Supermatter: Difference between revisions

45 bytes removed ,  17:27, 23 June 2020
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Vent step for SM didn't tell people to turn the vents on, previous step did something that turned them off so they needed to be turned on.
m (Vent step for SM didn't tell people to turn the vents on, previous step did something that turned them off so they needed to be turned on.)
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The Supermatter engine is the main engine and power source in most station maps. It emits tons of radiation, making everyone who could theoretically see it hallucinate, releases hot oxygen and plasma, heating the air around. This engine can potentially explode, or even create a singularity/tesla if you screw up! When the shift begins it is dormant but if hit by an object, projectile or person it will activate and start producing huge amounts of radiation, which can be converted to power with the radiation collectors.
The Supermatter engine is the main engine and power source in most station maps. It emits tons of radiation, making everyone who could theoretically see it hallucinate, releases hot oxygen and plasma, heating the air around. This engine can potentially explode, or even create a singularity/tesla if you screw up! When the shift begins it is dormant but if hit by an object, projectile or person it will activate and start producing huge amounts of radiation, which can be converted to power with the radiation collectors.


{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'
{| width="95%" style="background-color:#FFCCCC;" align="center" height="60"
|align='center'|'''Do NOT run into the Supermatter to commit suicide! You will be banned.'''
| align="center" |'''Do NOT run into the Supermatter to commit suicide! You will be banned.'''
|}
|}


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====Step 2: Preparation====
====Step 2: Preparation====
Setting up the supermatter engine is a case of going in a big circle. Refer to the image on the right for steps 2, 3 and 4.
Setting up the supermatter engine is a case of going in a big circle. Refer to the image on the right for steps 2, 3 and 4.
#At points 1 and 2 set these pumps both to on and max output pressure (4500kpa)
#At points 1 and 2 set these pumps both to on and max output pressure (4500kpa)
#At point 4 turn the pump off ''You don't want the coolant gas to bypass the SM do you?''
#At point 4 turn the pump off ''You don't want the coolant gas to bypass the SM do you?''
#At point 5 turn the filter on, set it to max output pressure (4500kpa) and set it to filter nothing
#At point 5 turn the filter on, set it to max output pressure (4500kpa) and set it to filter nothing
#At points 6 and 7 turn the pumps on and set them to max output pressure (4500kpa), pay atenttion that the valve inbetween is not opened. ''You don't want the hot gas to bypass the space cooler do you?''  
#At points 6 and 7 turn the pumps on and set them to max output pressure (4500kpa), pay atenttion that the valve inbetween is not opened. ''You don't want the hot gas to bypass the space cooler do you?''
#At point 8 turn the filter on, set it to max output pressure (4500kpa) and set it to filter nitrogen
#At point 8 turn the filter on, set it to max output pressure (4500kpa) and set it to filter nitrogen
#At points 9, 10 and 11 turn the filters on, set them to max output pressure (4500kpa) and set them to filter nothing. ''What is filtered returns to the loop and what is not exits to space''  
#At points 9, 10 and 11 turn the filters on, set them to max output pressure (4500kpa) and set them to filter nothing. ''What is filtered returns to the loop and what is not exits to space''
#At point 12 turn the pump on and set it to max output pressure (4500kpa) ''To the right there are freezers but they do not reach space's low temperature
#At point 12 turn the pump on and set it to max output pressure (4500kpa) ''To the right there are freezers but they do not reach space's low temperature''
#At point 13 wrench the two N2 canisters
#At point 13 wrench the two N2 canisters
#At point 13 turn both of the pumps on and set them to max output pressure (4500kpa)
#At point 13 turn both of the pumps on and set them to max output pressure (4500kpa)
#At point 3 set the air alarm scrubber controls to "Mode: '''Siphoning'''" and "Range: '''Expanded'''"
#At point 3 set the air alarm scrubber controls to "Mode: '''Siphoning'''" and "Range: '''Expanded'''"
#At point 3 set the air alarm vent controls to "'''Internal''' Target Pressure: 0 Kpa", while disabling '''External'''  
#At point 3 set the air alarm vent controls to '''On''' and "'''Internal''' Target Pressure: 0 Kpa", while disabling '''External'''
#Finally, ensure that gas is flowing through the system via gas flow meters, if not double check all steps or where there is build up.
#Finally, ensure that gas is flowing through the system via gas flow meters, if not double check all steps or where there is build up.


