Traitor: Difference between revisions

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|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
}}
}}
'''Gamemode in rotation'''
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you're not the one calling the shots here, ''friend''. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don't. [[Terminology#Job Ban|It's up]] [[Terminology#Ban|to you.]]
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you're not the one calling the shots here, ''friend''. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don't. [[Terminology#Job Ban|It's up]] [[Terminology#Ban|to you.]]
==The Basics==
==The Basics==
After you've familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!
After you've familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!
==Your Objectives==
==Your Objectives==
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete. Should you complete your objectives and still want more to do, pray to the [[Terminology#Admin|gods]] for additional objectives.
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete. Objectives can be seen on the "status" tab, and will turn green once complete. Should you complete your objectives and still want more to do, pray to the [[Terminology#Admin|gods]] for additional objectives.
===[[High-risk items|Grand Theft]]===
===[[High-risk items|Grand Theft]]===
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.
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Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom.
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom.
===Hijacking===
===Hijacking===
'''FUCK.''' The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you're dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don't forget that you can emag the shuttle's console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.
'''FUCK.''' The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone, or with NT loyalists in the shuttle brig. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you're dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don't forget that you can emag the shuttle's console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.


Critically, an [[emag]] used on the shuttle's communications console will force the shuttle to launch before the standard three minutes have elapsed.  
Critically, an [[emag]] used on the shuttle's communications console will force the shuttle to launch before the standard three minutes have elapsed.  


If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!
Escaping by yourself or only other traitors will count as a successful hijack.
====Sole Survivor====
Just like hijack, but you need to escape alone! Don’t allow any syndicate members, traitor or otherwise, onboard the emergency shuttle with you.
===Martyrdom===
===Martyrdom===
Exactly what the objective says. Die a glorious death. The key word is "glorious" - you can't just off yourself via suicide command, you disgrace to the Syndicate.
Exactly what the objective says. Die a glorious death. The key word is "glorious" - you can't just off yourself via suicide command, you disgrace to the Syndicate.
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You need to ensure another antag completes their objectives. You will greentext if they do.
You need to ensure another antag completes their objectives. You will greentext if they do.
===Destroy Machinery===
You will get an objective with machinery listed and an area of the station. Ensure the original copy of the machinery is destroyed.
===Minor Objectives===
===Minor Objectives===
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
===Optional Objectives===
Optional objectives are completed by default, so there is no need to go out of your way to do them. They provide you with fun ideas on what to do, such as kidnapping a crew member or creating fake crime scenes.
==[[Syndicate Items|Your Tools]]==
==[[Syndicate Items|Your Tools]]==
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual BYOND window and click on the Notes tab. Get the code from the Notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP, since people are more clustered in the beginning of rounds; the AI is probably wondering how it switches cameras, and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen, headset or implant itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual BYOND window and click on the Notes tab. Get the code from the Notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. Implant uplink can be accessed at any time by pressing the action button at the top of your screen but will have only 16 TC. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP, since people are more clustered in the beginning of rounds; the AI is probably wondering how it switches cameras, and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.


Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.


Another thing to note is that you can dispense raw telecrystals in groups of 1, 5 and 20. Raw telecrystals can be reinserted into an active uplink by just smacking it up against it. This is only useful for interacting with fellow traitors, and some items like Romerol can only be purchased with more than 20 telecrystals. You can either ask them nicely for telecrystals, or rob them while they have their uplink open. Should there be any [[administrators|admins]] around, you can exchange your raw telecrystals in hand for special things that can't be normally bought from an uplink (such as a bluespace locker) through prayer or through Ahelping them. Bear in mind there is no actual system in place for this, so trades are up to the discretion of whatever admin responds, so don't push your luck and try to trade 20 TC for an AA roundstart everytime.
Another thing to note is that you can dispense raw telecrystals in groups of 1, 5 and 20. Raw telecrystals can be reinserted into an active uplink by just smacking it up against it. This is only useful for interacting with fellow traitors, and some items like Romerol can only be purchased with more than 20 telecrystals. You can either ask them nicely for telecrystals, or rob them while they have their uplink open. Should there be any [[Contributors#Staff|admins]] around, you can exchange your raw telecrystals in hand for special things that can't be normally bought from an uplink (such as a bluespace locker) through prayer or through Ahelping them. Bear in mind there is no actual system in place for this, so trades are up to the discretion of whatever admin responds, so don't push your luck and try to trade 20 TC for an AA roundstart everytime.
==[[Illicit Access]]==
==[[Illicit Access]]==
Gaining entry to areas above your clearance is an important skill. Sometimes you're looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]]. A great, but not subtle tool to break into places is a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]].
Gaining entry to areas above your clearance is an important skill. Sometimes you're looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]]. A great, but not subtle tool to break into places is a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]].
==Variations==
==Variations==
===Blood Brothers===
===Blood Brothers===
Blood Brothers is a variant of Traitor where you are bound to work with another random person on the station. Together you and some random traitor will work together to pull off any of the regular traitor objectives. '''It should be noted that you will not receive an uplink''' and will be forced to work with only the station, much like a 0TC traitor run.
Blood Brothers is a variant of Traitor where you are bound to work with another random person on the station. Together you and some random traitor will work together to pull off any of the regular traitor objectives. '''It should be noted that you will not receive an uplink but instead will have:'''
 
