User:Orca Cora/Sandbox2: Difference between revisions

Did I mention how much I hate TG wiki editors? I don't think I did so let me say it now: I. Hate. TG. Wiki. Editors. Proofreads this page up until The Details: Blunt Wounds
(Renames the "Wounding Table" to "Damage Table" and moves it to a more sensible spot)
(Did I mention how much I hate TG wiki editors? I don't think I did so let me say it now: I. Hate. TG. Wiki. Editors. Proofreads this page up until The Details: Blunt Wounds)
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{{Speech
{{Speech
|name=Chief Medical Officer Fails-With-Numbers
|name=Chief Medical Officer Fails-With-Numbers
|text=How on Earth did you manage to break every single bone in your body?
|text=How on Earth did you manage to break every sssingle bone in your body?
|image=[[File:Generic_cmo.png|64px|right]]
|image=[[File:Generic_cmo.png|64px|right]]
}}
}}
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**Third Degree: Recommended immediate disinfection and excision with scalpel of any infected skin, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight.
**Third Degree: Recommended immediate disinfection and excision with scalpel of any infected skin, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight.
**Catastrophic Burns: Immediate [[Surgery|surgical debriding]] of any infected skin, followed by potent tissue regeneration formula and bandaging.  
**Catastrophic Burns: Immediate [[Surgery|surgical debriding]] of any infected skin, followed by potent tissue regeneration formula and bandaging.  
The above steps give you enough info to handle the very basics of <s>CQC</s> first-aid, allowing you to at least look like you know what you're doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you're ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you'll get a big readout of what you need to do to fix them up.
The above steps give you enough info to handle the very basics of <s>CQC</s> first-aid, allowing you to at least look like you know what you're doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you're ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you'll get a big readout of what you need to do to fix them up. The table below lists the damage thresholds and penalties for each type of wound.
 
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== Wounds Advance Training: The Four Weaknesses ==
== Wounds and you: The four weaknesses ==
{{Speech
{{Speech
|name=Paramedic Kiereti
|name=Paramedic Kiereti
|text=It's bad enough this asshole chose to bleed out and make me piece him back together, but he could've at least limped somewhere public before passing out...
|text="It'ssssss bad enough thissssss asssssshole chosssssse to bleed out and make me piece him back together, but he could've at leasssssst limped ssssssomewhere public before passssssing out..."
|image=[[File:Paramedic.png|64px|right]]
|image=[[File:Paramedic.png|64px|right]]
}}
}}
Welcome to Wounds Advance Training! WAT for short, this is for players who want to learn more about the specifics of wounds, whether you're a medic looking for the best ways to stabilize and treat them, or a nefarious individual looking for the best ways to deal them. The above information in Wounds 101, combined with use of a scanner in wounds mode, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so.


Wounds are classified by two things: '''Type''', and '''severity'''. There are four types ('''blunt, slashing, piercing, and burn'''), and three main severities ('''moderate, severe, and critical'''). The higher severity a wound is, the more damage it takes to suffer, and the more debilitating it is until treated.
This section is a more in depth look at each wound type and severity including special effects and treatment options.  The information in Wounds 101, combined with use of a scanner in wounds mode, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so.
 
Wounds are classified by two things: '''type''' and '''severity'''. There are four types ('''blunt, slashing, piercing, and burn'''), and three main severities ('''moderate, severe, and critical'''). The more severe wound is, the more damage is required to sustain it, and the more debilitating it is until treated.
*'''Blunt wounds''' are broken and dislocated bones and are dealt by brute attacks that aren't sharp. These have higher thresholds than cuts or burns and lack the ability to shred jumpsuits, making them harder to deal than the other types. However, they are a bit harder to treat, and are less affected by armor. These have different effects based on where they're dealt.
*'''Blunt wounds''' are broken and dislocated bones and are dealt by brute attacks that aren't sharp. These have higher thresholds than cuts or burns and lack the ability to shred jumpsuits, making them harder to deal than the other types. However, they are a bit harder to treat, and are less affected by armor. These have different effects based on where they're dealt.
**Arms: Slower interaction speed and longer click cooldowns with that arm.
**Arms: Slower interaction speed and longer click cooldowns with that arm.
**Legs: Walking with that leg gives you a limp.
**Legs: You limp when walking.
**Chest: Further hits to the chest will make you cough up blood. The chest can only suffer Severe and Critical bone wounds.
**Chest: Further hits to the chest will make you cough up blood. The chest can only suffer Severe and Critical bone wounds.
**Head: You will suffer temporary brain traumas as long as the wound exists. The head can only suffer Severe and Critical bone wounds.
**Head: You will suffer temporary brain traumas as long as the wound exists. The head can only suffer Severe and Critical bone wounds.


