Illicit Access: Difference between revisions

Jump to navigation Jump to search
955 bytes added ,  05:07, 7 September 2023
Adds "Shove A Cyborg" as a way to get access into areas. Yes, this is a thing.
imported>Bandit
No edit summary
(Adds "Shove A Cyborg" as a way to get access into areas. Yes, this is a thing.)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Gaining entry to areas above your clearance is an important skill. Sometimes you're a traitor looking to loot stuff. Sometimes the traitor is chasing you and you don't have time to ask for clearance to loot guns. Sometimes the station spawned without an engineer and someone needs to get the power working. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. Sometimes you just want a damn burger and nobody has kitchen access. In any case, this is a collection of ways to break into places, most of these methods have more detailed guides elsewhere on the wiki, the purpose of this article is to pull them all together.
Gaining entry to areas above your clearance is an important skill. Sometimes you're a traitor looking to loot stuff, a gangster looking to tag stuff, or a revolutionary looking to raise hell. Sometimes the traitor is chasing you and you need to get away fast. Sometimes the station spawned without an engineer and someone needs to get the power working. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. Sometimes you just want a damn burger and nobody has kitchen access. In any case, this is a collection of ways to break into places. Most of these methods have more detailed guides elsewhere on the wiki, the purpose of this article is to pull them all together.
 
==Methods==
==Methods==
===Prayer===
===Prayer===
Equipment required: None
Equipment required: None


Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.)
Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.)
===Tailgating===
===Tailgating===
Equipment required: None
Equipment required: None


Method: Wait for someone to walk into the area you want to access. Follow them in. Try to explain why they shouldn't call security (or wear a disguise so they don't ask)
Method: Wait for someone to walk into the area you want to access. Follow them in. Try to explain why they shouldn't call security (or wear a disguise so they don't ask)
===Persuading===
===Persuading===
Equipment required: None
Equipment required: None


Method: Talk someone into letting you into a restricted area. Remember that this is a roleplaying game and that people should be playing ''characters''; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the priest might sneak you in to places if you go to all of his sermons.
Method: Talk someone into letting you into a restricted area. Remember that this is a roleplaying game and that people should be playing ''characters''; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the chaplain might sneak you in to places if you go to all of his sermons.
 
Alternative: Persuade the captain / head of personnel / cyborg / AI to upgrade your ID card, they can all do this, although the cyborg or AI would have to let you into the HoP office to do it and are normally unwilling. It's best if you can do this privately over PDA or whatever so that your enemies do not learn of your plans.
 
===Mugging===
===Mugging===
Equipment required: None (though a weapon of some sort helps)
Equipment required: None (though a weapon of some sort helps)


Line 32: Line 21:


Remember that killing or robbing people while not an antag is extremely bad form.
Remember that killing or robbing people while not an antag is extremely bad form.
===Pickpocketing===
===Pickpocketing===
Equipment required: None
Equipment required: None


Line 40: Line 27:


Note that ''actual'' pickpocketing, as in stealing from someone's pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets.
Note that ''actual'' pickpocketing, as in stealing from someone's pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets.
===Ask the [[AI]]===
===Ask the [[AI]]===
Equipment required: None (though an AI upload and custom rule module improves your odds)
Equipment required: None (though an AI upload and custom rule module improves your odds)


Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they're being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is rule one) then all the better.
Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they're being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is law one) then all the better.
 
===Threaten the [[AI]]===
===Threaten the [[AI]]===
Equipment required: None (though some sort of weapon is a boon, as are yellow gloves)


Equipment required: None (Though some sort of weapon is a boon, as are yellow gloves)
Method: The AI must act to prevent harm to humans, even if it means ignoring the captain's orders. If you can make a credible threat against another human if the AI doesn't open the door then it must do so. However, threatening to suicide or harm ''yourself'' to get the AI to do something is against server rules. '''Don't do it!'''
===Shove a [[Cyborg]]===
Equipment required: None


Method: The AI must act to prevent harm to humans, even if it means ignoring the captain's orders. If you can make a credible threat against another human if the AI doesn't open the door then it must do so. However, threatening to suicide or harm ''yourself'' to get the AI to do something is against server rules. '''Don't do it!'''
Highly recommended: A flash or a idle/locked down cyborg.


Method: Find a cyborg, align them next to an airlock, and shove them into it! Cyborgs won't be too happy with you using their all-access body and might flee when you start acting aggressive with it. Keep in mind that dead cyborgs do not keep their access; keep them alive until you're done!
===Tableclimbing===
===Tableclimbing===
Equipment required: None, though a blunt object is helpful
Equipment required: None, though a blunt object is helpful


Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn't blocked by anything, you're in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?)
Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn't blocked by anything, you're in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?)
===Breaking a window===
===Breaking a window===
Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolboxes are also a good choice. Insulated gloves are helpful if you plan to break into a secure area.


Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolkits are also a good choice, but medkits and emergency boxes appear to be made of cardboard.
Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks, or use wirecutters if you've got them. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles, which will shock anyone who tries to break them without protection, as well as anyone else nearby.
 
Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles -- you can throw things (including shards of broken glass) at the grille to break them without shocking yourself.
 
===[[Guide_to_construction#Walls_2|Breaking a wall]]===
===[[Guide_to_construction#Walls_2|Breaking a wall]]===
 
Equipment required: Welding Torch, Wrench, Screwdriver
Equipment required: Welding Torch, Wrench


Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses


Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them. Welding without eye protection makes you go blind, though you can do it once or twice and get away with it.
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them, then use a screwdriver to dismantle the girder. Welding without eye protection makes you go blind, though you can do it once or twice and get away with it.
 
Bonus Fun: If you disconnect the floor from the wall you can apply some metal to turn it into a secret door, this will open when you click on it with an empty hand, but only you will know it's there. You and anyone wearing meson scanners, so don't do it near engineering.


Bonus Fun: If you skip the screwdriver step you can apply some metal, such as the metal left behind on the girder, to turn it into a secret door. This will open when you click on it with an empty hand, but only you will know it's there. You and anyone wearing meson scanners, so don't do it near engineering.
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]===
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]===
 
Equipment required: Full mechanical toolbox (except the analyser)
Equipment required: Full mechanical toolkit (except the analyser)


Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses
Line 83: Line 64:
Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this?
Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this?


Wirecutters screwdriver welding torch crowbar wrench welding torch crowbar screwdriver wirecutters wrench
Wirecutters screwdriver welding torch crowbar wrench welding torch crowbar screwdriver wirecutters wrench screwdriver.
 
Bonus Fun: The final wrenching can be replaced with a crowbaring to disconnect from the floor, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the AI core.


Bonus Fun: The final screwdriver step can be skipped, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the armory.
===Ghetto [[hacking]]===
===Ghetto [[hacking]]===
Equipment required: Screwdriver, wirecutters, crowbar
Equipment required: Screwdriver, wirecutters, crowbar


Method: Find a door you don't care about, use the screwdriver on the door to open the panel. Use the wirecutters on that to open the wirecutting menu. Cut wires one at a time taking note of the result. If...
Method: Find a door you don't care about, use the screwdriver on the door to open the panel. Use the wirecutters on that to open the wirecutting menu. Cut wires one at a time taking note of the result:
 
:If the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice.
:...the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice
 
:...you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don't touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you're a good guy Note the wire so that you never cut it again.


:...the test light goes off, note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you've cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you've found the backup wire.
:If you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don't touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you're a good guy Note the wire so that you never cut it again.


:...anything else happens, ignore it and carry on.
:If the test light goes off, you have cut the main wire! Note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you've cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you've found the backup wire.
 
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you're done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready.


:If anything else happens, ignore it and carry on.
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you're done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have mesh ready.
===Improved [[hacking]]===
===Improved [[hacking]]===
Equipment required: Screwdriver, multitool, crowbar
Equipment required: Screwdriver, multitool, crowbar


Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements...
Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements...
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don't need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you'd electrocute yourself reconnecting the mains wire to do it again)
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don't need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you'd electrocute yourself reconnecting the mains wire to do it again)


:...if you electify the door, wander off for 30 secs and come back, it should be de-electrified now.
:...if you electrify the door, wander off for 30 secs and come back, it should be de-electrified now.


:...if you drop the bolts you can pulse the wire again to pull the bolts back up.
:...if you drop the bolts you can pulse the wire again to pull the bolts back up.
===Safe [[hacking]]===
===Safe [[hacking]]===
Equipment required: Screwdriver, multitool/wirecutters, crowbar, insulated gloves
Equipment required: Screwdriver, multitool/wirecutters, crowbar, insulated gloves


Method: Insulated gloves make you immune to puny electrocution. Follow the guide above but don't worry about getting injured. If you're in a hurry, once you learn which wire bolts the doors you can hack in a hurry by cutting every single other wire without worrying about learning which is which. With gloves there's no excuse for not fixing the door behind you though.
Method: Insulated gloves make you immune to puny electrocution. Follow the guide above but don't worry about getting injured. If you're in a hurry, once you learn which wire bolts the doors you can hack in a hurry by cutting every single other wire without worrying about learning which is which. With gloves there's no excuse for not fixing the door behind you though.
===Depowering===
Equipment required: Wirecutters, crowbar, probably insulated gloves


Method: A room without power is very easy to break into; all you need to do is crowbar open the doors. There are many ways to depower a room. In increasing order of viability/traitorousness: cutting a wire (usually in maintenance) leading to the APC; turning off the APC (requires engineering access); destroying the APC, whether manually or via an explosion; planting a [[Syndicate items|power sink]]; waiting for the power to go out naturally.
===ID upgrade===
===ID upgrade===
Equipment required: High level ID, HoP access or captain's quarters access
Equipment required: High level ID, HoP access or captain's quarters access


Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to "captain" giving you access to all areas, change the job to "custom" and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you've done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you.
Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to "captain" giving you access to all areas, change the job to "custom" and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you've done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. You can also convince the HoP to do it for you, on the off-chance he might actually say yes.


Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the maintenance tunnels to use your ID to loot weapons and gadgets until a supervillain emerges.
Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the maintenance tunnels to use your ID to loot weapons and gadgets until a supervillain emerges.
===Wall melting===
===Wall melting===
Using [[Guide_to_chemistry#Other_Recipes|thermite]].
Using [[Guide_to_chemistry#Other_Recipes|thermite]].


Equipment required: Chemistry access, lighter/matches/welder
Equipment required: Chemistry access, lighter/matches/welder


Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminium and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and a hole will form.
Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminium and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and eventually a hole will form.
 
===Teleporting===
===Teleporting===
Equipment required: [[Hand_teleporter|Hand teleporter]]
Equipment required: [[Hand_teleporter|Hand teleporter]]


Method: Stand next to the wall of your target room, hit random teleport and hope it doesn't pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does.
Method: Stand next to the wall of your target room, click the tele, choose the random ("dangerous") setting and hope it doesn't pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does. Note that the hand tele has a cooldown after using it several times, and that anyone can follow you through the portal.
 
===Advanced teleporting===
===Advanced teleporting===
Equipment required: [[Teleporter]] access.
Equipment required: [[Teleporter]] access.


Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull it off, and if you're already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise.
Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull this off, and if you're already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise.
 
===[[Guide_to_toxins|Screw subtlety]]===
===[[Guide_to_toxins|Screw subtlety]]===
Equipment required: Toxins access
Equipment required: Toxins access


Method: Make pressurised oxygen and heated pressurised plasma (a guide unto itself) combine them with a combination tube and add a timer to the tube. Place the device next to the unwanted door, activate the timer and run. This will rid you of a door, any nearby walls, any nearby people and most of the station.
Method: Make pressurised oxygen and heated pressurised plasma (a guide unto itself) combine them with a combination tube and add a timer to the tube. Place the device next to the unwanted door, activate the timer and run. If you're a traitor, a syndicate bomb or C4 obviously works as well. This will rid you of a door, any nearby walls, any nearby people and most of the station, as well as get you banned if you're not antag.
 
===The [[Guide_to_genetics#DNA Modification|monkey gambit]]===
===The [[Guide_to_genetics#DNA Modification|monkey gambit]]===
Equipment required: Monkey syringe, genetics access or being a [[changeling]].
Equipment required: Monkey syringe, genetics access or being a [[changeling]].


Method: Turn yourself into a monkey, stand on an air vent, hit info->monkey->enter vent to crawl through the vent to any other room on the station. Easily the best way to access anywhere in a hurry, faster than all methods of transport other than the wizard's teleport.
Method: Turn yourself into a monkey, stand on an air vent, hit info->monkey->enter vent to crawl through the vent to any other room on the station.


Downside: You can't carry equipment through vents so it's useless for looting.
Downside: You can't carry equipment through vents so it's useless for looting.


Other downside: You are now a monkey.
Other downside: You are now a monkey.
===[[Singularity_Engine#Lord_Singuloth_Craves_to_be_Free|Singularity]] roulette===
===[[Singularity_Engine#Lord_Singuloth_Craves_to_be_Free|Singularity]] roulette===
Equipment required: Engineering access
Equipment required: Engineering access


Method: Click on the particle emitter computer, turn it up to two, hope none of the engineers notice. When the singularity gets loose hope that as it tears the station in half and ruins everything for everyone forever (and horribly lags the server ruining all the fun for everyone) it happens to tear through an area that you want to get into and use the newfound hole. This is by a wide margin the worst possible approach to not being able to access the kitchen to make a burger.
Method: Click on the particle emitter computer, turn it up to two, hope none of the engineers notice. When the singularity gets loose hope that as it tears the station in half and ruins everything for everyone forever (<s>and horribly lags the server ruining all the fun for everyone</s> RIP Lag 2016 Praise MSO) it happens to tear through an area that you want to get into and use the newfound hole. This is by a wide margin the worst possible approach to not being able to access the kitchen to make a burger.
 
===Other methods===
===Other methods===
There are other methods, though most have such significant drawbacks they're not worth it. These include...
There are other methods, though most have such significant drawbacks they're not worth it. These include...


...hoping a meteor strikes the outside of the station and EVAing your way in.
...hoping a meteor strikes the outside of the station and EVAing your way in.


...Turning off a room's APC in order to cut power to the doors, allowing for them to be crow-barred open.
...building a mech and drilling through the walls.
...building a mech and drilling through the walls.


...getting turned into a wraith by the chaplain/wizard/cult
...getting turned into a wraith by the chaplain/wizard/cult
...ganking a teleportation wand/scroll off a wizard


...getting killed and raised from the dead in the target area. (for when you really want into genetics)
...getting killed and raised from the dead in the target area. (for when you really want into genetics)
Line 198: Line 158:


Always experiment to find out more!
Always experiment to find out more!
[[Category:Guides]]
[[Category:Guides]]
22

edits

Navigation menu