Singularity Engine: Difference between revisions
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→Start the emitters (Vital)
imported>Kingofkosmos No edit summary |
imported>Kingofkosmos |
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Now that you've gotten everything ready, it's time to start the engine! Run around the outside of the area, and turn on the emitters by clicking on them. It's a good idea to start on the port side, since there's a fire extinguisher handily floating in space there, and should you slip or hit the gens, having it in your pack gives you a ghetto jetpack to navigate with -- and thus a chance of getting home again. Grab it before you activate the first gen. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the emitters, because you'll get hit by the laser and burned pretty bad. | Now that you've gotten everything ready, it's time to start the engine! Run around the outside of the area, and turn on the emitters by clicking on them. It's a good idea to start on the port side, since there's a fire extinguisher handily floating in space there, and should you slip or hit the gens, having it in your pack gives you a ghetto jetpack to navigate with -- and thus a chance of getting home again. Grab it before you activate the first gen. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the emitters, because you'll get hit by the laser and burned pretty bad. | ||
'''It is highly recommended and a good very idea to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR [[Traitor|SOMEONE]] TO SET THE SINGULARITY LOOSE.''' | |||
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=== Start the generators (Vital) === | === Start the generators (Vital) === |