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5,398 bytes added ,  20:11, 6 June 2022
https://github.com/yogstation13/Yogstation/pull/14312, https://github.com/yogstation13/Yogstation/pull/14094 Traitors can now have their uplink in an implant, Blood Brother start with makeshift weapon book learned.
(Changed Needs Revision tag)
(https://github.com/yogstation13/Yogstation/pull/14312, https://github.com/yogstation13/Yogstation/pull/14094 Traitors can now have their uplink in an implant, Blood Brother start with makeshift weapon book learned.)
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If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].


Your target MUST be dead when the shuttle docks at Centcom. Don't forget that your station has experimental cloning technology that may or may not be working.
Your target MUST be dead when the shuttle docks at Centcom. Don't forget that your station has experimental cloning technology that may or may not be working, so check whether your objective allows for their revival.
====Maroon====
====Maroon====
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don't have to! Be creative!  
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don't have to! Be creative!  
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If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
==[[Syndicate Items|Your Tools]]==
==[[Syndicate Items|Your Tools]]==
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual Byond window and click on the Notes tab. Get the code from the notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen, headset or implant itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual BYOND window and click on the Notes tab. Get the code from the Notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. Implant uplink can be accessed at any time by pressing the action button at the top of your screen but will have only 16 TC.  REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP, since people are more clustered in the beginning of rounds; the AI is probably wondering how it switches cameras, and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.


Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
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==Variations==
==Variations==
===Blood Brothers===
===Blood Brothers===
Blood Brothers is a variant of Traitor where you are bound to work with another random person on the station. Together you and some random traitor will work together to pull off any of the regular traitor objectives. '''It should be noted that you will not receive an uplink''' and will be forced to work with only the station, much like a 0TC traitor run.
Blood Brothers is a variant of Traitor where you are bound to work with another random person on the station. Together you and some random traitor will work together to pull off any of the regular traitor objectives. '''It should be noted that you will not receive an uplink but instead will have learned the recipes of the makeshift [[Syndicate Items|weapon book]]''' and will be forced to work with only the station.


Blood Brother is a generally loathed variant as you'll usually be tasked with someone worse than you (they will generally be a burden, forcing you to carry them) or someone better than you (while this does mean you'll get your ass carried, this makes you the burden on the team dynamic). A common routine for Blood Brothers is to divide and conquer, having person A to objective A and person B do objective B. While having a lackey (or being one) is good in some circumstances, people generally don't like working with anyone outside of their favorite metabuddy and you will usually find yourself at each other's throats.
Blood Brother is a generally loathed variant as you'll usually be tasked with someone worse than you (they will generally be a burden, forcing you to carry them) or someone better than you (while this does mean you'll get your ass carried, this makes you the burden on the team dynamic). A common routine for Blood Brothers is to divide and conquer, having person A to objective A and person B do objective B. While having a lackey (or being one) is good in some circumstances, people generally don't like working with anyone outside of their favorite metabuddy and you will usually find yourself at each other's throats.
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==Tips==
==Tips==
===Get Creative===
===Get Creative===
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here are a few examples:
*Challenge your target to a duel.
*Challenge your target to a duel.
*Kill them in an incredibly silly way, or using unlikely objects.
*Kill them in an incredibly silly way, or using unlikely objects.
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Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: CentCom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: CentCom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
===More Tips===
===More Tips===
'''ID tips'''
<div class="mw-customtoggle-myList"><div style="font-weight:bold;line-height:1.6;">ID tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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*Having a spare ID always helps. Assistants are a dime a dozen, so it's not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don't have that, then just wear a mask and run around as Unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.
<li>Having a spare ID always helps. Assistants are a dime a dozen, so it's not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don't have that, then just wear a mask and run around as Unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.</li>
*There's an ID console near arrivals. If you get all-access, you can use this to make extra IDs to stash somewhere for when [[Security]] inevitably take your original ID.
<li>There's an ID console near arrivals. If you get all-access, you can use this to make extra IDs to stash somewhere for when [[Security]] inevitably take your original ID.</li>
*An agent card, which can be used to make you untraceable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP's line by queuing up behind someone with large amounts of access and copying that access while the ID is placed on the table. As scanning two cards with an agent card gives the agent card the permissions of both, you can create a ghetto Captain's ID with a few low level IDs.
