Singularity Engine: Difference between revisions

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imported>Kingofkosmos
(→‎Singularity upkeep (Vital): Tested this on the newest revision on my own server. The singularity ran perfect without any babysitting needed for 2 hours. After that the plasma tanks ran dry and energy slowly failed.)
imported>Kingofkosmos
No edit summary
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*Some Wires
*Some Wires


Now that you have your supplies, it's time to get to work!
Now that you have your supplies, it's time to get to work! Note that the steps below can be done in any order as you like, as long as you '''turn the Particle Accelerator on last.'''


=== WHAT TO DO ===
=== WHAT TO DO ===
 
=== 1. Activating the SMES cells <span style="color:red">(Vital)</span>===
=== Activating the SMES cells (Vital)===  
[[File:SMES_Turn_on.gif]]
[[File:SMES_Turn_on.gif]]


First thing's first, you should configure the SMES. These are located in the upper left corner of main engineering. There are three of them. First off, make sure each of them are set to auto charge, and have the input charge slightly higher than the output. A input/output charge of 200,000/140,000 each will charge the SMES extremely quickly, and ensure the station will always have enough power fed to it. Note that to sustain this level of output, you'll need to have fully filled the plasma tanks from the cylinder in engineering secure storage, and will need to make sure the singularity stays at stage 3. If you can't do one of those two things, setting the SMESes to charge at 160,000 is a safer bet. Watch them for a few minutes to make sure they continue charging. If one or all stops (the light will turn red instead of blinking yellow) adjust one or all a bit to make sure they're not trying to charge faster than the power input to them allows.
First thing's first, you should configure the SMES. These are located in the upper left corner of main engineering. There are three of them. First off, make sure each of them are set to auto charge, and have the input charge slightly higher than the output. A input/output charge of 200,000/140,000 each will charge the SMES extremely quickly, and ensure the station will always have enough power fed to it. Note that to sustain this level of output, you'll need to have fully filled the plasma tanks from the cylinder in engineering secure storage, and will need to make sure the singularity stays at stage 3. If you can't do one of those two things, setting the SMESes to charge at 160,000 is a safer bet. Watch them for a few minutes to make sure they continue charging. If one or all stops (the light will turn red instead of blinking yellow) adjust one or all a bit to make sure they're not trying to charge faster than the power input to them allows.


=== Upgrading the APC (Optional) ===
 
=== 1a. Upgrading the APC <span style="color:blue">(Optional)</span>===
[[File:APC2.gif]]
[[File:APC2.gif]]


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If you choose to remove AI's control of the APC, expect to be called a traitor/threat to the station etc. etc. So be subtle.
If you choose to remove AI's control of the APC, expect to be called a traitor/threat to the station etc. etc. So be subtle.


=== Load the radiation collectors (Vital) ===
 
=== 2. Load the Radiation Collectors <span style="color:red">(Vital)</span>===
[[File:Radiation_Collector.gif]]
[[File:Radiation_Collector.gif]]


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Optional:
Optional:
If you're a real nerd, you could ask the Chief Engineer to open the Engineering Secure Storage shutters from his office. Secure Storage is located behind the shutters in the SMES room. You can then load each of your plasma tanks into the cannister and fill them each with the maximum amount of plasma they can hold. Note that if you do this, it is VITAL that you DO NOT open the valve when there isn't a tank attached, and you MUST close it before removing the tank. If you fail to do either of these, you will flood the area with plasma almost immediately. This will cause the engines to generate a massive energy surplus, allowing you to set the SMES to maximum input, charging them very quickly. In fact, loading these boosted plasma tanks into the collectors generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later)
If you're a real nerd, you could ask the Chief Engineer to open the Engineering Secure Storage shutters from his office. Secure Storage is located behind the shutters in the SMES room. You can then load each of your plasma tanks into the cannister and fill them each with the maximum amount of plasma they can hold (note that if you do this, it is VITAL that you DO NOT open the valve when there isn't a tank attached, and you MUST close it before removing the tank. If you fail to do either of these, you will flood the area with plasma almost immediately). This will cause the engines to generate a massive energy surplus, allowing you to set the SMES to maximum input, charging them very quickly. In fact, loading these boosted plasma tanks into the collectors generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later)


You may also lock each radiation collector with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down)
You may also lock each radiation collector with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down)


=== Setting up the particle accelerator (Vital) ===
 
=== 3. Setting up the particle accelerator <span style="color:red">(Vital)</span>===
[[File:ParticleAccelerator.gif]]
[[File:ParticleAccelerator.gif]]


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DO NOT turn the particle accelerator on yet or you will release the singularity, tearing up the entire station if your unlucky.
DO NOT turn the particle accelerator on yet or you will release the singularity, tearing up the entire station if your unlucky.


=== Start the emitters (Vital) ===
=== 4. Start the Emitters <span style="color:red">(Vital)</span>===
[[File:Emitter_On.gif]]
[[File:Emitter_On.gif]]


Now that you've gotten everything ready, it's time to start the engine! Run around the outside of the area, and turn on the emitters by clicking on them. It's a good idea to start on the port side, since there's a fire extinguisher handily floating in space there, and should you slip or hit the gens, having it in your pack gives you a ghetto jetpack to navigate with -- and thus a chance of getting home again. Grab it before you activate the first gen. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the emitters, because you'll get hit by the laser and burned pretty bad.
Now that you've gotten everything ready, it's time to start the engine! Run around the outside of the area, and turn on the emitters by clicking on them. It's a good idea to start on the port side, since there's a fire extinguisher handily floating in space there, and should you slip or hit the gens, having it in your pack gives you a ghetto jetpack to navigate with -- and thus a chance of getting home again. Grab it before you activate the first gen. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the emitters, because you'll get hit by the laser and burned pretty bad.


