Guide to robotics: Difference between revisions

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→‎Cyborg Maintenance: Condensed the list a little and made upgrade modules into a table.
imported>Kosmos
m (→‎Mechs: Removed Marauder because it served 0 purpose here.)
imported>Kosmos
m (→‎Cyborg Maintenance: Condensed the list a little and made upgrade modules into a table.)
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Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.  
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.  
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use your ID Card to unlock the Cyborg.
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg.


===Cyborg Batteries===
===Cyborg Batteries===
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
#[[File:Id_regular.png]] ID Card
 
#[[File:Crowbar.png]] Crowbar
# Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] Empty Hand to remove old battery
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
#[[File:Power_cell.png]] New Battery
# [[File:Power_cell.png]] Insert a New Battery.
#[[File:Crowbar.png]] Crowbar
# Close the cover and lock the Cyborg.
#[[File:Id_regular.png]] ID Card


===Cyborg Radios===
===Cyborg Radios===
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
#[[File:Id_regular.png]] ID Card
# Unlock and open the Cyborg's cover.
#[[File:Crowbar.png]] Crowbar
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
#[[File:Encryption_key.png]] New Encryption Key (or Screwdriver to remove a Key)
# Close the cover and lock the Cyborg.
#[[File:Crowbar.png]] Crowbar
#[[File:Id_regular.png]] ID Card


===Reviving Cyborgs===
===Reviving Cyborgs===
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
*Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules)
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
*Repair the cyborg with a welder and/or replace wires
# Repair the Cyborg with a welder and/or replace wires.
#[[File:Id_regular.png]] ID Card
# Unlock and open the Cyborg's cover.
#[[File:Crowbar.png]] Crowbar
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
#[[File:Circuitboard.png]] Insert the Emergency Restart Module
# Close the cover and lock the Cyborg.
#[[File:Crowbar.png]] Crowbar
#[[File:Id_regular.png]] ID Card


===Upgrading Cyborgs===
===Upgrading Cyborgs===
#[[File:Id_regular.png]] ID Card
# Unlock and open the Cyborg's cover.
#[[File:Crowbar.png]] Crowbar
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert)
# Close the cover and lock the Cyborg.
#[[File:Crowbar.png]] Crowbar
#[[File:Id_regular.png]] ID Card


===Deconstructing Cyborgs===
===Deconstructing Cyborgs===
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Cyborgs can be deconstructed to remove their MMI and get their parts back.
#[[File:Id_regular.png]] ID Card
# Unlock and open the Cyborg's cover.
#[[File:Crowbar.png]] Crowbar
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
#[[File:Hud-hands.gif]] Empty Hand to remove battery
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on
# [[File:Wrench.png]] Wrench to disassemble.
#[[File:Wrench.png]] Wrench
(Alternatively, for steps 4 and 5, you can use a Robotics console)
(Alternatively, for steps 4 and 5, you can use a Robotics console)


===Removing Brains===
===Removing Brains===
#[[File:MMI.png]]Have a MMI in hand
# [[File:MMI.png]]Have a MMI in hand.
#[[File:Id_regular.png]] Use your ID on it
# [[File:Id_regular.png]] Use your ID on it.
#Click to remove the brain
# Click to remove the brain.


==== Upgrades ====
==== Upgrades ====
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.


----
{| class="wikitable"
 
|-
:'''Reset Board'''
!Name
 
!Description
::Used to reset a borg's module. Destroys any other upgrades applied to the borg.
!Materials to produce<br>(unupgraded fabricator)
 
|-
::'''Materials to produce:''' ''15000 Metal''
!Reset Board
 
|Used to reset a borg's module. Destroys any other upgrades applied to the borg.
----
|15000 Metal
 
|-
:'''Borg Emergency Restart Module'''
!Borg Emergency Restart Module
 
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.
::Used to force a restart of a disabled-but-repaired borg, bringing it back online.
 
::'''Materials to produce:''' ''90000 Metal'', ''7500 Glass''
 
::An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i>  It can still be brought back to life with a Restart Module.
 
----
 
:'''Borg VTEC Module'''
 
::Used to kick in a borgs VTEC systems, increasing their speed.
 
::'''Materials to produce:''' ''120000 Metal'', ''9000 Glass'', ''7500 Gold''
 
----
 
:'''Borg Rapid Taser Cooling Module'''
 
::Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.
 
::'''Materials to produce:''' ''120000 Metal'', ''9000 Glass'', ''3000 Gold'', ''750 Diamond
 
----
 
:'''Mining Borg Jetpack'''
 
::A carbon dioxide jetpack suitable for low-gravity mining operations.
 
::'''Materials to produce:''' ''15000 Metal'', ''22500 Plasma'', ''30000 Uranium''
 
----


Another 'Optional' module is the Robot Reclassification Module, which allows you to rename the Borg, however, a bug might occur that reverts the Borg to its original(non-human) name.
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i>  It can still be brought back to life with a Restart Module.
|90000 Metal, 7500 Glass
|-
!Borg VTEC Module
|Used to kick in a borgs VTEC systems, increasing their speed.
|120000 Metal, 9000 Glass, 7500 Gold
|-
!Borg Rapid Taser Cooling Module
|Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.
|120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond
|-
!Mining Borg Jetpack
|A carbon dioxide jetpack suitable for low-gravity mining operations.
|15000 Metal, 22500 Plasma, 30000 Uranium
|-
!Robot Reclassification Module
|Allows you to rename the borg.
|35000 Metal
|}


==Bots==
==Bots==
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