<li>An agent card, which can be used to make you untraceable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP's line by queuing up behind someone with large amounts of access and copying that access while the ID is placed on the table. As scanning two cards with an agent card gives the agent card the permissions of both, you can create a ghetto Captain's ID with a few low level IDs.</li>
*Have an agent ID and a voice-changer mask? Why not use it to make that guy you murdered blame somebody else!
<li>Have an agent ID and a voice-changer mask? Why not use it to make that guy you murdered blame somebody else!</li>
*Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID to open lockers that are already registered to a specific person, so no worries about Joe Schmoe Assistant running in and stealing your hand teleporter.
<li>Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID to open lockers that are already registered to a specific person, so no worries about Joe Schmoe Assistant running in and stealing your hand teleporter.</li>
*You should hide off cameras when impersonating someone with a non-Agent ID, as the AI can track you.
<li>You should hide off cameras when impersonating someone with a non-Agent ID, as the AI can track you.</li>
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</ul>
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'''Emag tips'''
<div class="mw-customtoggle-myList2"><div style="font-weight:bold;line-height:1.6;">Emag tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-collapsible mw-collapsed" style="float:left;">
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList2">
*Emagging welded/bolted doors causes them to close permanently. Use this to your advantage when 'reserving' an escape shuttle for yourself or when hiding a powersink.
<li>Emagging welded/bolted doors causes them to close permanently. Use this to your advantage when 'reserving' an escape shuttle for yourself or when hiding a powersink.</li>
*Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you an AI Upload board and a module of your choice.
<li>Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you an AI Upload board and a module of your choice.</li>
*An emagged Medibot will start to inject anyone standing close to it with Toxin. Good to combo with an emagged Beepsky who will stun anyone next to it.
<li>An emagged Medibot will start to inject anyone standing close to it with Toxin. Good to combo with an emagged Beepsky who will stun anyone next to it.</li>
*Emagging a comms console with captain access allows you to contact the syndicate. If the Gods are feeling kind you can use this to demand new objectives, and the Gods will often give you more telecrystals to help you achieve them.
<li>Emagging a comms console with captain access allows you to contact the syndicate. If the Gods are feeling kind you can use this to demand new objectives, and the Gods will often give you more telecrystals to help you achieve them.</li>
*If you have perma access try to slip a fully loaded toolbox in the perma bathroom or hide an emag inside of the back of the toilet to escape later when you inevitably get sent there.
<li>If you have perma access try to slip a fully loaded toolbox in the perma bathroom or hide an emag inside of the back of the toilet to escape later when you inevitably get sent there.</li>
*If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors.
<li>If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors.</li>
*The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning rarely works, and subverting the AI relies on the AI being competent - inconsistent and risky.
<li>The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning rarely works, and subverting the AI relies on the AI being competent - inconsistent and risky.</li>
*A strategy to win Cuban Pete, which can be played on a emagged arcade machine (note that if you die, you die for real):
<li>A strategy to win Cuban Pete, which can be played on a emagged arcade machine (note that if you die, you die for real):</li>
**If your magic is less than 5, charge.
<ol><ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList2">
**If your health is less than Pete's, and your turtle value is less than 3, heal. Otherwise, attack.
<li>If your magic is less than 5, charge.</li>
**Healing increases your turtle value by 1.
<li>If your health is less than Pete's, and your turtle value is less than 3, heal. Otherwise, attack.</li>
**Attacking or charging your magic reduces your turtle value by 1.
<li>Healing increases your turtle value by 1.</li>
**Pete will attack you for more damage if your turtle value is greater than 3.
<li>Attacking or charging your magic reduces your turtle value by 1.</li>
**This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).
<li>Pete will attack you for more damage if your turtle value is greater than 3.</li>
**Once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.
<li>This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).</li>
</div>
<li>Once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.</li>
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</ol></ul>
'''Bomb and IED tips'''
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<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList3"><div style="font-weight:bold;line-height:1.6;">Bomb and IED tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*You can make an improvised explosive (IED) with basic materials (a soft drink can, igniter, a welding fuel tank, and some cable coil). It can gib dead people if exploded on their body, and the explosion doesn't expose blown tiles to space. It also destroys dead borg's bodies so you can get the MMI.
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList3">
*One very important note about IED's blast radius is that it can destroy an APC one tile away.