====Step 3: Plasma====
====Step 3: Plasma====
The final preparation is setting up the radiation collectors.
The final preparation is setting up the radiation collectors.
#Collect 6 plasma tanks[[File:Plasma tank.png]][[File:Tank_Dispenser.png]]
#Collect 6 plasma tanks[[File:Plasma tank.png]][[File:Tank_Dispenser.png]]
#(Optional) Fill each plasma tank to full using a plasma canister[[File:Plasma Canister.png]]
#(Optional) Fill each plasma tank to full using a plasma canister[[File:Plasma Canister.png]]
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#Remember to lock the emitters' controls with your ID
#Remember to lock the emitters' controls with your ID


== Words of Warning ==
==Words of Warning==
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.
 
# You require safety gear. A full radiation suit AND meson scanners.
#The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.
# Most of "setting up the Supermatter" involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.
#You require safety gear. A full radiation suit AND meson scanners.
# Anything that bumps into the Supermatter is fundamentally annihilated. Don't touch it. This means weld, and ask the AI to bolt the door to the Supermatter .
#Most of "setting up the Supermatter" involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE's]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD's]] and [[Chief_Medical_Officer|CMO's]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.
#Anything that bumps into the Supermatter is fundamentally annihilated. Don't touch it. This means weld, and ask the AI to bolt the door to the Supermatter .
#The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE's]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD's]] and [[Chief_Medical_Officer|CMO's]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.


== Mechanics ==
==Mechanics==
The supermatter is an extremely unstable crystal with particular properties. Here's how it behaves:
The supermatter is an extremely unstable crystal with particular properties. Here's how it behaves:


=== Power ===
===Power===
The crystal's power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a 'tick' usually takes around 1-5 seconds depending on lag)
The crystal's power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a 'tick' usually takes around 1-5 seconds depending on lag)


* Power decays over time.
*Power decays over time.
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.
*Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.
* Power is increased every tick depending on the gas mix. This scales with the gas' temperature.
*Power is increased every tick depending on the gas mix. This scales with the gas' temperature.
* Consuming an object or mob will increase the power by a significant amount, independently from the object's size.
*Consuming an object or mob will increase the power by a significant amount, independently from the object's size.
* Power decay can be lowered or even completely prevented with CO2.
*Power decay can be lowered or even completely prevented with CO2.
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.
*Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.


=== Instability ===
===Instability===
The crystal must be kept stable if you don't want it to explode.
The crystal must be kept stable if you don't want it to explode.


* Stability does not change by itself.
*Stability does not change by itself.
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.
*The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.
* Physical bullets will destabilize the crystal, depending on the damage they do.
*Physical bullets will destabilize the crystal, depending on the damage they do.
* Large amounts of power will destabilize the crystal.
*Large amounts of power will destabilize the crystal.
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases.
*Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases.


=== Gas Interactions ===
===Gas Interactions===
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.


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Only for the skilled.
Only for the skilled.


=== Gas Production ===
===Gas Production===
The crystal produces plasma and oxygen while it's active.
The crystal produces plasma and oxygen while it's active.


* Plasma and Oxygen burn if they're hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.
*Plasma and Oxygen burn if they're hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.
* The amount and temperature of the produced gas is determined by the current crystal power.
*The amount and temperature of the produced gas is determined by the current crystal power.
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.
*The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.


=== Irradiation ===
===Irradiation===
The crystal will affect nearby mobs while it's active.
The crystal will affect nearby mobs while it's active.


* The range and power is determined by the current power. Being further away from the crystal also mitigates the effect.
*The range and power is determined by the current power. Being further away from the crystal also mitigates the effect.
* The crystal will cause hallucinations to nearby mobs if they're not wearing meson scanners or equivalents.
*The crystal will cause hallucinations to nearby mobs if they're not wearing meson scanners or equivalents.
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.
*The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.


=== Consuming ===
===Consuming===
Anything that touches the crystal will be consumed and turned into dust. No exceptions, not even other supermatter shards. The only way to "safely" transport a shard is to pull it, being careful to not be pushed back into it by someone else.
Anything that touches the crystal will be consumed and turned into dust. No exceptions, not even other supermatter shards. The only way to "safely" transport a shard is to pull it, being careful to not be pushed back into it by someone else.


=== Collapsing ===
===Collapsing===
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.


* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.
*A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.
*A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.
* A crystal that is neither heavily overpressurized or overcharged will simply explode.
*A crystal that is neither heavily overpressurized or overcharged will simply explode.


== Troubleshooting AKA Oh god it's on fire what do I do!? ==
==Troubleshooting AKA Oh god it's on fire what do I do!?==
The supermatter's in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here's the answer.]
The supermatter's in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here's the answer.]


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Common gas loop failures include:
Common gas loop failures include:
* Gas pumps offline.
 
