Wizard: Difference between revisions

12 bytes added ,  18:22, 30 December 2014
m
imported>Steelpoint
(Loadout Suggestions)
imported>Kosmos
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* Blink
* Blink


Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become threat.
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.


This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grace. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.


==='''Defensive'''===
==='''Defensive'''===
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* Smoke OR offensive spell
* Smoke OR offensive spell


This loadout focuses on survivability almost exclusively. Your going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.


==='''Stealth'''===
==='''Stealth'''===
'''CHOOSE A REALISTIC NAME.'''
No Robes
No Robes
* Fireball
* Fireball
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* 2x Free Robeless Spells
* 2x Free Robeless Spells


'''CHOSE A REALISTIC NAME'''
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.
 
A dangerous and advance loadout, this set up relys on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.


If your discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoding targets and Forcefield can help keep away pursuers.  
If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers.  


These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.  
These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.  
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