<li>You can make an improvised explosive (IED) with basic materials (a soft drink can, igniter, a welding fuel tank, and some cable coil). It can gib dead people if exploded on their body, and the explosion doesn't expose blown tiles to space. It also destroys dead borg's bodies so you can get the MMI.</li>
*You can use an IED on a reinforced wall to skip most of the disassembling steps.
<li>One very important note about IED's blast radius is that it can destroy an APC one tile away.</li>
*You only need maint access to make single tank bombs. Get a large air tank, any igniter assembly, a wrench and a welder. Remove the air in the air tank with an air pump, then add some plasma and oxygen from the incinerator room (may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb.
<li>You can use an IED on a reinforced wall to skip most of the disassembling steps.</li>
*You can destroy canisters by attacking them. Using a welder also lights the plasma from canisters on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives. Fire will destroy canisters the same way but, instead of releasing plasma, it'll explode like a small bomb. So if you're trying to make an inferno, let the canister empty ''then'' light it, so you don't put your own fire out with vacuum.
<li>You only need maint access to make single tank bombs. Get a large air tank, any igniter assembly, a wrench and a welder. Remove the air in the air tank with an air pump, then add some plasma and oxygen from the incinerator room (may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb.</li>
*Having a bomb in your backpack and setting it off while in a sleeper will blow up everything and the sleeper, but leave you perfectly unharmed.
<li>You can destroy canisters by attacking them. Using a welder also lights the plasma from canisters on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives. Fire will destroy canisters the same way but, instead of releasing plasma, it'll explode like a small bomb. So if you're trying to make an inferno, let the canister empty ''then'' light it, so you don't put your own fire out with vacuum.</li>
*Reverse pickpocketing doesn't produce a message for people you try it on (unless it fails). You can reverse pickpocket mini-bombs onto people. You can start the timer on the mini-bomb after you start shoving it into their pockets.
<li>Having a bomb in your backpack and setting it off while in a sleeper will blow up everything and the sleeper, but leave you perfectly unharmed.</li>
You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate, or hang a live explosive on your wall for a stylish conversation piece.
<li>Reverse pickpocketing doesn't produce a message for people you try it on (unless it fails). You can reverse pickpocket mini-bombs onto people. You can start the timer on the mini-bomb after you start shoving it into their pockets.</li>
*Light switches can be used to sabotage a room if you inject plasma into the light bulbs. Also works if there is a power outage.
<li>You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate, or hang a live explosive on your wall for a stylish conversation piece.</li>
*If you inject a good power cell with plasma, it'll explode and create a hole in space when it is used for anything.
<li>Light switches can be used to sabotage a room if you inject plasma into the light bulbs. Also works if there is a power outage.</li>
*If so dip a cigar in plasma, the person who lights it will be gibbed (normal cigs won't do as much damage).
<li>If you inject a good power cell with plasma, it'll explode and create a hole in space when it is used for anything.</li>
</div>
<li>If so dip a cigar in plasma, the person who lights it will be gibbed (normal cigs won't do as much damage).</li>
<br>
</ul>
'''EMP tips'''
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<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList4"><div style="font-weight:bold;line-height:1.6;">EMP tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*You can force the AI to call the shuttle by throwing an EMP grenade near it's core, which has a 15% chance to force a shuttle call. Or, if your objectives allow for it, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon).
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList4">
*EMPing a cloning pod turns the clone into a slurry of blood and meat chunks. Useful if you've got access to ground iron and uranium and ''really'' need the guy getting cloned to not get cloned.
<li>You can force the AI to call the shuttle by throwing an EMP grenade near it's core, which has a 15% chance to force a shuttle call. Or, if your objectives allow for it, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon).</li>
*EMPs silence headsets and turns off suit sensors until they are manually turned back on.
<li>EMPing a cloning pod turns the clone into a slurry of blood and meat chunks. Useful if you've got access to ground iron and uranium and ''really'' need the guy getting cloned to not get cloned.</li>
*EMPs knock out electricity in a wide area and messes up a lot of machinery in a lot of ways (one way being emag effects). It is a very versatile component to combat cyborgs or cybernetic enhancement users, such as Preternis, as it will automatically shut them down in a fight.
