Illicit Access: Difference between revisions
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Equipment required: None | Equipment required: None | ||
Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire) | Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.) | ||
===Tailgating=== | ===Tailgating=== | ||
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Equipment required: None (though a weapon of some sort helps) | Equipment required: None (though a weapon of some sort helps) | ||
Method: Did you know that you can loot corpses by clicking and dragging from them onto you in the main window? Do so and click on items to cause them to fall to the floor where you can take them. Grab someone | Method: Did you know that you can loot corpses by clicking and dragging from them onto you in the main window? Do so and click on items to cause them to fall to the floor where you can take them. Grab someone else's ID card from their cold dead body and use it. | ||
Alternative Method: You can get items from stunned characters the same way. A single hit from a flash, stun baton or | Alternative Method: You can get items from stunned characters the same way. A single hit from a flash, stun baton or taser will put someone out long enough to loot their ID. For bonus points also loot their radio and leave them in a room they can't get out of without it. | ||
Remember that killing people while not | Remember that killing or robbing people while not an antag is extremely bad form. | ||
===Pickpocketing=== | ===Pickpocketing=== | ||
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Equipment required: None | Equipment required: None | ||
Method: That looting corpses thing? It works on people in fine condition too. The downside is that it displays a message saying that you're trying to do it and it fails if they move or do anything. It can still work on someone who's deep in conversation, busy writing a PDA message or endlessly toiling at the genetics | Method: That looting corpses thing? It works on people in fine condition too. The downside is that it displays a message saying that you're trying to do it, and it fails if they move or do anything. It can still work on someone who's deep in conversation, busy writing a PDA message or endlessly toiling at the genetics computer. Bonus points if they're distracted writing the PDA message to reply to something you sent them. | ||
Note that ''actual'' pickpocketing, as in stealing from someone's pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets. | |||
===Ask the [[AI]]=== | ===Ask the [[AI]]=== | ||
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Equipment required: None (though an AI upload and custom rule module improves your odds) | Equipment required: None (though an AI upload and custom rule module improves your odds) | ||
Method: Ask the AI to let you into a place, | Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they're being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is rule one) then all the better. | ||
===Threaten the [[AI]]=== | ===Threaten the [[AI]]=== | ||
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Equipment required: None (Though some sort of weapon is a boon, as are yellow gloves) | Equipment required: None (Though some sort of weapon is a boon, as are yellow gloves) | ||
Method: The AI must act to prevent harm to humans, even if it means ignoring the | Method: The AI must act to prevent harm to humans, even if it means ignoring the captain's orders. If you can make a credible threat against another human if the AI doesn't open the door then it must do so. However, threatening to suicide or harm ''yourself'' to get the AI to do something is against server rules. '''Don't do it!''' | ||
===Tableclimbing=== | |||
Equipment required: None, though a blunt object is helpful | |||
Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn't blocked by anything, you're in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?) | |||
===Breaking a window=== | ===Breaking a window=== | ||
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Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolkits are also a good choice, but medkits and emergency boxes appear to be made of cardboard. | Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolkits are also a good choice, but medkits and emergency boxes appear to be made of cardboard. | ||
Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles - you can throw things (including shards of broken glass) at the grille to break them without shocking yourself. | Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles -- you can throw things (including shards of broken glass) at the grille to break them without shocking yourself. | ||
===[[Guide_to_construction#Walls_2|Breaking a wall]]=== | ===[[Guide_to_construction#Walls_2|Breaking a wall]]=== | ||
Equipment required: Welding Torch, Wrench | Equipment required: Welding Torch, Wrench | ||
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses | Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses | ||
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench | Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them. Welding without eye protection makes you go blind, though you can do it once or twice and get away with it. | ||
Bonus Fun: If you disconnect the floor from the wall | Bonus Fun: If you disconnect the floor from the wall you can apply some metal to turn it into a secret door, this will open when you click on it with an empty hand, but only you will know it's there. You and anyone wearing meson scanners, so don't do it near engineering. | ||
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]=== | ===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]=== | ||
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Bonus Fun: The final wrenching can be replaced with a crowbaring to disconnect from the floor, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the AI core. | Bonus Fun: The final wrenching can be replaced with a crowbaring to disconnect from the floor, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the AI core. | ||
=== | ===Ghetto [[hacking]]=== | ||
Equipment required: Screwdriver, wirecutters, crowbar | Equipment required: Screwdriver, wirecutters, crowbar | ||
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:...the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice | :...the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice | ||
:...you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don't touch this door again, move onto another, find a way to warn the crew about the door if you're a good guy | :...you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don't touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you're a good guy Note the wire so that you never cut it again. | ||
:...the test light goes off, note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you've cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you've found the backup wire | :...the test light goes off, note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you've cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you've found the backup wire. | ||
:...anything else happens ignore it and carry on | :...anything else happens, ignore it and carry on. | ||
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you're done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready. | Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you're done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready. | ||
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Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements... | Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements... | ||
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds | :...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don't need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you'd electrocute yourself reconnecting the mains wire to do it again) | ||
:...if you electify the door, | :...if you electify the door, wander off for 30 secs and come back, it should be de-electrified now. | ||
:...if you drop the bolts you can pulse the wire again to pull the bolts back up | :...if you drop the bolts you can pulse the wire again to pull the bolts back up. | ||
===Safe [[hacking]]=== | ===Safe [[hacking]]=== | ||
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===ID upgrade=== | ===ID upgrade=== | ||
Equipment required: High level ID, HoP access or | Equipment required: High level ID, HoP access or captain's quarters access | ||
Method: Put your ID into the computer, put the high level ID into the | Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to "captain" giving you access to all areas, change the job to "custom" and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you've done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. | ||
Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the | Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the maintenance tunnels to use your ID to loot weapons and gadgets until a supervillain emerges. | ||
===Wall melting=== | ===Wall melting=== | ||
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Equipment required: Chemistry access, lighter/matches/welder | Equipment required: Chemistry access, lighter/matches/welder | ||
Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminium and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and a hole will form | Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminium and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and a hole will form. | ||
===Teleporting=== | ===Teleporting=== | ||
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===Advanced teleporting=== | ===Advanced teleporting=== | ||
Equipment required: [[ | Equipment required: [[Teleporter]] access. | ||
Method: | Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull it off, and if you're already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise. | ||
===[[Guide_to_toxins|Screw subtlety]]=== | ===[[Guide_to_toxins|Screw subtlety]]=== | ||
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===The [[Guide_to_genetics#DNA Modification|monkey gambit]]=== | ===The [[Guide_to_genetics#DNA Modification|monkey gambit]]=== | ||
Equipment required: Monkey syringe | Equipment required: Monkey syringe, genetics access or being a [[changeling]]. | ||
Method: Turn yourself into a monkey, stand on an air vent, hit info->monkey->enter vent to crawl through the vent to any other room on the station. Easily the best way to access anywhere in a hurry, faster than all methods of transport other than the | Method: Turn yourself into a monkey, stand on an air vent, hit info->monkey->enter vent to crawl through the vent to any other room on the station. Easily the best way to access anywhere in a hurry, faster than all methods of transport other than the wizard's teleport. | ||
Downside: You can't carry equipment through vents so it's useless for looting. | Downside: You can't carry equipment through vents so it's useless for looting. | ||
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...turning yourself into a hulk (required genetics access) and bashing your way through. | ...turning yourself into a hulk (required genetics access) and bashing your way through. | ||
...growing bluespace tomatoes, squishing them and hoping to get lucky | ...growing bluespace tomatoes, squishing them and hoping to get lucky |