* Gas pumps left on default pressure. (Crank them up to 4500kpa!)
*Gas pumps offline.
* Gas filters offline. '''Remember! Filters do not allow ANY gas to pass through if they're turned off! If you don't wish to filter anything, leave them online but set to filter nothing'''
*Gas pumps left on default pressure. (Crank them up to 4500kpa!)
* Gas filters left on default pressure.
*Gas filters offline. '''Remember! Filters do not allow ANY gas to pass through if they're turned off! If you don't wish to filter anything, leave them online but set to filter nothing'''
* Gas filters no longer set to filter coolant back into the loop. Just set filters back to filter in the coolant and add more coolant to the loop (Most of the coolant is likely injected into space by this point.)
*Gas filters left on default pressure.
* Supermatter chamber vents improperly configured.
*Gas filters no longer set to filter coolant back into the loop. Just set filters back to filter in the coolant and add more coolant to the loop (Most of the coolant is likely injected into space by this point.)
* Supermatter chamber scrubbers not siphoning.
*Supermatter chamber vents improperly configured.
* Heat exchange pipes broken. Space dust can slip through the defenses on occasion. Or a traitor may detach a section.
*Supermatter chamber scrubbers not siphoning.
* Too much gas! If a section has too high of pressure, the gas pumps cannot push anything more into it!
*Heat exchange pipes broken. Space dust can slip through the defenses on occasion. Or a traitor may detach a section.
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.
*Too much gas! If a section has too high of pressure, the gas pumps cannot push anything more into it!
*Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.


===Second===
===Second===
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If all else failed, pray that an Atmosian elder investigates and finds the problem before it's too late.
If all else failed, pray that an Atmosian elder investigates and finds the problem before it's too late.


== Sabotaging the supermatter ==
==Sabotaging the supermatter==
Want to sabotage the crystal but can't figure out how to pull it off? Here are some pointers and hints:
Want to sabotage the crystal but can't figure out how to pull it off? Here are some pointers and hints:


=== General hints ===
===General hints===
 
*'''You can break the APC of the room to stop all pipes and scrubbers from working.'''
*'''You can break the APC of the room to stop all pipes and scrubbers from working.'''
*Disable the telecomms APC with the CE console to prevent the supermatter from anouncing its status.
*Disable the telecomms APC with the CE console to prevent the supermatter from anouncing its status.
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*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.  
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.


=== Regular delamination ===
===Regular delamination===
These are the easiest to pull off and require no special conditions. You'll want to keep the supermatter chamber very hot and full of plasma or CO2.
These are the easiest to pull off and require no special conditions. You'll want to keep the supermatter chamber very hot and full of plasma or CO2.
*Use the filters near the emitter room to filter out N2 and N2O while keeping Plasma, Oxygen and CO2 in the loop.
*Use the filters near the emitter room to filter out N2 and N2O while keeping Plasma, Oxygen and CO2 in the loop.
*Pump in pure plasma or burn mix from atmos.
*Pump in pure plasma or burn mix from atmos.
*Disable or break the cooling array. Deconstructing a single piece of the heat exchanger can be enough.
*Disable or break the cooling array. Deconstructing a single piece of the heat exchanger can be enough.
*Shooting guns at the crystal is extremely effective, but it's likely that you'll end up in the blast.
*Shooting guns at the crystal is extremely effective, but it's likely that you'll end up in the blast.
*Disable the scrubbers once the chamber is hot enough.  
*Disable the scrubbers once the chamber is hot enough.


=== Overcharged delamination ===
===Overcharged delamination===
This kind of delamination requires careful gas management but is faster, far more destructive and there's a good chance it will irridiate, burn and shock the engineers who are trying to fix it.
This kind of delamination requires careful gas management but is faster, far more destructive and there's a good chance it will irridiate, burn and shock the engineers who are trying to fix it.
*Ensure that no N2 or N20 are in the chamber at all times. CO2 increases energy, but the plasma and oxygen will cause a burn that accelerates the process and makes it much harder to fix.
*Ensure that no N2 or N20 are in the chamber at all times. CO2 increases energy, but the plasma and oxygen will cause a burn that accelerates the process and makes it much harder to fix.
*Keep the emitters online and firing if you can.
*Keep the emitters online and firing if you can.
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*The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.
*The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.


=== Critical mass delamination ===
===Critical mass delamination===
This is by far the most difficult but also the simplest one.
This is by far the most difficult but also the simplest one.
*Pump in as much gas as possible into the chamber. The easiest way to do this is to disable the pressure checks on the vent air alarms.
*Pump in as much gas as possible into the chamber. The easiest way to do this is to disable the pressure checks on the vent air alarms.
*Reverse the scrubber pump. It's a subtle alteration that might get overlooked in the heat of the moment and will prevent the excess gas from being pumped out.
*Reverse the scrubber pump. It's a subtle alteration that might get overlooked in the heat of the moment and will prevent the excess gas from being pumped out.
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