scream CMO IS A CHANG, so just put inaprov/dex plus and use it for dying dudes. | ||
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==Chemistry/Chemist== | ===[[File:Chemist.png]] Chemistry/Chemist=== | ||
* The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however. | * The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however. | ||
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===Traitor Chemist=== | ====[[File:Chemist_action.png]] Traitor Chemist==== | ||
*A mixture that's four times as lethal as Cyanide: | *A mixture that's four times as lethal as Cyanide: | ||
:Five units of the following in one pill (damage of each roughly): | :Five units of the following in one pill (damage of each roughly): | ||
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==Virology/Virologist== | ====[[File:Generic_virologist.png]] Virology/Virologist==== | ||
* Virology can turn you into just as much as a superhuman as Genetics. | * Virology can turn you into just as much as a superhuman as Genetics. | ||
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=Genetics/Geneticist= | =[[File:Geneticist.png]] Genetics/Geneticist= | ||
* If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modi-fier, scan the UI/UE, and inject those into yourself to get your old looks back. It's probably a good idea to delete the record after that or the geneticists start turning everyone into you. | * If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modi-fier, scan the UI/UE, and inject those into yourself to get your old looks back. It's probably a good idea to delete the record after that or the geneticists start turning everyone into you. | ||
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==Traitor Geneticist== | ===[[File:Geneticist.png]] Traitor Geneticist=== | ||
* Monkey SE's are a hell of a weapon. | * Monkey SE's are a hell of a weapon. | ||
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=Science/Scientist= | =[[File:Scientist_generic.png]] Science/Scientist= | ||
* Slimes will glomp you if you hug them enough times. | * Slimes will glomp you if you hug them enough times. | ||
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==Robotics/Roboticist== | ===[[File:Roboticist.png]] Robotics/Roboticist=== | ||
* Losing a mech to an explosion will eject you completely unharmed. (Probably a good idea to be in space gear though.) | * Losing a mech to an explosion will eject you completely unharmed. (Probably a good idea to be in space gear though.) | ||
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===Traitor Roboticist=== | ====[[File:Roboticist_action.png]] Traitor Roboticist==== | ||
* People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a conferred traitor. | * People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a conferred traitor. | ||
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=Engineering/Engineer= | =[[File:Generic_engineer.png]] Engineering/Engineer= | ||
* Using Wirecutters to snip a grille yields one Metal Rod, which is not enough to reconstruct it. Kicking it down, then kicking down the remnants will yield two, which is enough to reconstruct it. | * Using Wirecutters to snip a grille yields one Metal Rod, which is not enough to reconstruct it. Kicking it down, then kicking down the remnants will yield two, which is enough to reconstruct it. | ||
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=Mining/Miner= | =[[File:Generic_shaft.png]] Mining/Shaft Miner= | ||
* Always go with at least 2 other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people. | * Always go with at least 2 other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people. | ||
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=Clown= | =[[File:Generic_clown.png]] Clown= | ||
* The clown's mask can be used for internals. | * The clown's mask can be used for internals. | ||
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=Mime= | =[[File:Generic_mime.png]] Mime= | ||
* The Bottle of Nothing actually does something and will heal a mime when drunk. The healing rate is 1 burn and 1 brute damage every tick; that's better than Tricord! | * The Bottle of Nothing actually does something and will heal a mime when drunk. The healing rate is 1 burn and 1 brute damage every tick; that's better than Tricord! | ||
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=Cult= | =[[File:Cult.png]] Cult= | ||
* You can stack Blood Drain runes infinitely, but stacking more than two is a death sentence to yourself due to the debuff that is applied to you afterward, but instantly sending someone into crit with one click is fairly hilarious. | * You can stack Blood Drain runes infinitely, but stacking more than two is a death sentence to yourself due to the debuff that is applied to you afterward, but instantly sending someone into crit with one click is fairly hilarious. | ||
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=Wizard= | =[[File:Generic_wizard.png]] Wizard= | ||
* While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down. | * While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down. | ||
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=Xenomorph= | =[[File:Alien.png]] Xenomorph= | ||
* Xenos can grab and throw Cyborgs. They can even throw dead cyborgs into doors to open them. | * Xenos can grab and throw Cyborgs. They can even throw dead cyborgs into doors to open them. | ||
==Against Xenomorphs== | ===[[File:Welder.png]] Against Xenomorphs=== | ||
Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral requires the chem dispensor, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (Shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from engieborgs cheating with welderbombs. | Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral requires the chem dispensor, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (Shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from engieborgs cheating with welderbombs. | ||
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=Changeling= | =[[File:Changeling.gif]] Changeling= | ||
* The changeling's paralysis sting does not do anything to hulks, xenos, or slimes. However, the changeling's death sting still knocks them all out. | * The changeling's paralysis sting does not do anything to hulks, xenos, or slimes. However, the changeling's death sting still knocks them all out. | ||
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=Nuke Ops= | =[[File:Generic_nukesyndie.png]] Nuke Ops= | ||
* Saying *deathgasp will gib you if you're a nuke ops, so if you're stunned, and they're trying to strip you, be a pal and *deathgasp, that way the rest of your team (Who isn't awful) doesn't have to deal with the enemy having your shit. The explosion automatically gibs you and creates a small explosion where your body was. The gibbing deletes all items in your inventory. | * Saying *deathgasp will gib you if you're a nuke ops, so if you're stunned, and they're trying to strip you, be a pal and *deathgasp, that way the rest of your team (Who isn't awful) doesn't have to deal with the enemy having your shit. The explosion automatically gibs you and creates a small explosion where your body was. The gibbing deletes all items in your inventory. | ||
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=Traitor= | =[[File:Clown.png]] Traitor= | ||
* Emaging a borg to give it a Law 0 has a chance of failure. | * Emaging a borg to give it a Law 0 has a chance of failure. | ||
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==Hacking== | ===[[File:Wirecutters.png]] Hacking=== | ||
* Hacking a camera: | * Hacking a camera: | ||
** If you cut the Focus wire on a camera, it can only see two tiles. | ** If you cut the Focus wire on a camera, it can only see two tiles. | ||
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=Other= | =[[File:Unknown.png]] Other= | ||
* Lightswitches can be used to sabotage a room if you inject plasma into the lightbulbs. Also works if there is a power outage or for griefing the janitor. | * Lightswitches can be used to sabotage a room if you inject plasma into the lightbulbs. Also works if there is a power outage or for griefing the janitor. | ||