<li>EMPs silence headsets and turns off suit sensors until they are manually turned back on.</li>
*You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can't do much. The only issue is getting close enough. If you intend to give someone else a combat mech, stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech.
<li>EMPs knock out electricity in a wide area and messes up a lot of machinery in a lot of ways (one way being emag effects). It is a very versatile component to combat cyborgs or cybernetic enhancement users, such as Preternis, as it will automatically shut them down in a fight.</li>
</div>
<li>You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can't do much. The only issue is getting close enough. If you intend to give someone else a combat mech, stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech.</li>
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</ul>
'''Security tips'''
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<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList5"><div style="font-weight:bold;line-height:1.6;">Security tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*You can delete your fingerprints from the security records. It's better to re-forge them or swap them with someone else's however.
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList5">
*Simply changing your hairstyle can be enough to throw security off your trail if they only caught a glimpse of you. Especially if you have hair that really stands out.
<li>You can delete your fingerprints from the security records. It's better to re-forge them or swap them with someone else's however.</li>
*Are you a traitorous sort lucky enough to have HoP-level access? CLOSE THE POSITIONS. An understaffed security team is a poor security team.
<li>Simply changing your hairstyle can be enough to throw security off your trail if they only caught a glimpse of you. Especially if you have hair that really stands out.</li>
*If you ever need a place to hide something while sec is on your tail, make a false wall into a secret spot and put the stuff into that area to get later when the heat has died down. All you need to worry about is someone with meson goggles finding your weapons or contraband.
<li>Are you a traitorous sort lucky enough to have HoP-level access? CLOSE THE POSITIONS. An understaffed security team is a poor security team.</li>
*On Boxstation, you can free people from perma without using space by going through the interrogation room and thus emagging the doors holding your kin.
<li>If you ever need a place to hide something while sec is on your tail, make a false wall into a secret spot and put the stuff into that area to get later when the heat has died down. All you need to worry about is someone with meson goggles finding your weapons or contraband.</li>
*Pulse rifles can break tables, racks, girders, and pretty much anything else besides airlocks, provided you aim at it with your mouse.
<li>On Boxstation, you can free people from perma without using space by going through the interrogation room and thus emagging the doors holding your kin.</li>
*Fake mustaches conceal your identity just as well as a gas mask.
<li>Pulse rifles can break tables, racks, girders, and pretty much anything else besides airlocks, provided you aim at it with your mouse.</li>
*No security officer expects freedom implants.
<li>Fake mustaches conceal your identity just as well as a gas mask.</li>
*Every PDA holds a pen by default. Remove it and store your sleepy pen/e-daggers there.
<li>No security officer expects freedom implants.</li>
*Latex gloves don't stop you from leaving your fingerprints everywhere. They leave partial prints.
<li>Every PDA holds a pen by default. Remove it and store your sleepy pen/e-daggers there.</li>
*You can uncuff yourself while in a disposal unit.
<li>Latex gloves don't stop you from leaving your fingerprints everywhere. They leave partial prints.</li>
*Grenades can be activated from a backpack with mousetraps. Great for when a snobby security officer ask you for a search.
<li>You can uncuff yourself while in a disposal unit.</li>
*Store dead bodies on the Toxins Test Site. Nobody will ever find them. Hopefully.
<li>Grenades can be activated from a backpack with mousetraps. Great for when a snobby security officer ask you for a search.</li>
*You can shoot a window with a laser (click the window), rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.
<li>Store dead bodies on the Toxins Test Site. Nobody will ever find them. Hopefully.</li>
*Bullets pass through windows, but not grilles. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.
<li>You can shoot a window with a laser (click the window), rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.</li>
*Sec Borgs are always stunned by flashes, but the amount of time they're stunned varies.
<li>Bullets pass through windows, but not grilles. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.</li>
*Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment. This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don't have access to a flash.
<li>Sec Borgs are always stunned by flashes, but the amount of time they're stunned varies.</li>
*The AI cannot examine anything except things it can see in its chamber. It can take pictures of you to see what's in your hand however.
<li>Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment. This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don't have access to a flash.</li>
</div>
<li>The AI cannot examine anything except things it can see in its chamber. It can take pictures of you to see what's in your hand however.</li>
<br>
</ul>
'''Chameleon projector tips'''
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<div class="mw-customtoggle-myList6"><div style="font-weight:bold;line-height:1.6;">Chameleon projector tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*The chameleon projector can be used to dodge shots, just run with it in your hand and spam it to have bolts go over you.