*'''Slashing wounds''' are cuts and slashes that cause you to bleed and are caused by most sharp weapons like swords and knives. The treatment for all sharp wounds is the same: apply a bandage, medipen, sutures, and maybe cauterize it with a burning tool. The difference in severities is that worse cuts bleed faster, and while a moderate cut isn't very dangerous, a critical cut is immediately life threatening if left alone.
*'''Slashing wounds''' are cuts and slashes that make you bleed and are caused by most sharp weapons like swords and knives. The treatment for all sharp wounds is the same: apply a bandage, medipen, sutures, and maybe cauterize it with a burning tool. The difference in severities is that worse cuts bleed faster, and while a moderate cut isn't very dangerous, a critical cut is immediately life threatening if left alone.
**Standard epinephrine Medi pens and emergency med kit Medi pens contain coagulant, a special chemical that greatly increases clotting on all open cuts for a short duration. This makes it excellent for stabilizing patients with multiple cuts, or as a way to immediately reduce bleeding after a serious cut is suffered, without fussing with gauze or sutures.
**Standard epinephrine Medi pens and emergency med kit Medi pens contain coagulant, a special chemical that greatly increases clotting on all open cuts for a short duration. This makes it excellent for stabilizing patients with multiple cuts, or as a way to immediately reduce bleeding after a serious cut is suffered, without fussing with gauze or sutures.
**Sharp weapons are usually much worse at dealing cuts against armored opponents, even if it's just a jumpsuit. Sharp weapons can shred jumpsuit protection with a few slashes though, so be sure to bring other armor if going up against sharp objects.
**Sharp weapons are usually much worse at dealing cuts against armored opponents, even if it's just a jumpsuit. Sharp weapons can shred jumpsuit protection with a few slashes though, so be sure to bring other armor if going up against sharp objects.


*'''Piercing wounds''' are when an attack pierces your skin, causing internal bleeding, and are caused by most bullets. These are treated the same as slash wounds mostly, except they must be treated in some way to go away due to lack of clotting. In addition, being hit on a limb with a piercing wound will cause more blood to spray from the limb, increasing blood loss.
*'''Piercing wounds''' are sustained when an attack pierces your skin, which result in internal bleeding, and are caused by most bullets. These are mostly the same as slashing wounds however they require more special treatment as they do not clot. In addition, being hit on a limb with a piercing wound will cause more blood to spray from the limb, increasing blood loss.
**Piercing wounds can be treated by the [[Surgery#Repair%20Puncture|repair puncture surgery]], which can be performed using only a scalpel and a cautery (or welder/lighter/whatever). This is an efficient way to treat piercing wounds without expending resources.
**Piercing wounds can be treated by the [[Surgery#Repair%20Puncture|repair puncture surgery]], which can be performed using only a scalpel and a cautery (or a welder, lighter, etc). This is an efficient way to treat piercing wounds without expending resources.


