Guide to Atmospherics: Difference between revisions

→‎Physical Characteristics of Gases: added everything i could find about volumes and added to the list.
imported>Kingofkosmos
(The Guide to Atmospherics and this page had loads of same info. Combined them.)
imported>Kingofkosmos
(→‎Physical Characteristics of Gases: added everything i could find about volumes and added to the list.)
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Where '''R (ideal, or universal, gas constant) = 8''',  the following are linked by this equation. Sadly, without either Volume or Moles, it's not useful in game and is here for the theory.
Where '''R (ideal, or universal, gas constant) = 8''',  the following are linked by this equation. Sadly, without either Volume or Moles, it's not useful in game and is here for the theory.


'''Pressure (P)''': Measured in kPa, [http://en.wikipedia.org/wiki/Pascal_(unit) kiloPascals], Pressure is lethal above 750 kPa's. A pressure in a room above 1000 kPa's necessitates internals to breathe properly.
<!-- We don't have a pressure cap on breathing air in general, just minimum O2. ~Scottzar -->


'''Pressure (P)''': Measured in kPa, [http://en.wikipedia.org/wiki/Pascal_(unit) kiloPascals], Pressure is lethal above 750 kPa's. A pressure in a room above 1000 kPa's necessitates internals to breathe properly. <!-- We don't have a pressure cap on breathing air in general, just minimum O2. ~Scottzar -->
'''Volume (V)''': Another unseen variable, [http://en.wikipedia.org/wiki/Volume Volume] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the 'mole divider' when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.
 
* The small, blue Emergency Oxygen tanks have volume 3.
 
* The yellow Extended Emergency Oxygen tanks have volume 6.
'''Volume (V)''': Another unseen variable, [http://en.wikipedia.org/wiki/Volume Volume] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the 'mole divider' when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an EEOT has twice the contained air per kPa in comparison to a regular EOT.
* The big, blue Oxygen Tanks have volume 10.
<!-- (Potential list of volume for a tile, pipe, airtanks, etanks, canisters, ect?) -->
* Lockers or a coffins have volume 200.
* Emergency O2 tanks have volume 3.
* The huge canisters have volume 1000.
* Extended Emergency O2 tanks have volume 6.
* Tiles of space (and pipes) have volume 2500.
* The big, blue, tanks have volume 10.
 


'''Moles (n)''': While not a variable that can be seen, [http://en.wikipedia.org/wiki/Mole_(unit) Moles] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect.
'''Moles (n)''': While not a variable that can be seen, [http://en.wikipedia.org/wiki/Mole_(unit) Moles] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect.


 
'''Temperature (T)''': Measures in K, [http://en.wikipedia.org/wiki/Kelvin Kelvin], Temperature above 360 K and below 260 K causes burn damage to humans. Bomb making usually relies on a temperature at or in excess of 90 000 K. Canisters rupture when the air surrounding them is over 1550 K.
'''Temperature (T)''': Measures in K, [http://en.wikipedia.org/wiki/Kelvin Kelvin], Temperature above 360 K and below 260 K causes burn damage. Bomb making usually relies on a temperature at or in excess of 90 000 K.




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'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: higher O2 than plasma for really cold ones, such as open air small plasma usage, with a consistent decrease based off of temperature until you reach 28.57% O2. In general, 30% O2 is a good mark for N2 less fires. <!-- Not too much more to say, but you're welcome to codebrowse for the variables I've indicated with x, y and similar. Hawk. -->
'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: higher O2 than plasma for really cold ones, such as open air small plasma usage, with a consistent decrease based off of temperature until you reach 28.57% O2. In general, 30% O2 is a good mark for N2 less fires.
 
<!-- Not too much more to say, but you're welcome to codebrowse for the variables I've indicated with x, y and similar. Hawk. -->


==Atmospherics Layout==
==Atmospherics Layout==
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