Guide to Atmospherics: Difference between revisions

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(→‎Plasma: Added link.)
imported>Kingofkosmos
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| [[File:Atmos_simplified.png|thumb|499px|Simplified picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
| [[File:Atmos_simplified.png|thumb|499px|Simplified picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
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[[File:AtmosDerp.png|thumb|right|The red circles show which pumps/filters should be set to max pressure.]]
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmos pipe system. See the steps what each colored circle means!]]


The pictures above show how Atmos starts up, but you don't want it to be like that for too long.
The pictures above show how Atmos starts up, but you don't want it to be like that for too long.
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'''Making Atmos as efficient as possible:'''
'''MAKING ATMOS AS EFFICIENT AS POSSIBLE:'''


It's about time we stop with the theory and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes. A [[T-Ray Scanner]] helps you look for damage to the system. You cannot disconnect pumps when they are on.
It's about time we stop with the theory and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes. Remember, you cannot disconnect pumps when they are on.


Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes. There are many ways and they have their own pros and cons.
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes. There are many ways and they have their own pros and cons.
# Set all red circled pumps and filters to maximum pressure (4500 kPa) so gases will actually be moved.
# Get at least two Volume Pumps from the [[Pipe Dispenser]] at the north side of Atmos.
# Replace the blue circled normal pumps with volume pumps, making the system more efficient.
# Replace the green circled normal pumps with volume pumps, making the waste gas -system 100x more efficient. We want the waste gas sucked out as soon as possible.
# Go through the N2, O2 and Air -computer terminals beside the south window-wall and set their output to maximum (5066.25 kPa).
# Replace the blue circled normal pumps with volume pumps as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.
# Set all red circled filters to maximum pressure (4500 kPa) so waste gas will actually be moved.
# Go through the N2, O2 and Air -computers beside the south wall and set their output to maximum (5066.25 kPa).




* '''Pros and cons of this setup:
* '''Pros and cons of this setup:


::'''+''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out the toxins).
::'''+''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, by default they are NOT). <br>
 
::'''+''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed. <br>
::'''+''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.
::'''+''' With this setup, the grifflords cannot fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure cannot be unwrenched. <br>
 
::'''-'''  In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current ("space wind") if you don't switch the vents off. <br>
::'''+''' In a room with the default 101.3 kPa atmospheric pressure, pipes < 303.9 kPa pressure can be unwrenched. With this setup, the grifflords cannot fuck up pipes in maint.
::'''-''' If you'd suddenly get a need to modify any pipes (quite unlikely), you'd need to lower the pressure to under 303.9 kPa, which could take a long time. <br>
 
::'''-'''  In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current ("space wind") if you don't switch the vents off.
 
::'''-''' If you'd suddenly get a need to modify any pipes (quite unlikely), you'd need to lower the pressure to under 303.9 kPa, which could take a long time.
 
::'''-''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in a shitty situation, because sucking out excessive air is slow.
::'''-''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in a shitty situation, because sucking out excessive air is slow.


==After All is Done==
==After All is Done==
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