*'''Burn Wounds''' are a bit fiddlier to treat than the other wound types, as there are two factors to recovery: flesh damage, and infection. Once both are taken care of, the burn will be healed.
*'''Burn Wounds''' are a bit fiddlier to treat than the other wound types, as there are two factors to recovery: flesh damage, and infection. Once both are taken care of, the burn will be healed.
**Flesh damage: This represents the flesh that needs to be healed and is the only factor relevant for moderate burns. To heal flesh damage, simply apply ointment or regenerative mesh to the affected limb and wait! Having a bandage applied to the limb will make flesh regeneration much more efficient and let a little bit of ointment go a long way.
**Flesh damage: This represents the flesh that needs to be healed and is the only factor relevant for moderate burns. To heal flesh damage, simply apply ointment or regenerative mesh to the affected limb and wait. Having a bandage applied to the limb will make flesh regeneration much more efficient and let a little bit of ointment go a long way.
** Infection: Severe and critical burns will breed infection, with critical wounds becoming infected more quickly. You can see how infected your burn is by inspecting yourself and seeing if there's any purple text on the wound examine text. [[Sterilizine]], [[Spaceacillin|spaceacilling]], paramedic UV penlights, and [[Surgery#Debride%20Infected%20Flesh|debriding surgery]] are all effective ways of reducing infection.
** Infection: Severe and critical burns will breed infection, with critical wounds becoming infected more quickly. You can see how infected your burn is by inspecting yourself and seeing if there's any purple text on the wound examine text. [[Sterilizine]], [[spaceacillin]], paramedic UV penlights, and [[Surgery#Debride%20Infected%20Flesh|debriding surgery]] are all effective ways of reducing infection.
== Other Fun Facts==
== Tips==
*Jumpsuits offer very slight protection against wounds! If nothing else, your trusty [[Assistant|grey jumpsuit]] may very well be the difference between a stray laser shot leaving you mostly unharmed other than the normal burn damage, and suffering debilitating second or third degree burns.
*Jumpsuits offer very slight protection against wounds! If nothing else, your trusty [[Assistant|jumpsuit]] may very well be the difference between a stray laser shot leaving you mostly unharmed, except for the normal burn damage, and suffering debilitating second or third degree burns.
*Burning and slashing weapons generally are much more effective against completely bare flesh. To help with this, they can also shred basic clothing and jumpsuits, with multiple attacks on a specific limb disabling the clothing's protection on that limb. The clothing can be repaired with cloth to reenable it.
*Burning and slashing weapons generally are much more effective against completely bare flesh. To help with this, they can also shred basic clothing and jumpsuits, with multiple attacks on a specific limb disabling the clothing's protection on that limb. Clothing can be repaired with cloth to restore it.
*When in doubt, applying gauze to most wounds will either lessen the negative effects of it, or actively speed recovery.
*When in doubt, applying gauze to most wounds will either lessen the negative effects of it, or speed up recovery.
*Slashing wounds have very low thresholds and are easy to apply, especially against unarmored foes, but contribute little to further wound penalties. Bone wounds are fairly hard to apply, with higher thresholds, but aren't as affected by armor as cutting or burning wounds and make further wounds a decent bit easier to deal. Piercing wounds only deal a bit of bleeding and make other wounds only slightly easier, but can be applied from distance with guns, making them more of a nice add-on than a primary focus. Burning wounds are very unlikely to be dealt to covered skin, even if it's only a jumpsuit, but gain very large bonuses against bare flesh. They also apply the highest threshold penalties, making it almost trivial to deal serious slash, pierce, and bone injuries to burnt limbs.
*Slashing wounds have very low thresholds and are easy to inflict, especially against unarmored foes, but contribute little to further wound penalties. Bone wounds are fairly hard to apply, with higher thresholds, but aren't as affected by armor as cutting or burning wounds and make further wounds a decent bit easier to inflict. Piercing wounds only deal a bit of bleeding and make other wounds slightly easier to inflict. However, they can be applied from distance with guns which makes them more of a nice add-on than a primary focus. Burning wounds are very unlikely to be dealt to covered skin, even if it's only a jumpsuit, but gain very large bonuses against bare flesh. They also apply the highest threshold penalties, making it almost trivial to deal serious slash, pierce, and bone injuries to burnt limbs.
* If you're really lazy, you can just throw them in cryo for a long while and they'll eventually regenerate wounds.
*Changelings can instantly heal all their wounds and scars through use of [[Changeling|fleshmend]] and regenerate limbs. On the other hand, regular folk can remove all their scars by ingesting [[carpotoxin]].
*Changelings can instantly heal all their wounds and scars through use of [[Changeling|fleshmend]] and regenerate limbs.
==The Details: An in depth look at wounds==
*Regular folk can remove all their scars by ingesting [[carpotoxin]].
This section is an even more supplementary piece than the last, and is only necessary if you want a deep understanding of wounds including improvised treatments.
*Neck grab table slams are brutal, Neck grab table slams by a hulk are even more brutal.
 