'''It is highly recommended and a good very idea to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR [[Traitor|SOMEONE]] TO SET THE SINGULARITY LOOSE.'''
'''It is highly recommended and a good very idea to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR SOMEONE TO SET THE SINGULARITY LOOSE.'''


=== Start the generators (Vital) ===
 
=== 5. Start the Generators <span style="color:red">(Vital)</span>===
[[File:Field_Generator.gif]]
[[File:Field_Generator.gif]]


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Make sure to stay on the outside of the Field Generators and activate them as you move in a circle through the area. Coming into contact with any of the generator beams will pop your head like a midget in a microwave and hurl your corpse through the Engineering windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the gens closest to the windows first, so you don't have to worry about accidentally straying too close while the corner gens are on. Gens often have a field of effect 1 tile on either side of the beams, so make sure you leave a clear zone around any active generators, and don't linger too long when you turn them on.
Make sure to stay on the outside of the Field Generators and activate them as you move in a circle through the area. Coming into contact with any of the generator beams will pop your head like a midget in a microwave and hurl your corpse through the Engineering windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the gens closest to the windows first, so you don't have to worry about accidentally straying too close while the corner gens are on. Gens often have a field of effect 1 tile on either side of the beams, so make sure you leave a clear zone around any active generators, and don't linger too long when you turn them on.


=== Firing up the engine! (Vital) ===


=== 6. Firing up the Engine! <span style="color:red">(Vital)</span>===
Once the generator beams form a box around the singularity generator (the round thing in the middle) get back inside the station and head to the particle accelerator again.
Once the generator beams form a box around the singularity generator (the round thing in the middle) get back inside the station and head to the particle accelerator again.


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Last of all, hit the button to close all the radiation shutters! It stops radiation from leaking out into the room.
Last of all, hit the button to close all the radiation shutters! It stops radiation from leaking out into the room.


=== Double-check the power (Vital) ===
 
=== 7. Double-check the Power <span style="color:red">(Vital)</span>===
[[File:SMES_Charging.gif]]
[[File:SMES_Charging.gif]]


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Also, make sure the APC of the engine is charging, if it isn't, turn down the SMES charge settings AND make sure all the radiation collectors are online.
Also, make sure the APC of the engine is charging, if it isn't, turn down the SMES charge settings AND make sure all the radiation collectors are online.


=== Singularity upkeep (Vital)===
 
=== 8. Singularity Upkeep <span style="color:red">(Vital)</span>===
[[File:Singulo_1.gif]]
[[File:Singulo_1.gif]]


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Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, radios go haywire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.
Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, radios go haywire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.


=== Additional modifications (Optional/Dangerous) ===
=== 8a. Additional Modifications <span style="color:blue">(Optional/Dangerous)</span>===
 
It is possible to wire the engines directly to the main power ring. A good spot to do this is to the port end of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge APCs directly if somebody disables the SMES in engineering.  
It is possible to wire the engines directly to the main power ring. A good spot to do this is to the port end of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge APCs directly if somebody disables the SMES in engineering.  


The downside to this is that when the doors are electrified they will instantly kill anyone who do not have insulated gloves. Only do this on rare occasions, or never!
'''The downside to this is that when the doors are electrified they will instantly kill anyone who do not have insulated gloves. Only do this on rare occasions, or never!'''


Another interesting point is that the APC in engineering will not charge from its own SMES unless this modification is made. Meaning that when the collectors are turned off, containment fails pretty quickly. With this quick modification, this gives you time to notice and fix the problem.
Another interesting point is that the APC in engineering will not charge from its own SMES unless this modification is made. Meaning that when the collectors are turned off, containment fails pretty quickly. With this quick modification, this gives you time to notice and fix the problem.
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If you added the maximum amount of plasma to the collectors, this modification can generate ~6,000kW of power for the station. Enough to charge the 3 Engineering SMES and the 4 Solar SMES at 200kW input. Therefore, run a tiny bit of wire from the maintenance tunnels to each solar SMES, and set them each of them to an input/output of 90,000/30,000. This will ensure massive amounts of power reserves (enough to last hours with the engine off).
If you added the maximum amount of plasma to the collectors, this modification can generate ~6,000kW of power for the station. Enough to charge the 3 Engineering SMES and the 4 Solar SMES at 200kW input. Therefore, run a tiny bit of wire from the maintenance tunnels to each solar SMES, and set them each of them to an input/output of 90,000/30,000. This will ensure massive amounts of power reserves (enough to last hours with the engine off).


== Video Guide (Oct 2012) ==  
 
== Video Guide (Oct 2012) ==
[http://www.youtube.com/watch?v=3wEb1HlO7Oo This] video will show you how to quickly set up the engine without assistance from other players.
[http://www.youtube.com/watch?v=3wEb1HlO7Oo This] video will show you how to quickly set up the engine without assistance from other players.


== Turning off the Engine ==
== Turning off the Engine ==
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the 1x1 baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the 1x1 baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).


Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.
Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again.


== As a weapon ==


== As a Weapon ==
The singularity is - along with massive plasma infernos and large scale bombings - one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. Its a very effective weapon to use against assassination targets that commonly spend a lot of time in one area, such as [[Scientist|scientists]].
The singularity is - along with massive plasma infernos and large scale bombings - one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. Its a very effective weapon to use against assassination targets that commonly spend a lot of time in one area, such as [[Scientist|scientists]].


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