# The recipes located in the makeshift [[Syndicate Items|weapon book]]
# A communication implant that allows direct communication with your blood brother
# Anything else the station can offer you
Blood Brother is a generally loathed variant as you'll usually be tasked with someone worse than you (they will generally be a burden, forcing you to carry them) or someone better than you (while this does mean you'll get your ass carried, this makes you the burden on the team dynamic). A common routine for Blood Brothers is to divide and conquer, having person A to objective A and person B do objective B. While having a lackey (or being one) is good in some circumstances, people generally don't like working with anyone outside of their favorite metabuddy and you will usually find yourself at each other's throats.
Blood Brother is a generally loathed variant as you'll usually be tasked with someone worse than you (they will generally be a burden, forcing you to carry them) or someone better than you (while this does mean you'll get your ass carried, this makes you the burden on the team dynamic). A common routine for Blood Brothers is to divide and conquer, having person A to objective A and person B do objective B. While having a lackey (or being one) is good in some circumstances, people generally don't like working with anyone outside of their favorite metabuddy and you will usually find yourself at each other's throats.


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Internal Affairs is another variant of traitor where you are given an objective to assassinate other Syndicate agents on the station. In this mode you are tasked to kill those who would be safe allies, so don't expect to make many friends because sooner or later they will be tasked with killing you and vice versa.
Internal Affairs is another variant of traitor where you are given an objective to assassinate other Syndicate agents on the station. In this mode you are tasked to kill those who would be safe allies, so don't expect to make many friends because sooner or later they will be tasked with killing you and vice versa.


Internal Affairs Agents start the round with an objective to assassinate another agent and a 20TC uplink. If you successfully assassinate an agent, you're granted 5 TC and given another agent to go after. You're given a pin pointer in the top right of your screen that points to the location of your target. If your target has left the Z-level, is in a blue space locker or a blue space body bag, the tracker will appear with a black blinking question mark.
Internal Affairs Agents start the round with an objective to assassinate another agent and a 20TC uplink. If you successfully assassinate an agent, pick up the syndicate button they leave behind to be granted a random syndicate item. You're given a pin pointer in the top right of your screen that points to the location of your target. If your target has left the Z-level, is in a blue space locker or a blue space body bag, the tracker will appear with a black blinking question mark.


After every other agent is dead, you will be given the objective of [[Traitor#Martyrdom|martyrdom]] or [[Traitor#Hijacking|hijack]].
After every other agent is dead, you will be given the objective of [[Traitor#Martyrdom|martyrdom]] or [[Traitor#Hijacking|hijack]].
==Tips==
==Tips==
===Get Creative===
===Get Creative===
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<li>No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.</li>
<li>No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.</li>
<li>Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, cut pizzas and light cigars.</li>
<li>Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, cut pizzas and light cigars.</li>
<li>The Suspicious Toolbox does fifteen damage instead of ten, making it as strong as a circular saw.</li>
<li>The Suspicious Toolbox does fifteen damage instead of ten.</li>
<li>Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.</li>
<li>Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.</li>
<li>Hardsuits can carry a Jetpack in their Suit Slot. This way you can carry it around without anyone seeing, but it still needs to be on your back to work.</li>
<li>Hardsuits can carry a Jetpack in their Suit Slot. This way you can carry it around without anyone seeing, but it still needs to be on your back to work.</li>
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<li>Energy Swords have a chance to deflect projectiles, but only when the user is facing the projectiles initial direction while having the energy sword activated.</li>
<li>Energy Swords have a chance to deflect projectiles, but only when the user is facing the projectiles initial direction while having the energy sword activated.</li>
<li>While using the Reverse-Card, it is best not to immediately use the weapon you have gained with it, because the gadget will automatically teleport into the opponent's hand and work the same as it did for you.</li>
<li>While using the Reverse-Card, it is best not to immediately use the weapon you have gained with it, because the gadget will automatically teleport into the opponent's hand and work the same as it did for you.</li>
<li>Telecrystals can be crushed in hand to teleport 3 to 6 tiles in the direction you are facing, useful for getting in or out of places quickly and without traces.</li>
</ul>
</ul>
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