Warden

From Yogstation-13
Revision as of 05:01, 17 August 2014 by Buffy2nd (talk)
Jump to navigation Jump to search

Template:Job Welcome to the next stage in an Officers career! You are now a 'fully' qualified Warden! Let's hope you are actually good at what you do! To sum it up, your job will involve protecting the Brig (and it's inhabitants). You are responsible for the Prison Wing and the Armory.

The Face

You are the face of the Brig. You should be the person interacting with prisoners and fellow officers the most. You need to be ready to deal with any issues that the officer have regarding their equipment or the suspects they have been apprehended. Make sure you have a good knowledge of Space Law as this will provide invaluable to your endeavors.

Chain of Command

You are the second in command of the Security department. If the HoS is not available to do his duties then you must be prepared to step up to the plate. At your current rank you only have authority over people who are in the brig but this should not stop you from helping the HoS to direct the officers around the station. You have a Security camera console in your office, use it and report crimes to the officers. It is also handy to ask the officers to report every now and again, just so everyone knows they're still alive. Dangerous world out there.

Equipment

You now have access to the Armory. This place if full of wonderful, but often lethal, equipment. Sometimes certain situations may arise which force you to hand out the weapons to the officers to aid them in their fight against evil. Generally speaking though, you wait for orders from the HoS before issuing any weapons. Always remember, you are responsible for those weapons. When the threat has passed your priority is to see that they are returned and safely stored. However, there's more than lethal weapons in there. You can help re-stock the officers and even add an extra layer of security to the department by deploying flashers and barricades. Use your initiative but remember, always follow the Rules.

Paperwork

Yep, we all hate it but sometimes it's necessary. If someone reports a crime, use the computers behind you to record the crime committed on the suspects record. Set them to arrest and watch as Beepsky apprehends them. It is a very useful, powerful but under appreciated tool that you have at your disposal. Use it wisely and effectively and you'll see just how easy it is to help keep the station under control. Just remember to update the records after someone has been released.

Security Clearance

Even though the HoP has the power to change peoples jobs and give them as much access as they please does not mean they are allowed to. Only the HoS should authorize the creation of new officers. If you see a new person walking around the brig with access, don't be afraid to ask the HoS or another head of staff. It could be a harmless mistake, or something much more sinister. Please note, the HoP is not a security member. He/She does not get to walk into the armory and take what they please.

Lockdown

If things become to heated in the department don't be afraid to lock it down. Locking the department down should only be done in extreme cases but it can save lives. This is especially handy during riots where crew members may be attempting to overthrow the Command or the Security. There is a tank of N20 in the armory for situations like this. DO NOT abuse it.

Prison Duty

Occasionally someone may be deemed to unsafe to return to the general population. In these cases they may be sent to the Prison Wing, or as it's commonly know, the permabrig. The prisoners must be stripped of ALL civilian items. Open one of the locked lockers and dress them in the orange uniforms reserved for the prisoners. Place their old items in that locker, they won't need them anymore and then lock the locker. Place the prisoner in their cell and let them spend the remainder of their lives in confinement. But you must make sure to keep an eye on them. They are your responsibility. If a prisoner becomes even more dangerous then place them in solitary where they can live by themselves and cause nobody any harm. There is also a locked locker with a lethal injection in it. Please note, ONLY the Captain may administer this lethal cocktail to a crew member. ONLY the Captain may kill a crew member.