Singularity Engine: Difference between revisions
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→Lord Singuloth Craves to be Free
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== Lord Singuloth Craves to be Free == | == Lord Singuloth Craves to be Free == | ||
The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]]. | The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]] or even the [[AI]]. | ||
Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is | Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is hazardous due to the gravitational pull of the singularity, its radiation, and the hazards of the containment system itself. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive. Another option is deactivating the collectors, as the Engineering APC cannot charge from the SMES -- this form of sabotage probably won't be noticed and will likely be blamed on engineer incompetence. | ||
The easiest way to release the singularity is accessing the engine control console and turning power up to level 2 or hacking it to 3. Keep in mind that the containment field is designed to tolerate short term power outages, so if anyone notices the power failure before the containment field fails, then your attempt will be thwarted. A way to free the singularity without the AI being able to stop you is to go outside and unwrench and unweld the emitters. Doing so will result in them promptly getting sucked into the singularity themselves, and the containment field falling shortly afterword, this method is very dangerous however. A more expedient way of doing so is cutting the power wires leading to the emitters. Protip: Try turning the PA up to 2 for a while until the Singularity gets huge, then turn off the collectors after a few minutes. If the Engineering staff hasn't wired the Singularity straight into the system, it should fail extremely fast and you'll have a 5x5 singularity eating the station faster then Gabe Newell pounces on a Big Mac. Be careful to not get caught in the pull, though. | |||
Directing the singularity to a target area - be it the emergency shuttle bay or the bridge - requires a singularity beacon and a screwdriver. Don't hang around after you plant it, unless you are in the mood to change [[ghost|classes]]. Putting the beacon somewhere outside the station is usually your best bet to ensuring the singularity reaches its destination, though considered bad sportsmanship, as they are intended to be placed on wires. | Directing the singularity to a target area - be it the emergency shuttle bay or the bridge - requires a singularity beacon and a screwdriver. Don't hang around after you plant it, unless you are in the mood to change [[ghost|classes]]. Putting the beacon somewhere outside the station is usually your best bet to ensuring the singularity reaches its destination, though considered bad sportsmanship, as they are intended to be placed on wires. |