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*A hilariously effective use of the chameleon projector is something slippery, like the clown's PDA or a banana peel. WILD CLOWN MATERIALIZES.
<li>The chameleon projector can be used to dodge shots, just run with it in your hand and spam it to have bolts go over you.</li>
*You can't drag items that have people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.
<li>A hilariously effective use of the chameleon projector is something slippery, like the clown's PDA or a banana peel. WILD CLOWN MATERIALIZES.</li>
*Floorbots won't try to collect people disguised as floor tiles or metal.
<li>You can't drag items that have people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.</li>
*Pretending to be an item in space gives you perfect movement, but you'll still die of exposure if you're not prepared.
<li>Floorbots won't try to collect people disguised as floor tiles or metal.</li>
*If you ghost, your catatonic body will remain cloaked.
<li>Pretending to be an item in space gives you perfect movement, but you'll still die of exposure if you're not prepared.</li>
*You can cloak as things in the holodeck and use them elsewhere on the station, no one ever suspects the beachball.
<li>If you ghost, your catatonic body will remain cloaked.</li>
*You can wrench apart a table or rack and rebuild it under you and disguise for a more convincing ploy.
<li>You can cloak as things in the holodeck and use them elsewhere on the station, no one ever suspects the beachball.</li>
*Cloaked people are immune to the mass driver.
<li>You can wrench apart a table or rack and rebuild it under you and disguise for a more convincing ploy.</li>
*Hiding as an item in a doorway will let the door close harmlessly on you, giving total concealment.
<li>Cloaked people are immune to the mass driver.</li>
*Buy an uplink implant. If you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being incompetent they'll probably assume there's a cult about due to the lack of evidence of any escape route besides a straight up teleport.
<li>Hiding as an item in a doorway will let the door close harmlessly on you, giving total concealment.</li>
*You can steal flashes from mounted flashers by using wirecutters. This will disable the flasher until a replacement flash is installed. One being located at HoP-Line and Sec checkpoints.
<li>Buy an uplink implant. If you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being incompetent they'll probably assume there's a cult about due to the lack of evidence of any escape route besides a straight up teleport.</li>
</div>
<li>You can steal flashes from mounted flashers by using wirecutters. This will disable the flasher until a replacement flash is installed. One being located at HoP-Line and Sec checkpoints.</li>
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</ul>
'''Other traitor gadgets tips'''
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<div class="mw-customtoggle-myList7"><div style="font-weight:bold;line-height:1.6;">Other traitor gadgets tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.
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*E-swords and circular saws can be used to make sawed-off shotguns. Eswords can also cut cakes, pizzas and light cigars.
<li>No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.</li>
*The suspicious toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.
<li>Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, cut pizzas and light cigars.</li>
*Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.
<li>The Suspicious Toolbox does fifteen damage instead of ten, making it as strong as a circular saw.</li>
*Hardsuits can carry a jetpack in their Suit Slot. This way you can carry it around without anyone seeing, but it still needs to be on your back to work.
<li>Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.</li>
*Black gloves are fireproof. That means you can take whatever lights you want without getting burnt. They also half the damage you take from electric shocks.
<li>Hardsuits can carry a Jetpack in their Suit Slot. This way you can carry it around without anyone seeing, but it still needs to be on your back to work.</li>
</div>
<li>Black gloves are fireproof. That means you can take whatever lights you want without getting burnt. They also half the damage you take from electric shocks.</li>
<br>
<li>When you buy the suspicious fedora for 3 TC, make sure to activate its hidden ability by using your action button or clicking on the sprite. This will change the sprite giving your hat blades and when thrown at someone will now inflict 40 brute damage! If you want your hat to return to its normal look, do the same actions stated above again.</li>
'''Murder methods tips'''
<li>The Suspicious Cards have sharp edges and can be thrown at people, causing some nasty bleeding. Another perk is that these cards are only classified as contraband and are one of the few items to fully bypass the Syndicate Weapons Law while still being very deadly.</li>
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<li>The Energy Dagger, along with the Suspicious Fedora, both have enough throwing damage to open lockers and break reinforced glass alike! The Energy Dagger also has a 100% chance of embedding into whoever it is thrown at!</li>
*The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of other ways. You just need to find them.
