Traitor: Difference between revisions

Jump to navigation Jump to search
897 bytes added ,  22:53, 1 March 2021
Adds notice that this is a taboo, not a binding rule. People read this stuff yknow.
(Removes a BUNCH of outdated information - some of the tips still mentioned tasers! There's definitely still quite a bit of outdated info here but I knocked out what I knew was not right.)
(Adds notice that this is a taboo, not a binding rule. People read this stuff yknow.)
(2 intermediate revisions by the same user not shown)
Line 26: Line 26:


==Your Objectives==
==Your Objectives==
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete.
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete. Should you complete your objectives and still want more to do, pray to the [[Terminology#Admin|gods]] for additional objectives.


===[[High-risk items|Grand Theft]]===
===[[High-risk items|Grand Theft]]===
Line 68: Line 68:


==[[Syndicate Items|Your Tools]]==
==[[Syndicate Items|Your Tools]]==
Alright, you know your objective!  Time to accomplish that goal!  The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA itching to be spent on traitory goods. Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere.  Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.
Alright, you know your objective!  Time to accomplish that goal!  The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual Byond window and click on the Notes tab. Get the code from the notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere.  Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.


If you think you're at the risk of being searched by security, and you don't think you can outrun or outfight them, a good idea is to hide your traitor items in a backpack in one of the personal lockers in the locker room at arrivals or in the dorms northwest of the bar. If the item is small (such as an emag), and you'd rather hold onto it, you can hollow out a book with a pair of wirecutters and place the item inside. To recover it, just click the item in your hand. The object will fall out.
Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry  and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.


Another good hiding spot for small items is in the cistern of a toilet in the locker room or the dorms. Crowbar the toilet to remove the cistern lid, click the toilet with the item you wish to hide, then crowbar the toilet again to replace the lid. Be warned that this creates a unique sound that can be heard in nearby rooms, so players who hear this and know about the trick may check the toilets to see what loot they can find.
Another thing to note is that you can dispense raw telecrystals in groups of 1, 5 and 20. Raw telecrystals can be reinserted into an active uplink by just smacking it up against it. This is only useful for interacting with fellow traitors, and some items like Romerol can only be purchased with more than 20 telecrystals. You can either ask them nicely for telecrystals, or rob them while they have their uplink open. Should there be any [[administrators|admins]] around, you can exchange your raw telecrystals in hand for special things that can't be normally bought from an uplink (such as a bluespace locker). Bear in mind there is no actual system in place for this, so trades are up to the discretion of whatever admin responds, so don't push your luck and try to trade 20 TC for an AA roundstart everytime.
 
You can also hide items in a shitty smuggler's satchel underneath a floor tile, but these only hold four small items and as such are a waste of telecrystals.


==[[Illicit Access]]==
==[[Illicit Access]]==
Line 99: Line 97:


===Don't Murderbone===
===Don't Murderbone===
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy.
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy. Bear in mind that, while scummy and heavily discouraged, it is not against the rules to do such a thing when given proper objectives (i.e Hijack).


===Ask The Admins===
===Ask The Admins===
833

edits

Navigation menu