Guide to Awesome Miscellaneous Stuff: Difference between revisions
Jump to navigation
Jump to search
Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 11:38, 26 August 2013
, 11:38, 26 August 2013no edit summary
imported>Kingofkosmos |
imported>Kingofkosmos No edit summary |
||
Line 7: | Line 7: | ||
=[[File:Hud-inventory.png]] Gameplay/Interface= | =[[File:Hud-inventory.png]] Gameplay/Interface= | ||
* You can click on the 'Chat' button at the bottom of the Dreamseeker window, and never have to type 'Say' again. | |||
* Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them. | * Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them. | ||
Line 18: | Line 20: | ||
* Fore is north, aft is south, starboard is east and port is west. | * Fore is north, aft is south, starboard is east and port is west. | ||
* You can drag two things at once, as long as one of them can have the grab intent used on it. Ctrl-click one and grab intent the other. Very useful in Xenobiology where you're trying to drag a bunch of monkey or slime corpses at the same time. You can do something similar with non-grabbable things with telekinesis and ctrl clicking. Added: You can actually move 3 things with grabs-switch to the other hand. If this stop you from pulling, then it's only 2 things. | * You can drag two things at once, as long as one of them can have the grab intent used on it. Ctrl-click one and grab intent the other. Very useful in Xenobiology where you're trying to drag a bunch of monkey or slime corpses at the same time. You can do something similar with non-grabbable things with telekinesis and ctrl clicking. Added: You can actually move 3 things with grabs-switch to the other hand. If this stop you from pulling, then it's only 2 things. | ||
Line 77: | Line 77: | ||
* Engiborgs can no longer repair themselves, but two engiborgs can possibly repair eachother over and over (UNTESTED REQUIRE CONFIRMATION). | * Engiborgs can no longer repair themselves, but two engiborgs can possibly repair eachother over and over (UNTESTED REQUIRE CONFIRMATION). | ||
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. Also, shut the door behind you if you're entering somewhere important like EVA for christs sake. | |||
Line 104: | Line 106: | ||
* The captains cap is not only armored, it is spaceworthy | * The captains cap is not only armored, it is spaceworthy | ||
* The Nuke Disk can fit in a wallet. Now the ops have to search yet another storage container on your person! | * The Nuke Disk can fit in a wallet. Now the ops have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, box into secure briefcase filled with boxes, secure briefcase into vault! | ||
* Oh, and SWAT Helmets? Spaceworthy. They're very good armour, too. Not sure how they compare to the dermal armour patch but I know they're the best thing for the captain to wear. | * Oh, and SWAT Helmets? Spaceworthy. They're very good armour, too. Not sure how they compare to the dermal armour patch but I know they're the best thing for the captain to wear. | ||
Line 130: | Line 132: | ||
=[[File:Generic_chaplain.png]] Chaplain= | =[[File:Generic_chaplain.png]] Chaplain= | ||
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. | |||
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. | * Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. | ||
Line 199: | Line 203: | ||
=[[File:Generic_security.png]] Security/Security Officer= | =[[File:Generic_security.png]] Security/Security Officer= | ||
* If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp thats too slippy to hit normally. | |||
* Police batons stun borgs. | * Police batons stun borgs. | ||
* There is a recharging station near arrivals that you can access from the desk outside of the security checkpoint. Good if you are a traitor and need to give your weapons a bit of juice without suicide running into Brig. | |||
* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again. | |||
* Loyalty implants prevent someone from being rev'ed and deconvert revs. They also prevent someone from being culted but do not decult those tainted by the Dark Lord's power. | |||
* If you are cloned you lose your loyalty implant. | |||
* As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stunbuckle them if they refuse. | * As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stunbuckle them if they refuse. | ||
Line 233: | Line 247: | ||
===[[File:Generic_hos.png]] Head of Security/Warden=== | ===[[File:Generic_hos.png]] Head of Security/Warden=== | ||
* Don't give the prisoners shoes. I know it's cruel, but if they manage to escape they can't run nearly as fast without shoes. | |||
* Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | * Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | ||
Line 576: | Line 592: | ||
====[[File:AtomsTech.png]] Traitor Atmospheric Technician==== | ====[[File:AtomsTech.png]] Traitor Atmospheric Technician==== | ||
* The incinerator can easily be used to create canisters of pure death. | |||
* Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won't even be able to scream. | * Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won't even be able to scream. | ||
Line 906: | Line 924: | ||
===[[File:Wirecutters.png]] Hacking=== | ===[[File:Wirecutters.png]] Hacking=== | ||
* You can get 1000 watt powercells out of space heaters for your evil needs. | |||
* Hacking a camera: | * Hacking a camera: | ||
** If you cut the Focus wire on a camera, it can only see two tiles. | ** If you cut the Focus wire on a camera, it can only see two tiles. | ||
Line 954: | Line 974: | ||
=[[File:Unknown.png]] Other= | =[[File:Unknown.png]] Other= | ||
* Lightswitches can be used to sabotage a room if you inject plasma into the lightbulbs. Also works if there is a power outage or for griefing the janitor. | * Lightswitches can be used to sabotage a room if you inject plasma into the lightbulbs. Also works if there is a power outage or for griefing the janitor. | ||
* Help intent: People run through you. Other intents: People bump into you. | |||
* Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff). | * Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff). | ||
Line 976: | Line 998: | ||
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it. | * If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it. | ||
* You can click on a holopad to request the AI's presence. | |||
*Moving things with pulling: | *Moving things with pulling: | ||
Line 1,006: | Line 1,030: | ||
* Your signature CANNOT be copied. | * Your signature CANNOT be copied. | ||
* Your most powerful tool in | * Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen~" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detective's gain a surprising amount of information just by chatting with people like the bartender and the mime. You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed (although still not followed that often). | ||
* It's probably old news, but if you use a Cup Ramen on a sink twice, it becomes warm. | * It's probably old news, but if you use a Cup Ramen on a sink twice, it becomes warm. |