<li>Energy Swords have a chance to deflect projectiles, but only when the user is facing the projectiles initial direction while having the energy sword activated.</li>
*If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat.
<li>While using the Reverse-Card, it is best not to immediately use the weapon you have gained with it, because the gadget will automatically teleport into the opponent's hand and work the same as it did for you.</li>
*Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience.
</ul>
*Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy.
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*Shoving a corpse into a locker, body bag or buckling to a chair/roller bed then dragging that object about leaves no blood trail.
<div class="mw-customtoggle-myList8"><div style="font-weight:bold;line-height:1.6;">Murder methods tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better.
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList8">
*Strapping a man to a chair while throwing floor tiles at him is a surprisingly quick death on his part.
<li>Your murder objectives will specify the species of your target, use that to take advantage of their weaknesses for an easier kill.</li>
*Shooting syringes of black slime juice will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.
<li>The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of other ways. You just need to find them.
*Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack them to burn somebody to a crisp.
</li>
</div>
<li>If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat.</li>
<br>
<li>Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience.</li>
'''Bag and pocket mechanics'''
<li>Lockers do not protect from space and atmosphere unless welded. So stun-locker-weld-space is a valid strategy.</li>
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<li>Shoving a corpse into a locker, body bag, or buckling to a chair/roller bed then dragging that object about leaves no blood trail. Also having the light-step trait allows you to walk in blood without leaving a trail.</li>
*When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all.
<li>Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better.</li>
*You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched.
<li>Strapping a man to a chair while throwing floor tiles at him is a surprisingly quick death on his part.</li>
</div>
<li>Shooting syringes of [[Guide to xenobiology|black slime]] toxin will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.</li>
<br>
<li>Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack them to burn somebody to a crisp.</li>
'''Objective tips'''
</ul>
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*Some objectives can be done by just asking crew nicely instead of murdering them all.
<div class="mw-customtoggle-myList9"><div style="font-weight:bold;line-height:1.6;">Bag and pocket mechanics</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*If your objective is to steal the nuke disk, steal the pinpointer as well. The reason should be self-evident.
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*You don't need to steal the blueprints to complete your objective. You can instead take a picture of it and it will count as successfully stealing it.
<li>When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all.</li>
*"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Grab 10 sheets of metal, go to incinerator, make a canister, attach the canister to the port, activate the plasma valve, stuff the tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals.
<li>You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched.</li>
*Instead of just cutting the wires for the vault, you can just grab a toolbox, mesh, and one of them budget insulated gloves and break in from the window. Only on box though.
<li>After gaining a bag of holding from [[R&D Lab|R&D]], you can cut it in half with a [[Scalpel]] or [[Circular Saw]]. This allows you and someone else to carry one half each, effectively making you and whoever has the other half share an inventory, which is very effective for a pair of blood brothers.</li>
</div>
</ul>
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<div class="mw-customtoggle-myList10"><div style="font-weight:bold;line-height:1.6;">Objective tips</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList10">
<li>Some objectives can be done by just asking crew nicely instead of murdering them all.</li>
<li>If your objective is to steal the nuke disk, steal the [[pinpointer]] as well. This allows you to track the exact location of the nuke disk no matter where it is.</li>
<li>You don't need to steal the blueprints located in the [[Chief Engineer's Office|chief engineer's office]] to complete your objective. You can instead take a picture of it and it will count as successfully stealing it.</li>
<li>"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Go to [[Atmospherics]], attach an air pump or a canister to a connector, send plasma to pure, set pure to ports, stuff the tank into the pump or can, set pressure to the max, open, wait, close (or turn off for a pump), remove, win/die because you used it for internals.</li>
<li>If tasked with stealing the medal of captaincy, you do not necessarily have to take one from the captain. There is an extra one in the captain's room located in the medal box on the table below where his gun case would be.</li>
<li>The secret documents can be located inside a file cabinet in a vault along with a nuclear core, and you only need a photo of the documents for the objective to count as complete. The syndicate lavaland base and some ruins also contain documents that can be used to fulfill this objective.</li>
<li>If tasked with stealing the captain's jetpack, a [[Bag of Holding|bag of holding]] can fully conceal it.
</li>
</ul>
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{{Antagonists}}
{{Antagonists}}
[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Guides]]
[[Category:Guides]]
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