Guide to robotics: Difference between revisions
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→Cyborg Maintenance: Condensed the list a little and made upgrade modules into a table.
imported>Kosmos m (→Mechs: Removed Marauder because it served 0 purpose here.) |
imported>Kosmos m (→Cyborg Maintenance: Condensed the list a little and made upgrade modules into a table.) |
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Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. | Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. | ||
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | |||
#[[File:Id_regular.png]] Use your ID Card to unlock the Cyborg. | |||
#[[File:Crowbar.png]] Use a Crowbar to open the cover. | |||
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | |||
#[[File:Crowbar.png]] Use a Crowbar to close the cover. | |||
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. | |||
===Cyborg Batteries=== | ===Cyborg Batteries=== | ||
You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | ||
# | # Unlock and open the Cyborg's cover. | ||
#[[File:Hud-hands.gif]] Empty Hand | # [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. | ||
#[[File:Power_cell.png]] New Battery | # [[File:Power_cell.png]] Insert a New Battery. | ||
# Close the cover and lock the Cyborg. | |||
# | |||
===Cyborg Radios=== | ===Cyborg Radios=== | ||
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. | Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. | ||
# | # Unlock and open the Cyborg's cover. | ||
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key). | |||
#[[File:Encryption_key.png]] New Encryption Key (or Screwdriver to remove | # Close the cover and lock the Cyborg. | ||
# | |||
===Reviving Cyborgs=== | ===Reviving Cyborgs=== | ||
A cyborg that has failed but not been turned into scrap can be repaired back to working order. | A cyborg that has failed but not been turned into scrap can be repaired back to working order. | ||
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules). | |||
# Repair the Cyborg with a welder and/or replace wires. | |||
# Unlock and open the Cyborg's cover. | |||
# | # [[File:Circuitboard.png]] Insert the Emergency Restart Module. | ||
#[[File:Circuitboard.png]] Insert the Emergency Restart Module | # Close the cover and lock the Cyborg. | ||
# | |||
===Upgrading Cyborgs=== | ===Upgrading Cyborgs=== | ||
# | # Unlock and open the Cyborg's cover. | ||
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | |||
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert) | # Close the cover and lock the Cyborg. | ||
# | |||
===Deconstructing Cyborgs=== | ===Deconstructing Cyborgs=== | ||
Cyborgs can be deconstructed to remove their MMI and get their parts back. | Cyborgs can be deconstructed to remove their MMI and get their parts back. | ||
# | # Unlock and open the Cyborg's cover. | ||
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery. | |||
#[[File:Hud-hands.gif]] Empty Hand to remove battery | # [[File:Screwdriver_tool.png]] Screwdriver to open wiring. | ||
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring | # [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. | ||
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on | # [[File:Wrench.png]] Wrench to disassemble. | ||
#[[File:Wrench.png]] Wrench | |||
(Alternatively, for steps 4 and 5, you can use a Robotics console) | (Alternatively, for steps 4 and 5, you can use a Robotics console) | ||
===Removing Brains=== | ===Removing Brains=== | ||
#[[File:MMI.png]]Have a MMI in hand | # [[File:MMI.png]]Have a MMI in hand. | ||
#[[File:Id_regular.png]] Use your ID on it | # [[File:Id_regular.png]] Use your ID on it. | ||
#Click to remove the brain | # Click to remove the brain. | ||
==== Upgrades ==== | ==== Upgrades ==== | ||
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you. | [[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you. | ||
- | {| class="wikitable" | ||
|- | |||
!Name | |||
!Description | |||
!Materials to produce<br>(unupgraded fabricator) | |||
|- | |||
!Reset Board | |||
|Used to reset a borg's module. Destroys any other upgrades applied to the borg. | |||
|15000 Metal | |||
|- | |||
!Borg Emergency Restart Module | |||
|Used to force a restart of a disabled-but-repaired borg, bringing it back online. | |||
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i> It can still be brought back to life with a Restart Module. | |||
|90000 Metal, 7500 Glass | |||
|- | |||
!Borg VTEC Module | |||
|Used to kick in a borgs VTEC systems, increasing their speed. | |||
|120000 Metal, 9000 Glass, 7500 Gold | |||
|- | |||
!Borg Rapid Taser Cooling Module | |||
|Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate. | |||
|120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond | |||
|- | |||
!Mining Borg Jetpack | |||
|A carbon dioxide jetpack suitable for low-gravity mining operations. | |||
|15000 Metal, 22500 Plasma, 30000 Uranium | |||
|- | |||
!Robot Reclassification Module | |||
|Allows you to rename the borg. | |||
|35000 Metal | |||
|} | |||
==Bots== | ==Bots== |