Guide to Awesome Miscellaneous Stuff: Difference between revisions
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Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 07:19, 27 August 2013
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=[[File:AI.gif]] AI= | =[[File:AI.gif]] AI= | ||
* The AI actually can examine things near its core, including the upper area of its upload (so you can examine the freeform module to see what law it is, then watch as they change it to OneHuman in two seconds.) The AI has to right click to examine. | * The AI actually can examine things near its core, including the upper area of its upload (so you can examine the freeform module to see what law it is, then watch as they change it to OneHuman in two seconds.) The AI has to right click to examine. | ||
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use Hologramms, Robotic Talk and PDA-Messages. | |||
* AI's can CTRL+click APC's to toggle their breaker. The fucking menu pops up in your face though for some reason. | * AI's can CTRL+click APC's to toggle their breaker. The fucking menu pops up in your face though for some reason. | ||
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===[[File:Malf_AI.gif]] Malfunctioning AI=== | ===[[File:Malf_AI.gif]] Malfunctioning AI=== | ||
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it. | * AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it. | ||
* When AI, tune one of your intercomms to 135.3(Command channel, speakers only) and one to something like 144.1 or 144.3(Speakers only) and then go around the station turning every intercom to that freq with mike on. You gain an instant spy network that allows you to see far more than you usually do. ADDED: Disable the intercom's speaker and enable the microphone. | |||
* I think if you drop the bolts in an airlock and then depower the APC, they can't hack the door to raise them. They can hack the APC, but then they still have to hack the door. | * I think if you drop the bolts in an airlock and then depower the APC, they can't hack the door to raise them. They can hack the APC, but then they still have to hack the door. | ||
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=[[File:Generic_security.png]] Security/Security Officer= | =[[File:Generic_security.png]] Security/Security Officer= | ||
* Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs! | |||
* The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets. | * The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets. | ||
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* Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | * Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png | ||
* Message the AI and say you're going to be doing fake gibbing runs to get suspected changelings to use their stings/monkey, say to the suspect "It's time to oil up!" , "Changeling burger coming right up" as you head to the kitchen, strip them, and grab them. 99% Of the time the fucking idiots use their powers because they really think they're going to die (not metagaming, it's no different than scare tactics IRL and is completely legit, if you fall for it you deserve what you get). | |||
* There is now a muzzle and a box of prisoner ID cards in the perma wing | * There is now a muzzle and a box of prisoner ID cards in the perma wing | ||
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**Biotech: as you said. (biotech 5) | **Biotech: as you said. (biotech 5) | ||
**Illegal tech: suspicious toolbox (on the derelict), Tyrant module, mech energy relay (Syndicate 4) | **Illegal tech: suspicious toolbox (on the derelict), Tyrant module, mech energy relay (Syndicate 4) | ||
* You can make it possible to make Energy Relays. If you can, make a detour and go to the abandonned shuttle : grab the syndicate toolbox, and get back home. Scan it : 1 point in illegal tech. Make a tyrant board, scan it as well : you now have enough illegal tech to make relays from the exosuit fabricators. ADDED: Use stock part sensors and destructive analyser boards for EM. Use exosuit fabricator boards instead of plasma cutters for engineering. Use teleporter circuits instead of ark transmitters, and telecom relay boards for bluespace. | |||
USE CIRCUIT BOARDS INSTEAD OF STUFF, CHEMISTRY IS RIGHT NEXT DOOR. | |||
* Unlike what some roboticists says, they must answer to the RD. If they are too stubborn to remember that, make yourself the joy to demote them so they remember next time. Otherwise, sync your research often, and go check on 'em to eventually congratulate them on their job. Bring them sulfuric acid so they don't ask you for boards too often. Don't hesitate to steal some materials if the miners are dragging it all to robotics : and remember, 10 sheets of everything is enough to make a good chunk o' stuff. | |||
====[[File:ResearchDirector.png]] Traitor Research Director==== | |||
* Traitor RD : you have so many ways to screw the station over...Bombs, guns, a possible access to chemistry, the power to make EVERY POSSIBLE AI UPLOAD BOARDS, the power to call back the shuttle by using a foreign comms board, bags of holding (and thus singulos), extra tracking beacons for your teleporting needs, a spacesuit and a jetpack from telecomms, mechs, an excuse to emag borgs...You can tear the station apart and make them stay on it. | |||
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===[[File:Generic_ce.png]] Chief Engineer=== | ===[[File:Generic_ce.png]] Chief Engineer=== | ||
* Use emitters against blob. Shit cuts through blobs like it ain't no thang. However, the strong blob surrounding the core will sometimes regen so fast that emitters can't hurt the blob core. In that case, get a few lasers ready and turn off the emitter as soon as the strong blob is killed and the core is exposed. You only need to cut a single line to the blob, every other part of it can be ignored. | |||
* All that is needed for telecomms is: reciever->mainframe->processor->mainframe->server->broadcaster. Just make sure everything is linked to each other properly and you won't need a hub. Mining and people on the DJ station are still fucked though without a hub. | * All that is needed for telecomms is: reciever->mainframe->processor->mainframe->server->broadcaster. Just make sure everything is linked to each other properly and you won't need a hub. Mining and people on the DJ station are still fucked though without a hub. | ||
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* Emag any janiborg you can for their infinite lube reserves. | * Emag any janiborg you can for their infinite lube reserves. | ||
* Apparently you can force the AI to call the shuttle by throwing an EMP grenade near it's core; it has a 15% chance to do so though. | |||
* Store dead bodies on the Toxins Test Site. Nobody will ever find them. | * Store dead bodies on the Toxins Test Site. Nobody will ever find them. | ||
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* NOBODY expects freedom implants. | * NOBODY expects freedom implants. | ||
* You can delete your fingerprints from the security records. | |||
* Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID (I can do it with all-access) to open lockers that aren't already coded to a specific PDA, so no worries about Joe Schmoe Assistant running in and stealing your hand tele. | * Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID (I can do it with all-access) to open lockers that aren't already coded to a specific PDA, so no worries about Joe Schmoe Assistant running in and stealing your hand tele. |