==Appendix 1: Full Wound Listing==
=== Blunt Wounds===
=== Blunt Wounds===
==== Moderate: Joint Dislocation====
==== Moderate: Joint Dislocation====
*Negative effects: Slightly slower interactions with that limb (arms), slight limp with that limb (legs). Cannot be dealt to the chest or head.
*Negative effects: Slightly slower interactions with the specified arm and a slight limp if sustained to a leg. Cannot be dealt to the chest or head.
*Full Treatment: Use a bonesetter on the affected limb.
*Full Treatment: Use a bonesetter on the affected limb.
*Improvised Treatment: Get a friend to put you in an aggressive grab, target the dislocated limb, then interact with you with Left Click help intent They'll start straining your limb and hopefully pop it back into place. Doing this with harm intent will instead try to snap the limb and cause a fracture, but you won't be able to tell which is which until they succeed!
*Improvised Treatment: Get a friend to put you in an aggressive grab, target the dislocated limb, then interact with you with Left Click help intent They'll start straining your limb and hopefully pop it back into place. Doing this with harm intent will instead try to snap the limb and cause a fracture, but you won't be able to tell which is which until they succeed!
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don't worry, crushing can't wound you, so all you have to lose is time and some brute damage!
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don't worry, crushing can't wound you, so all you have to lose is time and some brute damage!
====Severe: Hairline Fracture====
====Severe: Hairline Fracture====
*Negative effects: Fairly slower interactions with that limb (arms), sizable limp with that limb (legs), random mild brain traumas (head), chance to cough up blood when hit in chest (chest). Counts as mangled bone for purposes of dismemberment.
*Negative effects: Fairly slower interactions with the specified arm, a sizable limp if sustained to a leg, random mild brain traumas if sustained to the head, a chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment.
*Full Treatment: Two step [[Surgery#Repair%20bone%20fracture%20.28hairline.29|surgery]], requiring a scalpel and a bonesetter/bone gel/sticky tape (one of these). This will instantly repair the bone upon completion.
*Full Treatment: Two step [[Surgery#Repair%20bone%20fracture%20.28hairline.29|surgery]], requiring a scalpel and a bonesetter, bone gel, or sticky tape. This will instantly repair the bone upon completion.
*Improvised Treatment: Apply bone gel directly to limb, then apply surgical sticky tape to the limb and wait. It's much better to have a friend apply these, as self-applying the bone gel can fail and cause you to pass out briefly (consuming one use of bone gel). The chance to fail and pass out is much higher with compound fractures than hairline fractures, though being drunk, on morphine, or in a combat high from a wound will lower your chance to fail. Lastly, applying the sticky tape will start to regenerate the limb, during which you will randomly take brute/stamina damage around your body. This regeneration period is longer if you apply the surgical tape to yourself, and is also longer for compound fractures than for hairline fractures. After a few minutes, the wound will be gone.
*Improvised Treatment: Apply bone gel directly to limb, then apply surgical sticky tape to the limb and wait. It's much better to have a friend apply these, as self-applying the bone gel can fail and cause you to pass out briefly (consuming one use of bone gel). The chance to fail and pass out is much higher with compound fractures than hairline fractures, though being drunk, on morphine, or in a combat high from a wound will lower your chance to fail. Lastly, applying the sticky tape will start to regenerate the limb, during which you will randomly take brute/stamina damage around your body. This regeneration period is longer if you apply the surgical tape to yourself, and is also longer for compound fractures than for hairline fractures. After a few minutes, the wound will be gone.
*Triage Stabilization: You can secure the bone with a "splint" by using medical gauze on it. This will lessen your interaction/limp slowdowns, though you'll still need to get the bone treated.
**Triage Stabilization: You can secure the bone with a makeshift splint by using medical gauze on it. This will lessen your interaction/limp slowdowns, though you'll still need to get the bone treated.
====Critical: Compound Fracture====
====Critical: Compound Fracture====
* Negative effects: If suffered on an arm or leg, the limb is disabled until treated or splinted. If suffered in the head, random severe brain traumas until fixed. If suffered in the chest, significant chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment.
* Negative effects: If suffered on an arm or leg, the limb is disabled until treated or splinted. If suffered on the head, you receive random severe brain traumas until the wound is fixed. If suffered on the chest, a significant chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment.
* Full Treatment: Five step [[Surgery#Repair%20Compound%20Fracture|surgery]], starting with the standard incise/clamp/retract. Step 4 is to reset the bone, and is best done with bonesetters, though surgical sticky tape or standard sticky tape can do in a pinch. Then step five is to repair the fracture, which is done with either bone gel or surgical sticky tape, with normal sticky tape working as an alternative. Truly, <s>duct</s> surgical sticky tape is a miracle fixer that no self-respecting paramedic should be without.
* Full Treatment: Five step [[Surgery#Repair%20Compound%20Fracture|surgery]], starting with the standard incise, clamp, retract. Step 4 is to reset the bone, and is best done with bonesetters, though surgical sticky tape or standard sticky tape can do in a pinch. Then step five is to repair the fracture which is done with either bone gel or surgical sticky tape, though normal sticky tape working as an alternative. Truly, <s>duct</s> surgical sticky tape is a miracle fixer that no self-respecting paramedic should be without.
*Improvised Treatment: Apply bone gel and surgical sticky tape to the affected limb, same as with hairline fractures. Having a friend help you is even more important than with hairline fractures, as your penalties for successful gel application and tape recovery time are more punishing than for hairlines.
*Improvised Treatment: Apply bone gel and surgical sticky tape to the affected limb, same as with hairline fractures. Having a friend help you is even more important than with hairline fractures, as your penalties for successful gel application and tape recovery time are more punishing than for hairlines.
*Triage Stabilization: You can still secure the bone with gauze, same as hairlines. In addition, a splint will reenable the limb, though you still have severe penalties.
*Triage Stabilization: You can still secure the bone with gauze, same as hairlines. In addition, a splint will reenable the limb, though you still have severe penalties.
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